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Balancing The Pelican for gameplay
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| | #1 (permalink) | ||||||
| Junior Member
| Balancing The Pelican for gameplay Programs required -Entity 1.3.9 Making the driver visible: 1. Open your map in entity. 2. Go under the [vehi] tag for the Pelican. 3. Open the meta editor and scroll down to seats 144. 4. In the flag box (if you don't see it set up the meta editor to show invisibles) uncheck the top left bot. 5. Sign the map and test. Making the driver killable. 1. Open your map in Entity. 2. Go under the [hlmt] tag for the Pelican. 3. Right click and display the idents. 4. Null the collision. 5. Sign the map and test. Other Option: Download You can download the map and extract the Pelican for use. It has been premodded and balenced. Download Instructions: (If your releasing a mod using the copied Pelican you must give me credit!) Apply the patch to an unmodded coagulation.map, then open it in Entity and check off recrusive, parsed, and shounds, then extract it and build it into your map. (Note! - Pelican does not have any collision with the BSP so you must spawn it on a mach). Sppf: pelican_download.sppf - FileFront.com Serenity: pelican_download.serenity - FileFront.com Last edited by killarzachary; 07-26-2007 at 05:35 PM. | ||||||
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| | #13 (permalink) | ||||||
| Retired Staff ![]()
Join Date: Apr 2006 Location: Aboard the warship Lazer Bear
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | you can't just MAKE a pelican you have to inject or transfer it form another map. and @ xboxplayer. BECAUSE YOUR SUPPOSED TO POST ALL TUTORIALS EHRE
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| | #14 (permalink) | ||||||
| 7S Addict
| I know you cant make a pelican, but how do you make it where it doesnt spin in circles? thats what i thought this was about thats what i was talking about, i know you have to transfer it from an original map, i just didnt want to transfer SOMEONE elses crap Last edited by DJ Shepherd; 07-26-2007 at 06:07 PM. | ||||||
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