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How to inject models with entity

This is a discussion about How to inject models with entity within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Well for what i have searched there are no tuts on this if you find one please take this out. but lets get to the point now this is going to be a tutorial on



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Old 09-12-2007, 07:03 PM   #1 (permalink)
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How to inject models with entity

Well for what i have searched there are no tuts on this if you find one please take this out.

but lets get to the point now this is going to be a tutorial on how to inject custom models into any map (once you learn how to do this it should take 5 minutes at the most to do this)

i wrote this because of my recently released model pack and some of you might be confused on how to get models into your map

Programs you will need
-entity
-a custom model
-a halo 2 map

-ok from this point i will be assuming that you already have everything ready to go i will be using one of the models that are in my pack the paintball gun smg so now open your map in entity.

-head over to the mode tag and open it up and go down until you see the smg model tag

Click the image to open in full size.

-now go to the blue + thingy in the top right or left depending on the entity version you are using and go to blue+>inject meshes>inject .obj

Click the image to open in full size.

-now find the folder that has your model in it

Click the image to open in full size.

-this is what the inside should look like

Click the image to open in full size.

-yours might have more files depending on what gun is being used in the folder but i wont get into that.

-now you might be wondering why doesn't mine look like that well i'm just opening the file seperatly so heres what you should be selecting using entity

Click the image to open in full size.

-just keep it on the whole file (its in blue on the above picture) and press ok it should prompt you with a new name mostly always ending in the exact same thing as the old model tag but with a "new" at the end.

-you can rename it but you don't have to i will so i can easily identify it.

Click the image to open in full size.

-now hit ok. Yay now you are done injecting the model.

-you can check the model by going to the mode tag and selecting your new model tag and click blue+>view model if you want to make sure it worked.

making the model work

-now we will actually make the model visible because if i just left you from here you would probably be stumped.

-now head on over to the hlmt tag and go down to the smg (if you want a pic for that step i will put it in but you should know how).

-select it and now right click in the big space and go to display>idents.

Click the image to open in full size.

-now select the mode/model dependency and right click it and select swap.

Click the image to open in full size.

-now select your new model

Click the image to open in full size.

-then press that big blue bar and now you have made your new model appear in 3rd person. now 1st person.

-from now i will be using things already mentioned in the tut so check back if you forgot how to do things.

-go to the weap tag and go down to the smg

-right click and go to display>idents.

-now scroll down and you should see 2 model tags swap them both for your new model.

finished!

-good job if you did this all correctly you have just injected your model into the map and is now working for 1st and 3rd person.

If you need a model to begin with check out
http://www.se7ensins.com/forums/down...odel-pack.html

want to learn how to model? start here.
http://www.se7ensins.com/forums/adva...-halo-2-a.html

Join Now!

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Old 09-12-2007, 07:09 PM   #2 (permalink)
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Link to his models: http://www.se7ensins.com/forums/down...tml#post583740

Enjoy guys.

And nice tut dude. Now make a modeling tut for total noobs.
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Old 09-12-2007, 07:12 PM   #3 (permalink)
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lol already did atomic awhile ago its in the advance tut section and at the bottom of this tut

Last edited by r3dneck; 09-12-2007 at 07:12 PM.
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Old 09-12-2007, 08:14 PM   #4 (permalink)
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icey!

yea once you get the basics it sticks with you. =]

nice tut easy to follow Good english skillz 10/10
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Old 09-12-2007, 08:51 PM   #5 (permalink)
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This made me wet my pants.

I'm starting th offical r3dneck fanclub \
any1 want to join?
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Old 09-12-2007, 10:16 PM   #6 (permalink)
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no, haha, good tut dude! pics, in english, nice detail, and reference links and dl links! nice.
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Old 09-12-2007, 10:35 PM   #7 (permalink)
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thanks i dont want to let anyone down with a bad tut their there to help not confuse and piss people off lol
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Old 09-12-2007, 11:12 PM   #8 (permalink)
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lol, i know what you mean, ive seen way too many!
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Old 09-12-2007, 11:34 PM   #9 (permalink)
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yup r3dneck your ****in awsome man!!!
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Old 09-12-2007, 11:52 PM   #10 (permalink)
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all you guys are the cool ones i just make mods and tuts lol i haven't moved from my bed in 6 hours ago i need to go walk around lol
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Old 09-13-2007, 11:20 PM   #11 (permalink)
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yo i need help on this one,when i open up entity i cant find the inject meshes thing...so i tried it on dark matter and it keeps saying error cant find _ _info
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Old 09-14-2007, 01:12 AM   #12 (permalink)
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i specifically said once u select your model in the mode tag in the top right or left there is a blue + click it then inject meshes>inject.obj if yours doesn't have that use a newer version of entity
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Old 09-18-2007, 04:34 PM   #13 (permalink)
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oooooooooh ok
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Old 09-18-2007, 10:03 PM   #14 (permalink)
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this is a descent tut, thanks.
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Old 09-18-2007, 10:06 PM   #15 (permalink)
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no problem i wouldn't make a tut unless it was decent.
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