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Pro Skinning

This is a discussion about Pro Skinning within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Pro Skinning Written by Zone 117 of Team Remapped 6/4/07 Stuff Needed: Entity 1.3.9 Multiple Bitmap Internalizer Java Adobe Photoshop CS2 NVIDIA DDS Photoshop Plug-in The maps: Use the following account for downloading the .maps



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Old 06-04-2007, 06:13 PM   #1 (permalink)
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Pro Skinning

Pro Skinning
Written by Zone 117 of Team Remapped 6/4/07





Stuff Needed:
The maps:
Use the following account for downloading the .maps
Login: Se7enSins
Password: Se7enSins
(You have to register on most of those sites above to download. Don't f*cking complain, the creators of those programs spent months and months creating these programs to help you, the least you can do is register at there site... kthx. And the site hosting the maps spends lots of money making sure their server is always up, fast, and reliable.)

Information:
  • This is the best, proper, professional way to skin a map.
  • Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account
Step 1: Getting Ready
  • First off, you need to choose the bitmap you want to skin.
  • Open your map in Entity.
  • Go to the bitm tagclass.
  • Scroll through the tags, to the right you will see the selected bitmap.
  • Select your bitmap, at the bottom right you will see "Location:"
  • If the location is anywhere besides "Internal," you must internalize it.
  • If it needs to be internalized continue with step 2. If not, skip step 2.
Click the image to open in full size.
Step 2: Internalizing the Bitmap
  • Open Multiple Bitmap Internalizer.
    • The program is a .jar file, Winrar or some other archive program might try to open it when you click it.
    • If so, right click, "Open With," "Choose Program," select "Java Platform."
    • If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files."
  • It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them.
  • Select the bitmap tag your choose on Entity.
  • Click "Add Tag."
  • Click "Internalize."
  • Ok, all done. Close this program.
Click the image to open in full size.
Step 3: Extracting the Bitmap
  • Open Entity.
  • Go to your bitmap tag.
  • Click the blue plus button at the top right.
  • Click "Save Bitmap."
  • Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it.
Click the image to open in full size.
Step 4: "Skinning" the Bitmap
  • Make sure the NVIDIA DDS Photoshop Plug-in is installed.
  • Open Adobe Photoshop CS2.
  • Go to "File" then "Open."
  • Select the DDS file you saved with Entity.
  • Do whatever changes you want to it.
Click the image to open in full size.
Step 5: Saving the Bitmap
  • When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all.
  • Now go to "File" then "Save."
  • Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format.
Click the image to open in full size.
Step 6: Injecting the Bitmap
  • Open Entity.
  • Select the Bitmap you chose.
  • Click the blue plus button at the top right.
  • Click "Inject."
  • Select the bitmap your saved and edited.
  • Click "Sign" at the bottom right.
  • All done.
Click the image to open in full size.

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Last edited by XboxPlayer; 06-14-2007 at 05:51 PM.
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Old 06-04-2007, 08:55 PM   #2 (permalink)
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Thats pro skinning right there!
I have a new idea Zone.

Last edited by XboxPlayer; 06-14-2007 at 05:52 PM.
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Old 06-04-2007, 08:57 PM   #3 (permalink)
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A new idea?
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Old 06-04-2007, 09:03 PM   #4 (permalink)
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I'll talk to you about it on MSN
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Old 06-05-2007, 07:46 PM   #5 (permalink)
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Hmm... should I add pics to my other tutorials?
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Old 06-05-2007, 07:49 PM   #6 (permalink)
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Pictures always help.
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Old 06-05-2007, 07:51 PM   #7 (permalink)
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Takes me to long to make my pictures, and I won't post them unless I make the correctly. =(
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Old 06-05-2007, 08:41 PM   #8 (permalink)
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Then do them correctly
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Old 06-05-2007, 08:46 PM   #9 (permalink)
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I'll give thanks to anyone who does it for me. Just one picture for every step. I just need my adding water and bsp conversion tut done.
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Old 06-06-2007, 08:57 PM   #10 (permalink)
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yeah if the bsp conversion tut worked.......what happened to helping me out yesterday??

Its not Zone
-Xbox

Last edited by XboxPlayer; 06-06-2007 at 09:59 PM.
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Old 06-06-2007, 09:50 PM   #11 (permalink)
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Everyone else gets it to work, everyone has tried to help you.
The problem isn't the tutorial or anyone body else, it's you.

And calling a moderator a fag isn't such a good idea.
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Old 06-07-2007, 11:47 AM   #12 (permalink)
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@zone with this tut could i import a whole new image (i use 3dsmax) of a weapon i designed into a map somehow,anyhow im not looking for a hand-out answer as im trying to figure out as much as i can myself so i can retain info instead of looking at the same tuts over and over(not that they dont help)
i just need a yes or no answer from someone who im sure will give me an honest answer b4 i start my mission here Thanks ALOT in advance
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Old 06-10-2007, 10:00 AM   #13 (permalink)
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i cant get the bitmap internalizer cuz 'halomods' wont let me log in i made a new account and it wont accept it on the forum login.

please host some where else and link.
thnx
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Old 06-10-2007, 10:09 AM   #14 (permalink)
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Old 06-12-2007, 07:11 PM   #15 (permalink)
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