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[TUT] BumpMapping Guide
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| [TUT] BumpMapping Guide [ Programs Needed ]Entity UE V1.6[ Download ]Adobe Photoshop CS2 (30 Day Trial) OR Gimp[ Photoshop Download ] [ Gimp Download ]NVIDIA Normal Map Filter OR Gimp Normalmap Filter[ Photoshop Download ] [ Gimp Download ][ Extracting Bumpmaps ][Step 1.] Open Entity UE V1.6 [Fig 1.0] [Step 2.] Press "File --> Open Map" [Fig 1.0] [Step 3.] When map finishes loading go to the "bitm" tag [Fig 1.0] [Step 4.] Scroll down until you see a bumpmap you want. [Fig 1.0] Bumpmaps will end in either a '_bump' or '_bmp' [Fig 1.0] [Step 5.] Press the button and select "save bitmap" from the drop-down menu. [Fig 1.1] [Step 6.] Choose a good descriptive name for the bumpmap and make sure you are saving to a place where you can find the bumpmap. [Step 7.] Congratulations! You've just extracted a bumpmap... [ Creating Bumpmaps ][Step 1.] Open Gimp or Photoshop. [Step 2.] Press "File --> Open". [Fig 1.0] [Step 3.] Find an image that you want to convert to a costum bumpmap and open it. [Step 4.] In order for an image to become a bumpmap it must be a black and white image. In photoshop go to "Image --> Adjustments --> Hue/Saturation". In Gimp go to "Tools --> Color Tools --> Hue-Saturation". [Step 5.] Slide the "saturation" slider all the way to the right to make the image into a black and white image. [Step 6.] You may want to adjust the contrast of your image to make certain spots appear deeper and others higher. In Photoshop go to "Image --> Adjustments --> Brightness/Contrast". In Gimp go to "Tools --> Color Tools --> Brightness-Contrast". [Step 7.] You may also want to blur your image slightly to make the "bumps" appear more smooth. In Photoshop go to "Filter --> Blur --> Gaussian Blur". In Gimp go to "Filter --> Blur --> Gaussian Blur". [Step 8.] Flatten your image now to avoid some future problems. In Photoshop go to "Image --> Flatten Image". In Gimp go to "Image --> Flatten Image". [Step 9.] Now its time to make our image into a bumpmap. In Photoshop go to "Filter --> NVIDEA Tools --> Normalmap". In Gimp go to "Filter --> Map --> Normalmap". [Step 10.] Play around with the settings; you can get a range of different effects. [Fig 2.0]Some different settings can make different parts of an image "pop" out or "dip" in. [Step 11.] When you are satisfied with your new bumpmap click "OK" to accept the changes. [Step 12.] Press "File --> Save As" [Step 13.] In the save dialog box make sure you save as a .DDS file. [Step 14.] In the pop-up box that comes up select the following settings: In Gimp save as a "RGBA8" format. In Photoshop save as a "8:8:8:8 32bit" format. [Fig 2.1]Gimps .DDS options box. [Step 15.] Congratulations! You have just created a costum bumpmap...
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