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[TUT] BumpMapping Guide

This is a discussion about [TUT] BumpMapping Guide within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; [ Programs Needed ] Entity UE V1.6 [ Download ] Adobe Photoshop CS2 (30 Day Trial) OR Gimp [ Photoshop Download ] [ Gimp Download ] NVIDIA Normal Map Filter OR Gimp Normalmap Filter [



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Old 08-02-2007, 01:19 PM   #1 (permalink)
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[TUT] BumpMapping Guide

[ Programs Needed ]Entity UE V1.6[ Download ]Adobe Photoshop CS2 (30 Day Trial) OR Gimp[ Photoshop Download ] [ Gimp Download ]NVIDIA Normal Map Filter OR Gimp Normalmap Filter[ Photoshop Download ] [ Gimp Download ][ Extracting Bumpmaps ][Step 1.] Open Entity UE V1.6
[Fig 1.0]
[Step 2.] Press "File --> Open Map"
[Fig 1.0]
[Step 3.] When map finishes loading go to the "bitm" tag
[Fig 1.0]
[Step 4.] Scroll down until you see a bumpmap you want.
[Fig 1.0] Bumpmaps will end in either a '_bump' or '_bmp'



[Fig 1.0]
[Step 5.] Press the button and select "save bitmap" from the drop-down menu.
[Fig 1.1]
[Step 6.] Choose a good descriptive name for the bumpmap and make sure you are saving to a place where you can find the bumpmap.
[Step 7.] Congratulations! You've just extracted a bumpmap...


[ Creating Bumpmaps ][Step 1.] Open Gimp or Photoshop.
[Step 2.] Press "File --> Open".
[Fig 1.0]
[Step 3.] Find an image that you want to convert to a costum bumpmap and open it.
[Step 4.] In order for an image to become a bumpmap it must be a black and white image.
In photoshop go to "
Image --> Adjustments --> Hue/Saturation".
In Gimp go to "
Tools --> Color Tools --> Hue-Saturation".
[Step 5.] Slide the "saturation" slider all the way to the right to make the image into a black and white image.
[Step 6.] You may want to adjust the contrast of your image to make certain spots appear deeper and others higher.
In Photoshop go to "
Image --> Adjustments --> Brightness/Contrast".
In Gimp go to "
Tools --> Color Tools --> Brightness-Contrast".
[Step 7.] You may also want to blur your image slightly to make the "bumps" appear more smooth.
In Photoshop go to "
Filter --> Blur --> Gaussian Blur".
In Gimp go to "
Filter --> Blur --> Gaussian Blur".
[Step 8.] Flatten your image now to avoid some future problems.
In Photoshop go to "
Image --> Flatten Image".
In Gimp go to "
Image --> Flatten Image".
[Step 9.] Now its time to make our image into a bumpmap.
In Photoshop go to "
Filter --> NVIDEA Tools --> Normalmap".
In Gimp go to "
Filter --> Map --> Normalmap".
[Step 10.] Play around with the settings; you can get a range of different effects.
[Fig 2.0]Some different settings can make different parts of an image "pop" out or "dip" in.
[Step 11.] When you are satisfied with your new bumpmap click "OK" to accept the changes.
[Step 12.] Press "File --> Save As"
[Step 13.] In the save dialog box make sure you save as a .DDS file.
[Step 14.] In the pop-up box that comes up select the following settings:
In Gimp save as a "RGBA8" format.
In Photoshop save as a "8:8:8:8 32bit" format.

[Fig 2.1]Gimps .DDS options box.
[Step 15.] Congratulations! You have just created a costum bumpmap...

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Old 08-04-2007, 12:10 PM   #2 (permalink)
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this tut whould be better if it had pics i can make a video for you if you want
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Old 08-04-2007, 01:04 PM   #3 (permalink)
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yeah I gotta repost this with the pics I messed up. A video would be nice.
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