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How To Make Weapon Effects

This is a discussion about How To Make Weapon Effects within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Sasquatch 45 Takes No Credit At All For This Tutorial And Gives All Credit To DeadAim88 From Metal Core Mods. WEAPON EFFECTS Materials: Dothalo, The map your editing, and a brain (which some of you



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Old 08-04-2007, 12:31 PM   #1 (permalink)
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Wink How To Make Weapon Effects

Sasquatch 45 Takes No Credit At All For This Tutorial And Gives All Credit To DeadAim88 From Metal Core Mods.

WEAPON EFFECTS

Materials: Dothalo, The map your editing, and a brain (which some of you lack) * LOL *

Steps:

1.Open Dothalo and the map your editing.
2. in the "tags" window go to the "weap" tag and click on the weapon you wish to modify.
3.Now go to the dependencies of window for that weapon and scroll down until you see a lable that looks something like this, "effe-effects/objects/weapons/rifle/battle_rifle/fire bullet" (the fire effe is usualy the one that comes closest to the top of the list).
4.Now click the "goto tag" button in the dependencies window.
5.Now if you've done everything rite so far you should see something that looks like the following:

snd!-sound\weapons\battle_rifle\fire_burst
prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash
prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash_center
prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash
prt3-effects\objects\weapons\rifle\battle_rifle\smoke
prt3-effects\objects\weapons\rifle\battle_rifle\br_casi ngs
prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash
prt3-effects\objects\weapons\rifle\battle_rifle\muzzle_ flash_center
pmov-effects\particle_physics\warm_smoke_cloud
pmov-effects\particle_physics\stones

if wats in your sependencies doesnt look some what similar to what i typed above then you did something wrong in steps 1-4.

6.Click the "snd!-..." to change the sound and once its highlighted go to the "Dependencies/loneID:" drop box and pick the sound you wish to come out when the gun is fired and click save changes once the sound has been chosen.
7.Now click the "prt3-..." and change it to whatever you wish the fire that comes out of the muzzle to look like. (recomended when you first get started you try them all out to see if you like or dislike certain particle effects.
8. Repeat step 7 for all the "prt3-..." ( try and keep all the prt3's the same if you change them).
9.I personally forgot what editing the pmov's does to the weap but im sure you guyz can give it a shot and learn how to use that one to your advantage.
10.At this point you should have the weapon effects just about as beefed up as they can get.
11.Save changes and enjoy your new weapon effect.
(note: for the example of what the dependencie should look like i used the battle_rifle)


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Old 08-14-2007, 03:44 PM   #2 (permalink)
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pretty cool
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Old 09-22-2007, 03:54 PM   #3 (permalink)
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how r u a premium with 139 posts? did u pay or sumtin?
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Old 09-23-2007, 05:28 PM   #4 (permalink)
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yah, i did, and you just bumped majorly

Last edited by Sasquatch 45; 09-23-2007 at 05:29 PM.
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Old 09-23-2007, 07:10 PM   #5 (permalink)
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i dont look at the dates so... anyway, good tut
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Old 09-23-2007, 08:07 PM   #6 (permalink)
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ok, thx man
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Old 09-23-2007, 08:32 PM   #7 (permalink)
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how rude! im a woman............................................. ...........jk, im a guy
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Old 05-28-2008, 02:49 AM   #8 (permalink)
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I made the plasma rifle shoot the scarab beam, but none of my friends on live could see it. There is this "uber visible projectile tool" on UMP v5 which ****s the entire map whenever i used it. Is there some other program i can use? can i make this one suck a little less ***???
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Old 05-28-2008, 12:12 PM   #9 (permalink)
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sweet iv'e been w8ing for a tut like this thx man
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Old 06-06-2008, 08:53 AM   #10 (permalink)
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will modding the muzzzle flash determine what effect will appear after you fire the br?
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Old 06-06-2008, 12:06 PM   #11 (permalink)
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Quote:
Originally Posted by choclatechicken
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will modding the muzzzle flash determine what effect will appear after you fire the br?
Seeing that the muzzle flash is a [ligh] tag, no.
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Old 06-10-2008, 10:00 AM   #12 (permalink)
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zachary do u know which one that would be then?
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Old 06-10-2008, 11:46 AM   #13 (permalink)
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Quote:
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zachary do u know which one that would be then?
If you mean the firing effect, not the muzzle flash, "effects\objects\weapons\rifle\battle_rifle\fire_bu llet".
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Old 06-10-2008, 04:19 PM   #14 (permalink)
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yea but how ...for exaample would u make the white rings? come out after firing?
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Old 06-10-2008, 04:24 PM   #15 (permalink)
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forums.halomods.com :: View topic - Halo 2 Effect Studio
use this to tell what the effect looks like.
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Old 06-10-2008, 04:49 PM   #16 (permalink)
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well im lookign for a download link but i cant find 1 but thanks david

yea i dont understand how to use it

Last edited by choclatechicken; 06-10-2008 at 04:49 PM. Reason: Automerged Doublepost
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Old 06-10-2008, 05:52 PM   #17 (permalink)
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You have to register to download the file.
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Old 06-21-2008, 05:03 PM   #18 (permalink)
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sasquatch it is rude to talk in third person bob doyle learned that when he lost the election lol good tut anyway
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