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Balancing The Pelican for gameplay

This is a discussion about Balancing The Pelican for gameplay within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Programs required -Entity 1.3.9 Making the driver visible: 1. Open your map in entity. 2. Go under the [vehi] tag for the Pelican. 3. Open the meta editor and scroll down to seats 144. 4.



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Old 07-26-2007, 02:36 PM   #1 (permalink)
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Balancing The Pelican for gameplay

Programs required
-Entity 1.3.9

Making the driver visible:
1. Open your map in entity.
2. Go under the [vehi] tag for the Pelican.
3. Open the meta editor and scroll down to seats 144.
4. In the flag box (if you don't see it set up the meta editor to show invisibles) uncheck the top left bot.
5. Sign the map and test.
Click the image to open in full size.

Making the driver killable.
1. Open your map in Entity.
2. Go under the [hlmt] tag for the Pelican.
3. Right click and display the idents.
4. Null the collision.
5. Sign the map and test.

Other Option: Download
You can download the map and extract the Pelican for use. It has been premodded and balenced.

Download Instructions: (If your releasing a mod using the copied Pelican you must give me credit!)

Apply the patch to an unmodded coagulation.map, then open it in Entity and check off recrusive, parsed, and shounds, then extract it and build it into your map. (Note! - Pelican does not have any collision with the BSP so you must spawn it on a mach).

Sppf: pelican_download.sppf - FileFront.com
Serenity: pelican_download.serenity - FileFront.com

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Last edited by killarzachary; 07-26-2007 at 05:35 PM.
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Old 07-26-2007, 04:42 PM   #2 (permalink)
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Can you tell us how to do it ourselves?
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Old 07-26-2007, 04:52 PM   #3 (permalink)
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Why do people post H2 modding tutorials here ?
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Old 07-26-2007, 04:54 PM   #4 (permalink)
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so they can help people who want to learn
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Old 07-26-2007, 04:59 PM   #5 (permalink)
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You missed the point of my post noob
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Old 07-26-2007, 05:04 PM   #6 (permalink)
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Old 07-26-2007, 05:04 PM   #7 (permalink)
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Old 07-26-2007, 05:24 PM   #8 (permalink)
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Dude, I don't want to deal with friggen transfers and asking you for permission, which i wouldnt anyway, can you tell us how to make a good pelican ourselves?
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Old 07-26-2007, 05:33 PM   #9 (permalink)
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Quote: Originally Posted by DJ Shepherd View Post
Dude, I don't want to deal with friggen transfers and asking you for permission, which i wouldnt anyway, can you tell us how to make a good pelican ourselves?
Look down farthur an you'll see the tut. I'll edit it so its more visible.
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Old 07-26-2007, 05:42 PM   #10 (permalink)
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dude, I want to KNOW HOW TO do it myself, not INJECTING or TRANSFERRING
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Old 07-26-2007, 05:47 PM   #11 (permalink)
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Quote: Originally Posted by DJ Shepherd View Post
dude, I want to KNOW HOW TO do it myself, not INJECTING or TRANSFERRING
You might want to look again because it tells you!
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Old 07-26-2007, 06:00 PM   #12 (permalink)
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well is that it? did i misunderstand? are you talking about balencing as in it doesnt spin in circles when you try to get in it or balance as in playing against eachother balence?
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Old 07-26-2007, 06:05 PM   #13 (permalink)
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you can't just MAKE a pelican you have to inject or transfer it form another map.

and @ xboxplayer.

BECAUSE YOUR SUPPOSED TO POST ALL TUTORIALS EHRE
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Old 07-26-2007, 06:06 PM   #14 (permalink)
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I know you cant make a pelican, but how do you make it where it doesnt spin in circles? thats what i thought this was about
thats what i was talking about, i know you have to transfer it from an original map, i just didnt want to transfer SOMEONE elses crap

Last edited by DJ Shepherd; 07-26-2007 at 06:07 PM.
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Old 07-26-2007, 07:34 PM   #15 (permalink)
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It makes it so that you don't have an unfair advantage when in the Pelican. And besides that if your going to do it yourself then you just add your own Pelican, ignore the patches at the bottom, thats just their for lazy people.
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Old 07-26-2007, 07:39 PM   #16 (permalink)
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