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Campaign Bipeds (Characters) In Multiplayer
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Join Date: Apr 2006
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Campaign Bipeds (Characters) In Multiplayer Campaign Bipeds (Characters) In Multiplayer By MilyardoX2 Tested and Working Elites, Grunts, Jackels, Hunters, Marines, Flood Human, Flood Elite, Flood Carrier, Brutes, Bugger. Untested Sentinals and Other Forrunner Actors Requirments Entity(I Prefer 1.3 AI) H2 Core H2 Guerilla A little knowledge of modding .................................................. .................................................. .................................................. ........... In This Tutorial I Will Be Using Coagulation.map and 03a_Oldmombasa.map Part One - Preparing the Bipd Step 1 - Open your SP map that the Bipd is coming from in Entity Step 2 - Open the char of the bipd you want to transfer(I will be using the elite from "03a_oldmombasa.map") Step 3 - You may null out anything you would not like in the char tag, BUT offsets 8, 16, and 32. Those offsets are required. Step 4 - Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief) Step 5 - Open the hlmt tag of the Bipd you're transferring Step 6 - Null all the udlg tags shown(For Flood people you will also need to null all effects) If you are Doing AI go to Step 7, If not Please skip down to Decompiling and Preparing To Rebuild Step 7 - Open your MP map in the same entity, Then "Tile Vertical" or "Tyle Horizontal" (your choice) Step 8 - Choose the scnr tag in each of you maps, SP and MP Step 9 - Open the Chunk Cloner in your SP map's scnr tag Step 10 – Select the AI Squads Reflexive/Chunk and then click the “Copy To Clip Board” button Continue this for the Weapon Palette, Vehicle Palette, AI Squad Types, Any others that you would like.) Do not transfer the Character Reflexive Step 11 – Close Entity Part Two - Decompiling and Preparing To Rebuild Step 1 – Open the SP in H2 Core Step 2 – Go to the char tag of the bipd you are using (I am using the elite) Then Decompile Recursively the char tag Step 3 – Go to the scnr tag, then Decompile Recursively the scnr tag Step 4 – Close H2 Core and Open your MP map in a new one Step 5 – Decompile the MP map Step 6 – Close H2 Core and open H2 Guerilla. In guerilla open the scenario tags of your MP and SP maps. My MP tag is located in C:\Tags\H2\scenarios\multi\halo\coagulation\coagul ation.scenario My SP tag is located in C\Tags\H2\scenarios\solo\03a_oldmombasa\03a_oldmom basa.scenario (I am Going to Tile Mine Vertical) Step 7 – In your SP map’s scnr scroll down to the character section and click the “Copy” button Step 8 – In your MP map’s scnr scroll down to the character section and click the “Add” button, then the “Insert” button Step 9 – Then select the second chunk from the chunk box and delete it. Step 10 – Now you should have one chunk and it should be the one from the SP map, so click those 3 dots “…” and locate your char tag, Mine was objects\characters\elite\ai\elite your’s should be objects\characters\....... Step 11 – Now save changes and close H2 Guerilla Part Three - Rebuilding Step 1 – Open your MP map in H2 Core Step 2 – Now Rebuild your map, Click the rebuild button Step 3 – A new window will pop-up, click the 3 dots “…” and select your MP .scenario tag you had open in H2 Guerilla (Mine was C:\Tags\H2\scenarios\multi\halo\coagulation\coagul ation.scenario Yours should be C:\Tags\H2\scenarios\multi\... Step 4 – Click “Rebuild” (You don’t need to check anything unless u added a new BSP) .................................................. .................................................. .................................................. ........... Please tell Me If I am missing anything, It is late and I am going to go get some sleep Congrats You now have a fully working bipd, ready to go. Please IM me any time for help, AIM: Dice836 ======================= A very well done tutorial with pictures as a great addition. I've seen a lot of people requesting mods like this, so I posted this tutorial to help people create their own.
__________________ The smarter people here: DeToX, XboxPlayer, Azzid, Pan1c, Scar, Carson, Jay, Mizwax, Gambler, GooBacks, NOOBFRAGGER, DEM PYROS, NERVE, TAGS. ![]() ![]() ... (Ellipsis: dot dot dot): Long silence, often used in response to a stupid question. TII. This is Internet. We don't play dice. n00bFRAGGER for moderator! Dem for mod admin! | |||||||||
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Join Date: Jul 2007
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![]() | i found out the opening part swordfang now i have a new prob (check edit)edit: nevermind again. found the little bugger. Last edited by Gohraw; 08-12-2007 at 02:40 AM. | |||||||||
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Join Date: Aug 2007 Location: Isle of Wight
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![]() | i signed up to tht site so i could download the programs bt it hasnt sent me the verification email bt i live the tut it detailed and uv'e explained well, im a nood tht's sayin summin!! lol good work | |||||||||
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Join Date: Aug 2007 Location: Isle of Wight
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![]() | this is confusing u say "Open the Bipd tag(I am using the Elite) Then change the foot/Material Effect of the Bipd tag to the Elite foot(effects\materials\objects\characters\elite) or the Masterchief foot(effects\materials\objects\characters\masterchief) where is the matrial effect bit? is there any other way i can do this tut without H2 guerilla cos it dnt work for me jus tells me anunhandled exeption uccored Last edited by CARBONHIPPIE; 08-20-2007 at 10:41 AM. Reason: Automerged Doublepost | |||||||||
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Join Date: Aug 2007
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![]() | Just use entity and insolence! You don't need H C and gorilla, haven't tried it myself cuz my pc sux, so I did it the entity way. Lot's of tuts available on this stuff... | |||||||||
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