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Make the energy sword shoot out a projectile
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| | #1 (permalink) | ||||||
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| Things you will need- Entity Dothalo Start off by opening up your map in Entity ![]() Go to the weap tag and find plasma pistol and duplicate it ![]() Your now done with entity close out and open up dot halo. Open your map in dot halo and go to tags then the weapon tag ![]() Click the plasma pistol you copies earlier and copy its meta offset then go to the engery sword in the weapon tag ![]() Delete the swords meta offset and paste in the duplictated plasma pistols one. SAVE CHANGES Go to depencies and change the projectile [proj] to whatever you wish ![]() Good luck and have fun if this help thank me Downloads- Maps-http://files.xboxsoftmods.org/index.php?act=category&id=2 Find the entity and dothalo i used in UMP v4 at UMP_v4_Setup.exe - FileFront.com | ||||||
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| | #4 (permalink) | ||||||
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Join Date: Mar 2006 Location: Barnesville , GA
Posts: 564
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | Well, you still have to change the hlmt back to the energy sword if you want it to look like a sword. | ||||||
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| | #7 (permalink) | ||||||
| Back for a bit ;p ![]()
Join Date: Apr 2006
Posts: 1,691
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dothalo wasn't needed for this, it just clutters up your computer with useless programs. Also this isn't proper at all. A proper tutorial would include chunk cloning, and adding in idents from empty nulled ones. | ||||||
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| | #11 (permalink) | ||||||
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Join Date: Mar 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | hey when i did this there was no projectile thing in the energy blades dependencies what the hell! | ||||||
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