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How To Make Weapon Effects
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Join Date: Jul 2007 Location: SRQ, Florida
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![]() | Sasquatch 45 Takes No Credit At All For This Tutorial And Gives All Credit To DeadAim88 From Metal Core Mods. WEAPON EFFECTS Materials: Dothalo, The map your editing, and a brain (which some of you lack) * LOL * Steps: 1.Open Dothalo and the map your editing. 2. in the "tags" window go to the "weap" tag and click on the weapon you wish to modify. 3.Now go to the dependencies of window for that weapon and scroll down until you see a lable that looks something like this, "effe-effects/objects/weapons/rifle/battle_rifle/fire bullet" (the fire effe is usualy the one that comes closest to the top of the list). 4.Now click the "goto tag" button in the dependencies window. 5.Now if you've done everything rite so far you should see something that looks like the following: snd!-sound\weapons\battle_rifle\fire_burst prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash_center prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash prt3-effects\objects\weapons\rifle\battle_rifle\smoke prt3-effects\objects\weapons\rifle\battle_rifle\br_casi ngs prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash_center pmov-effects\particle_physics\warm_smoke_cloud pmov-effects\particle_physics\stones if wats in your sependencies doesnt look some what similar to what i typed above then you did something wrong in steps 1-4. 6.Click the "snd!-..." to change the sound and once its highlighted go to the "Dependencies/loneID:" drop box and pick the sound you wish to come out when the gun is fired and click save changes once the sound has been chosen. 7.Now click the "prt3-..." and change it to whatever you wish the fire that comes out of the muzzle to look like. (recomended when you first get started you try them all out to see if you like or dislike certain particle effects. 8. Repeat step 7 for all the "prt3-..." ( try and keep all the prt3's the same if you change them). 9.I personally forgot what editing the pmov's does to the weap but im sure you guyz can give it a shot and learn how to use that one to your advantage. 10.At this point you should have the weapon effects just about as beefed up as they can get. 11.Save changes and enjoy your new weapon effect. (note: for the example of what the dependencie should look like i used the battle_rifle)
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![]() | ok, thx man | |||||||||
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| The Following User Says Thank You to Sasquatch 45 For This Useful Post: | Shake your HIPS (05-28-2008) |
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![]() | I made the plasma rifle shoot the scarab beam, but none of my friends on live could see it. There is this "uber visible projectile tool" on UMP v5 which ****s the entire map whenever i used it. Is there some other program i can use? can i make this one suck a little less ***??? | |||||||||
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| The Following User Says Thank You to Not Zachary88-2 For This Useful Post: | choclatechicken (06-08-2008) |
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![]() ![]() | forums.halomods.com :: View topic - Halo 2 Effect Studio ![]() use this to tell what the effect looks like. | |||||||||
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| The Following User Says Thank You to David5534 For This Useful Post: | choclatechicken (06-10-2008) |
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![]() | well im lookign for a download link but i cant find 1 but thanks david yea i dont understand how to use it Last edited by choclatechicken; 06-10-2008 at 04:49 PM. Reason: Automerged Doublepost | |||||||||
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![]() | sasquatch it is rude to talk in third person bob doyle learned that when he lost the election lol good tut anyway | |||||||||
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