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SP "Creatures" in MP

This is a discussion about SP "Creatures" in MP within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; SP "Creatures" in MP By T Beezie So, you've seen these crazy creatures in campaign (" Quadwings", "Seagulls", "Fish", etc.. ") and you wanna know how to spawn them in a MP map. Here is



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Old 06-06-2007, 11:54 PM   #1 (permalink)
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SP "Creatures" in MP

SP "Creatures" in MP
By T Beezie



So, you've seen these crazy creatures in campaign
("Quadwings", "Seagulls", "Fish", etc..")
and you wanna know how to spawn them in a MP map.

Here is how:

I'll be using Entity v1.4 for this tutorial,
you can use another version as long as you have
an updated [scnr] plugin
and chunk-cloning capability.


First, get a clean SP map of which contains the [crea]ture you wanna use.

I used 05a_deltaapproach.map which contains the "Quadwing" creatures.

Open your map with Entity and
find the [crea] tag then click the creature you want.
Click the image to open in full size.
Click the three boxes on the right,
(Recursive, Parsed, and Sounds)
Click the image to open in full size.

Next, press the "Save" button,
now make a new folder on your desktop labeled "New Creature"
and save your creature's data there.

Now open the MP map that you
want to build your new creature into.
(I'll be using "coagulation.map")

Just like before click "Recursive, Parsed, and Sounds" and then press the "Build" button.
Find the new folder that you made on your desktop and open it. And select the .info file.
After a few seconds Entity will have a pop-up window that says "Done" then press "OK".

Alright, now that we have built our new "Creature" into our map, we need a way to spawn it.
The creature spawning reflexive resides within the [scnr] tag.
So we must transfer over the "Creature Spawning" reflexive from our SP map into our MP map.

To do this:

Open your MP map and your SP map with Entity, and in your SP map, open the [scnr] tag.
Now right click on the dependancy viewing window and open the "Chunk Cloner"
and find the "Creature Spawning" reflexive.
Click the image to open in full size.
Select it and press "Copy To Clipboard".

Next, in your MP map, open the [scnr] tag and then open the "Chunk Cloner" once again.

Select the first chunk found at the top,
Click the image to open in full size.
and then press "Add To Selected Reflex/Chunk".
After the "chunk tree" collapses press "Add Meta To Map".
After a few seconds Entity will have a pop-up window that says "Done" then press "OK".

Now, we have everything we need in our map to make our creatures spawn properly.
We just need to tell the map where to spawn them.

We need to find a set of coordinates within our MP map to spawn our new creatures.

Since I used Coagulation for this tutorial, I just used the rocket launcher weap spawn coords.
(A good central location)
and then I made the Z coord a little higher. So they would spawn up in the air.

Once you've found your new coordinates, you'll need to input them in the [scnr].

Open your MP map in Entity and open the [scnr] tag.

Now, open the "Meta Editor" and scroll down until you see the "Creature Spawning" reflexive.
(Located directly below the "Fog Pallete" reflexive)
Click the image to open in full size.
Input your new X, Y, and Z coords,
and you may want to set the number of creatures that spawn
depending on how many you want.

And after all of that, just re-sign, FTP, and ...
Click the image to open in full size.

...don't forget to enable A.I. with Yelo.



Download for this mod:

Coag Quadwings - Serenity

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Old 06-09-2007, 12:23 PM   #2 (permalink)
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Awesome Thanks.
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Old 06-10-2007, 07:34 PM   #3 (permalink)
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This looks really cool! I'm going to try this no the coag mod i've been working on.
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