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[TUT] No Recoil On the SMG

This is a discussion about [TUT] No Recoil On the SMG within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Written by : THE#1SonicFan Found By The reepr I finally figured this out and desided to share this with everyone, but there is a down side to it. These will NOT work on other people's



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Old 08-02-2007, 12:37 PM   #1 (permalink)
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[TUT] No Recoil On the SMG

Written by : THE#1SonicFan
Found By The reepr
I finally figured this out and desided to share this with everyone, but there is a

down side to it. These will NOT work on other people's servers, they will only work if

ur the connection host.

Materials: Insolence and DotHalo

Ok, first off open up insolence and open any map u want this for. Rename the smg tag to

anything u want then duplicate the needler and rename it just exactly like the smg tag

before u renamed it. U can close Insolence now, and open DotHalo and open the same map.

Once open, go into the duplicated needler tag. Look at the dependences and u should see

this:

objects\weapons\pistol\needler\needler
effects\materials\objects\weapons\needler
effects\objects\weapons\pistol\needler\ready
objects\weapons\damage_effects\strike_melee
objects\weapons\damage_effects\strike_melee_respon se
objects\weapons\damage_effects\strike_melee
objects\weapons\damage_effects\strike_melee_respon se
objects\weapons\damage_effects\smash_melee
objects\weapons\damage_effects\smash_melee_respons e
sound\weapons\needler\needle_ammo
ui\hud\needler
objects\weapons\rifle\plasma_rifle\muzzle_flash
effects\bitmaps\energy\flash_c_generic_muzzle
effects\bitmaps\sparks\flash_h_shield_impact
effects\bitmaps\energy\smoke_white_c_generic
objects\weapons\pistol\needler\fp_needler\fp_needl er
objects\characters\masterchief\fp\weapons\pistol\f p_needler\fp_needler
objects\weapons\pistol\needler\fp_needler\fp_needl er
objects\characters\dervish\fp\weapons\pistol\fp_ne edler\fp_needler
objects\powerups\needler_ammo\needler_ammo
objects\weapons\pistol\needler\projectiles\needler _shard\needler_shard
effects\objects\weapons\pistol\needler\firing
effects\objects\weapons\pistol\needler\empty
objects\weapons\pistol\needler\damage_effects\need ler_trigger

change it to this and yes, in this exact order (the stuff thats in the same don't

even touch them, leave them be):

objects\weapons\rifle\smg\smg
effects\materials\objects\weapons\smg
effects\objects\weapons\pistol\needler\ready
objects\weapons\damage_effects\strike_melee
objects\weapons\damage_effects\strike_melee_respon se
objects\weapons\damage_effects\strike_melee
objects\weapons\damage_effects\strike_melee_respon se
objects\weapons\damage_effects\smash_melee
objects\weapons\damage_effects\smash_melee_respons e
sound\weapons\smg\smg_ammo
ui\hud\smg
effects\objects\weapons\rifle\smg\smg_muzzle_flash
effects\bitmaps\weapons_fire\fire_burst_round
effects\bitmaps\weapons_fire\fire_burst_long
effects\bitmaps\smoke\smoke_warthog_gun
objects\weapons\rifle\smg\fp_smg\fp_smg
objects\characters\masterchief\fp\weapons\rifle\fp _smg\fp_smg
objects\weapons\rifle\smg\fp_smg\fp_smg
objects\characters\dervish\fp\weapons\rifle\fp_smg \fp_smg
objects\powerups\smg_ammo\smg_ammo
objects\weapons\rifle\smg\projectiles\smg_bullet
effects\objects\weapons\rifle\smg\fire_bullet
effects\objects\weapons\rifle\battle_rifle\empty
objects\weapons\rifle\smg\damage_effects\smg_trigg er

note: when changing the dependences, u don't change the tag class on any of

them. When changing the needler dependences to smg dependence, the dependence ur

looking for will be in the same tag class. That's y I didn't but the tag classes.

Once ur done with that u might want to change the ammo to the way ur other smg's

were, or u can change it to however u want, it doesn't matter. Also u might want

to change the spread on them to the original smg's spread, or to 0 if u don't like

spread. Then once ur done with all of that look in the Tags window (not tag editor,

just in case if u get those mixed up) and write down the Identifier # and the meta

offset # on both, the old smg tag and the new smg tag. Swap the old smg tag's

Identifier # with the new smg tag and do the same with the meta offset #'s. Now not

only u have no recoil smg's, but in 3rd person (thats if u have that mod) and when

someone is looking at u, u hold the smg's in a more intence way and u melee just like

u would with the needler, but doesn't look any different on the HUD.

U f*ck it up, its ur baby.



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Old 09-22-2007, 05:09 PM   #2 (permalink)
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good tut, i hate the damn recoil
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Old 05-09-2008, 04:03 PM   #3 (permalink)
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Thank god someone figured it out. The muzzle climb has been standing in the way of a perfect SMG implementation in my mod for months. I'll try this out.

I have a couple questions though...

1) will this work using other weapons besides the needler? For example, could you use the BR instead?

The main reason I wouldn't want to use the needler is because of the spread pattern. Both the SMG and Needler have a ring-shaped spread pattern by default, and the only way to remove it is to set the spread to 0, which changes the spread to random instead of ring-shaped, but fixes the spread size to whatever the default size of the ring was. For example, when you set the SMG spread to 0, instead of ring spread, you get random spread of 0.0175. When you set the Needler spread to 0, you get a random spread of 0.00875.

I want a random spread of 0.0175 on the SMG, but if it took on the characteristics of the Needler, I would be stuck either with the crappy ring-shaped spread, or with random spread which is too tight for the SMG to be balanced.

I figure if I used this method, but used the BR instead of the Needler, then I could get a random spread set to whatever value I want.

2) Can you use this method to remove Donut Spread on the Shotgun?

I figure if I make a copy the BR, then change all the relevant values to that of the Shotgun, I can get the shotgun but without the donut-shaped spread pattern.

I guess the only way to find out is to try it.
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Old 05-09-2008, 04:18 PM   #4 (permalink)
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...GnaM this is an old thread please don't bump. I can walk you through the things you asked about on aim though.
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Old 05-09-2008, 05:59 PM   #5 (permalink)
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can't you just change the muzzle climb in dothalo or H2X by changing it to zero?
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Old 05-09-2008, 06:25 PM   #6 (permalink)
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Quote: Originally Posted by Zieon Eslador View Post
...GnaM this is an old thread please don't bump. I can walk you through the things you asked about on aim though.
OMFG I bumped an old thread, holy **** the world's coming to an end! God forbid someone might actually have something relevant to say on an old topic! Redundant additional threads with links to old topics must be made instead, because bumped topics give you instantaneous butt cancer!

For chist's sake, spare me your nonsensical forum etiquette bull****.

And no, I don't feel like talking to you on AIM. If you know the answer to my questions, then tell me, otherwise, stop wasting my time.

Quote: Originally Posted by skitzo View Post
can't you just change the muzzle climb in dothalo or H2X by changing it to zero?
No.

Actually, the muzzle climb value is probably one of the biggest jokes in Halo 2 modding because it does absolutely nothing.
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Old 05-09-2008, 06:55 PM   #7 (permalink)
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Quote: Originally Posted by GnaM View Post
OMFG I bumped an old thread, holy **** the world's coming to an end! God forbid someone might actually have something relevant to say on an old topic! Redundant additional threads with links to old topics must be made instead, because bumped topics give you instantaneous butt cancer!

For chist's sake, spare me your nonsensical forum etiquette bull****.

And no, I don't feel like talking to you on AIM. If you know the answer to my questions, then tell me, otherwise, stop wasting my time.
please, if you're going to stoop to that level, leave.

but to answer your question above, yes. any weapon can be used.

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Old 05-09-2008, 07:48 PM   #8 (permalink)
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Oh please. Can you name one actual, honest to god problem with replying to an old thread? No.

It's just some stupid arbitrary pet-peave forum moderators made up so they could have an excuse to lord it over people, which blind forum goers follow so they can sit and circle-jerk when someone doesn't follow their meaningless etiquette instead of actually contributing to intelligent discussion.

The only people stooping to anything around here are those who waste time enforcing these juvenile practices rather than actually provide helpful information. Aside from being annoying it's almost downright disrespectful. "omg u bumped wtfbbq!11" Gimme a break.

Maybe if you guys acted more like designers and less like script kiddies, people wouldn't confuse you with hackers.

Also, I already tried subbing in the Battle Rifle instead of the Needler, both for the Needler and Shotgun, and all it did is crash Dot Halo and freeze the game when I tried to load it. Unless someone has some legitimate information as to why these other weapons would crash the game while using the exact same process as with the needler, I'm just going to have to assume it's a lost cause.

Last edited by GnaM; 05-09-2008 at 07:51 PM.
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Old 05-09-2008, 10:53 PM   #9 (permalink)
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I won't stoop down and argue with you. From what I had seen of you before I am hoping you are just having a very bad day.
The Admins ask us not to 'bump' topics and so I won't, out of respect. I do not know why, because it promotes searching for answers instead of starting a new topic, but as long as they ask, I will choose not to.
Any argument below this will be just like yelling at a wall. Now, do you want help?
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Old 05-10-2008, 12:08 AM   #10 (permalink)
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If you can tell me how to do either of the following, I will listen:

A) Get the SMG with no muzzle climb, and with non-ring spread greater than that which is possible on the Needler. (I'm shooting for 0.0175 degrees)

B) Get the Shotgun working with no donut spread pattern and a spread size in the area of 0.105 degrees

I'm guessing the solution involves using some other weapon than the Needler, but my attempts with the BR have thus far been unsuccessful. I'm open to suggestions.
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Old 05-10-2008, 12:17 AM   #11 (permalink)
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For starters, you aren't going to like this but I am sure that the DotHalo spread-meta editor tag is completely screwed up. Use Entity Ultimate Edition for this.

1.)Open up Entity and find the SMG [weap] tag. I can't remember completely from memory but I think at the top middle in Entity UE there is a tools bar (in the gray top-bar. Click on it and go down to "Show..."

2.)Now there should be a small window with a bunch of checked boxes, at the bottom left is a "show invisibles" box that is unchecked, check it.

3.)Now scroll 4/5ths the way down in the weap tag (meta editor tool {Click the other "tools" bar on the top right}) There will be a "minimum error" and two error angles fields below it. Change the minimum error field to what you wanted. That should be all.


If one hundred things hadn't gone wrong while I am trying to mod my Xbox I would open Entity right now and check but I can't... Which is definitely putting me in a bad mood.

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Old 05-10-2008, 12:45 PM   #12 (permalink)
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Holy **** you found it! I've been looking for that value for about a year now and since it wasn't in Dot Halo and most other mod programs I never did. Thanks god, you just solved the worst, most skill mitigating, idiotic feature in Halo 3. Thanks!!!!!
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Old 05-10-2008, 12:49 PM   #13 (permalink)
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Quote: Originally Posted by GnaM View Post
Holy **** you found it! I've been looking for that value for about a year now and since it wasn't in Dot Halo and most other mod programs I never did. Thanks god, you just solved the worst, most skill mitigating, idiotic feature in Halo 3. Thanks!!!!!
I'm glad I remembered that from a year ago. I expect to see a very good mod soon for my efforts. ^_^
What are your plans for the mod anyway? An accurate shotgun? I guess I'll have to wait.

"Application Promotion"
You can always use 'Goldblade's Weapon App' for these kinds of things. From what I have seen it is very useful for quickly and properly changing weapon tags. Wait for v3 which should be out pretty soon.

Link

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Old 05-10-2008, 01:28 PM   #14 (permalink)
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Yes, the Shotgun and SMG, whereas they used to be the poorest weapon in the mod (in terms of design/balance) will now be virtually perfect. You will be credited!

EDIT:
Quote: Originally Posted by Zieon Eslador View Post
What are your plans for the mod anyway? An accurate shotgun? I guess I'll have to wait.

"Application Promotion"
You can always use 'Goldblade's Weapon App' for these kinds of things. From what I have seen it is very useful for quickly and properly changing weapon tags. Wait for v3 which should be out pretty soon.

Link
Well, I wouldn't necessarily call it an accurate shotgun, just one that isn't more likely to hit the enemy when you're NOT aiming at them. Anyway, aside from small weapon issues, the main thing I'm doing with the next version is revising the map layouts. For example, I revised Ascension, which you can see in the videos on my last mod thread, by taking the Banshe out, spreading the weapons over a wider area of the map, and removing redundant weapon spawns (ie 2-4 copies of the same dual-weildable weapons on the map).

I just tried Goldblade's app and it actually doesn't do much of the stuff I'm working with now. It uses the same fake Muzzle Climb value that Dot Halo and all the other programs use, and it doesn't have the minimum error value that Entity does. So Entity is my new favorite program.

Anyway, I just realized, the one side affect to the muzzle climb fix aside from the 3rd person animation, is the icons and ammo stuff. When you go to pick up the SMG, it says "hold X to pick up - " then it shows an icon for the Needler. Then when you have the SMG and you pick up more ammo, it says "you picked up xxx number of needles". Is there any way to fix this stuff?

Also, I can work around this, but I think changing the ID and Meta offset numbers destroys all the idents in Entity. It looks fine in every other program, but once you've used the muzzle climb hack, when you open up the weap tags in Entity all the names are changed to random laters and numbers, and you occasionally get an error message about the idents being broken which crashes the app. All I have to do is make the "minimum error" edits for each map in Entity before I take out the SMG muzzle climb, but it is weird.

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Old 05-10-2008, 10:33 PM   #15 (permalink)
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Old 05-10-2008, 10:49 PM   #16 (permalink)
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yes, i gave you thanks Zieon. that was one of the smartest things i've seen you post =P glad you can mod Halo 2 now.

[/emotional moment]

btw - this tutorial would've worked had you set them to automatic, i believe.

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Old 05-11-2008, 12:16 AM   #17 (permalink)
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Now here's where it gets confusing. When I'm swapping the old smg and the new smg, their data gets reverse in the tags. So when I click on the original SMG tag, it shows me the data for the Needler/SMG. When I go to the Needler/SMG tag, it shows me the data for the original SMG.

I know this because immediately when I go to the old SMG tag, there's stuff that's indicated for the Needler that shouldn't be. If I try to edit the spread or something for the new SMG, it won't take effect when I edit it in the Needler/SMG tag, but it will if I program those changes to the old SMG tag.

So when I look at the old SMG tag in Entity, it shows all those SID's you just posted pointing to the needler. When I look at the new Nedler/SMG tag, they're all pointing to the SMG. God knows which is right, though I have to assume if the trend applies here then the old SMG tag has to be fixed.

More importantly, since the swap broke the idents, its impossible to find certain tags. When I got to the magazine, there was no smg magazine tag listed, and when I try to enter it manually it crashes.

I think the best t