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Proper Chainspawning

This is a discussion about Proper Chainspawning within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Proper Chainspawning By Neodos Hello, in this tutorial i will show you how to make ChainSpawn but a "clean" way. You can make chainspawn or just spawn an object with an effect. I always explain



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Old 06-07-2007, 01:00 AM   #1 (permalink)
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Proper Chainspawning

Proper Chainspawning
By Neodos




Hello, in this tutorial i will show you how to make ChainSpawn but a "clean" way.

You can make chainspawn or just spawn an object with an effect.

I always explain everthing, it for that my tuts are long, but i believe that way you shoudl understand better what you are doing...

For this example i am going to use the plasma grenade.
So when the grenade will explode it will liberate another plasma grenade.

I will be using entity 1.6UE

So the plasma grenade, go to this tag:
[proj] - objects\weapons\grenade\plasma_grenade\plasma_gren ade

Les see what does have the plasma grenade on dependencies, right clic on the grid, "display" >> "idents"

You should know that all destructible objects wich have effects when they explode liberate sometimes objects, for example the warthog (this effect respawn a bloc tag (the pieces of the destroyed warthog))

So what are the dependencies of the plasma grenade proj tag:

-effects\objects\weapons\grenade\plasma_grenade\det onation_start
-effects\impact\explosion_small\plasma_grenade\airb orne_detonation
-effects\impact\explosion_small\plasma_grenade\deto nation
-effects\impact\explosion_small\plasma_grenade\boun ce

As you can see there are many effe tags on dependencies, but as you know the plasma grenade doesn't liberate any object at the explosion.
So we are going to add what we need to spawn a tag by an effect.

If you read the tags names... "detonation" seems to be the effect i am researching for the explosion effect
"effe - effects\impact\explosion_small\plasma_grenade\deto nation"
So we go to this tag, and we are going to mod it that wya it will liberate a tag you can use those type of tags to be spawn by an effect: bloc,bipd,weap,proj,vehi.

Now on the dependencies of this tag you see many tags but no bloc tag...
No there's no bloc dependencies,so we are going to add the chunk wich we need to for that.

I was talking about the warthog wich spawns bloc tags when you break the vehicule... so we are going to look at it!

Go to this tag:
-effects\objects\vehicules\warthog\bumper_destroyed

So now you can see a bloc tag in dependencies ^^

Open the chunk cloner: Right clic on the grid and "Clone chunk"
Search on the reflexives and find the bloc dependencie.

Did you found it??
Search it you can do it

Ok now select "bloc.bumper"

Once you selected it clic"Copy to Clip Board"

Close the chunk cloner.

Come back to the tag effe - effects\impact\explosion_small\plasma_grenade\deto nation

Open the Chunk cloner

Go to the reflexive "unknown 9"

Go to the "chunk Number 0"

Select "Attachement"

Now clic"Add to Select Reflex/Chunk"

Do not clone this chunk the first time you add it! first add one chunk ,add meta to map and then open again the chunks cloner and you can clone it if you clone at the same time you add the respawn chunk it will freeze


Now clic "add meta to map"

Go to the dependencies and see you bloc tag wich will be spawn with the effect!

You can spawn the dependency by those type of tags to be spawn:
-bloc
-bipd
-weap
-proj
-vehi

So i said i want a grenade wich chen it explode liberate another grenade so i swap the respawn dependency by:

proj - objects\weapons\grenade\plasma_grenade\plasma_gren ade


Sign your map, upload to your xbox and test the plasma grande

Here is a video for those who have problems:

http://trashalo.hostgratos.net/images/chainspawn.rar

If you have a question ask ^^

Tutorial by neodos (KiMiK)

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Old 06-08-2007, 03:34 PM   #2 (permalink)
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very nice tut it makes sense.
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Old 06-10-2007, 12:41 AM   #3 (permalink)
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that seems too time consuming
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Old 06-10-2007, 12:54 AM   #4 (permalink)
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Very good directions, clear tut, understandable. 10/10
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Old 07-21-2007, 08:08 PM   #5 (permalink)
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Nice! Thanks! How do I do it for the bruteshot, frag, and rocket?
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Old 07-24-2007, 11:19 AM   #6 (permalink)
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please help! i do everything the tutorial says but my game freezes!!!
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Old 07-24-2007, 03:21 PM   #7 (permalink)
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Follow the video tutorial, I followed the text, but then the video was easyier to follow and understand.
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Old 08-08-2007, 02:34 PM   #8 (permalink)
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omg this is a bad *** tut. im doing it now. but god man. you suck at typing
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Old 08-13-2007, 01:32 AM   #9 (permalink)
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The tutorial was written by Neodos. He's from France, he speaks two to three languages. He is a very smart guy, he's figured out many neat tricks with Halo 2. I know him personally and he's a great guy.
Also, I just speed-read the tutorial and it made perfect sense. Unless you're a complete nub, you could easily figure it out.
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Old 08-13-2007, 02:40 AM   #10 (permalink)
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Thats a good tutorial, Im glad someone decided to put a more in depth tutorial. The stupid nub tutorials with bad grammar are hard to follow.

Heres a minor for your pictures:

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Old 08-26-2007, 12:55 AM   #11 (permalink)
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Can you do this in dothalo?
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Old 08-26-2007, 05:29 AM   #12 (permalink)
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I already did a tut on how to do this, with pics though.
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Old 01-02-2008, 07:33 AM   #13 (permalink)
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Quote: Originally Posted by Swordfang View Post
I already did a tut on how to do this, with pics though.
Oh of course that's why you posted "your" tutorial after this one...

Could at least have credited.
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Old 05-23-2008, 01:56 PM   #14 (permalink)
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very good. looks hard and ong but it's not. 10/10. also how do u make it so that if fires out 3 more not just one?
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Old 05-23-2008, 08:46 PM   #15 (permalink)
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Quote: Originally Posted by Dark R0gue View Post
very good. looks hard and ong but it's not. 10/10. also how do u make it so that if fires out 3 more not just one?
after you add the chunk, you can clone it. ONLY after you add it to the reflexive.
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Old 05-24-2008, 10:04 AM   #16 (permalink)
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hu? a step by step or do u jest repeat the clone bit again and again (how ever many times u want)

Last edited by Dark R0gue; 05-24-2008 at 10:18 AM.
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Old 05-24-2008, 12:18 PM   #17 (permalink)
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Quote: Originally Posted by Dark R0gue View Post
hu? a step by step or do u jest repeat the clone bit again and again (how ever many times u want)
yes. repeat the clone bit again.

Last edited by Not Zachary88-2; 05-24-2008 at 12:19 PM.
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Old 05-24-2008, 02:23 PM   #18 (permalink)
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thx. do i juct select the .bloc and click clone with 1 copy? and when i do that it gives a broken ident with every weapon

Last edited by Dark R0gue; 05-24-2008 at 02:28 PM.
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