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Campaign Bipeds (Characters) In Multiplayer

This is a discussion about Campaign Bipeds (Characters) In Multiplayer within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Campaign Bipeds (Characters) In Multiplayer By MilyardoX2 Tested and Working Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger. Untested Sentinals and Other Forrunner Actors Requirments Entity (I Prefer 1.3 AI)



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Old 06-06-2007, 05:07 PM   #1 (permalink)
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Campaign Bipeds (Characters) In Multiplayer

Campaign Bipeds (Characters) In Multiplayer
By MilyardoX2


Tested and Working
Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger.

Untested
Sentinals and Other Forrunner Actors


Requirments
Entity(I Prefer 1.3 AI)
H2 Core
H2 Guerilla
A little knowledge of modding
.................................................. .................................................. .................................................. ...........
In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map

Part One - Preparing the Bipd
Step 1 - Open your SP map that the Bipd is coming from in Entity
Click the image to open in full size.
Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map")
Click the image to open in full size.
Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required.
Click the image to open in full size.
Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)
Click the image to open in full size.
Step 5 - Open the hlmt tag of the Bipd you're transferring
Click the image to open in full size.
Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects)
Click the image to open in full size.
If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild

Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice)
Click the image to open in full size.
Step 8 - Choose the scnr tag in each of you maps, SP and MP
Click the image to open in full size.
Step 9 - Open the Chunk Cloner in your SP map's scnr tag
Click the image to open in full size.
Step 10 – Select the AI Squads Reflexive/Chunk and then click the “Copy To Clip Board” button Continue this for the Weapon Palette, Vehicle Palette, AI Squad Types, Any others that you would like.) Do not transfer the Character Reflexive
Click the image to open in full size.
Step 11 – Close Entity


Part Two - Decompiling and Preparing To Rebuild

Step 1 – Open the SP in H2 Core
Click the image to open in full size.
Step 2 – Go to the char tag of the bipd you are using (I am using the elite) Then Decompile Recursively the char tag
Click the image to open in full size.
Step 3 – Go to the scnr tag, then Decompile Recursively the scnr tag
Click the image to open in full size.
Step 4 – Close H2 Core and Open your MP map in a new one
Click the image to open in full size.
Step 5 – Decompile the MP map
Click the image to open in full size.
Step 6 – Close H2 Core and open H2 Guerilla. In guerilla open the scenario tags of your MP and SP maps. My MP tag is located in C:\Tags\H2\scenarios\multi\halo\coagulation\coagul ation.scenario My SP tag is located in C\Tags\H2\scenarios\solo\03a_oldmombasa\03a_oldmom basa.scenario (I am Going to Tile Mine Vertical)
Click the image to open in full size.
Step 7 – In your SP map’s scnr scroll down to the character section and click the “Copy” button
Click the image to open in full size.
Step 8 – In your MP map’s scnr scroll down to the character section and click the “Add” button, then the “Insert” button
Click the image to open in full size.
Step 9 – Then select the second chunk from the chunk box and delete it.
Click the image to open in full size.
Step 10 – Now you should have one chunk and it should be the one from the SP map, so click those 3 dots “…” and locate your char tag, Mine was objects\characters\elite\ai\elite your’s should be objects\characters\.......
Click the image to open in full size.
Step 11 – Now save changes and close H2 Guerilla


Part Three - Rebuilding

Step 1 – Open your MP map in H2 Core
Click the image to open in full size.
Step 2 – Now Rebuild your map, Click the rebuild button
Click the image to open in full size.
Step 3 – A new window will pop-up, click the 3 dots “…” and select your MP .scenario tag you had open in H2 Guerilla (Mine was C:\Tags\H2\scenarios\multi\halo\coagulation\coagul ation.scenario Yours should be C:\Tags\H2\scenarios\multi\...
Click the image to open in full size.
Step 4 – Click “Rebuild” (You don’t need to check anything unless u added a new BSP)


.................................................. .................................................. .................................................. ...........

Please tell Me If I am missing anything, It is late and I am going to go get some sleep
Congrats You now have a fully working bipd, ready to go.
Please IM me any time for help, AIM: Dice836



=======================


A very well done tutorial with pictures as a great addition. I've seen a lot of people requesting mods like this, so I posted this tutorial to help people create their own.


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Old 08-08-2007, 09:06 PM   #2 (permalink)
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yo zone can u make a new link for the entity 1.3 AI plz.
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Old 08-11-2007, 05:27 PM   #3 (permalink)
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The Character tag isn't there.

Last edited by Gohraw; 08-11-2007 at 05:44 PM.
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Old 08-11-2007, 05:34 PM   #4 (permalink)
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By selecting it
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Old 08-11-2007, 05:45 PM   #5 (permalink)
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i found out the opening part swordfang now i have a new prob (check edit)

edit: nevermind again. found the little bugger.

Last edited by Gohraw; 08-12-2007 at 02:40 AM.
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Old 08-11-2007, 05:52 PM   #6 (permalink)
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I believe it is swordfang>.<
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Old 08-12-2007, 04:46 PM   #7 (permalink)
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every time it finishes rebuilding i get an error thing and i have to quit out of h2core. Is that normal?
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Old 08-13-2007, 10:54 AM   #8 (permalink)
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i signed up to tht site so i could download the programs bt it hasnt sent me the verification email bt i live the tut it detailed and uv'e explained well, im a nood tht's sayin summin!! lol good work
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Old 08-13-2007, 10:56 AM   #9 (permalink)
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...hmmm Do you have the right OCX plugins?
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Old 08-13-2007, 12:45 PM   #10 (permalink)
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eh OCX plugins ?
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Old 08-13-2007, 05:11 PM   #11 (permalink)
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I don't know where to get plugins for anything... >.<
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Old 08-13-2007, 07:29 PM   #12 (permalink)
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Old 08-14-2007, 07:09 AM   #13 (permalink)
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where can i get the programs from "H2 core" and H2 guerilla
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Old 08-16-2007, 01:24 AM   #14 (permalink)
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he has the programs listed in the thread allready
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Old 08-20-2007, 10:41 AM   #15 (permalink)
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this is confusing u say "Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief)

where is the matrial effect bit?


is there any other way i can do this tut without H2 guerilla cos it dnt work for me jus tells me anunhandled exeption uccored

Last edited by CARBONHIPPIE; 08-20-2007 at 10:41 AM. Reason: Automerged Doublepost
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Old 09-01-2007, 06:50 PM   #16 (permalink)
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Just use entity and insolence! You don't need H
C and gorilla, haven't tried it myself cuz my pc sux, so I did it the entity way. Lot's of tuts available on this stuff...
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