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How to make the Halo 3 Snowbound Shields. (By the right person.)
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | How to make the Halo 3 Snowbound Shields. (By the right person.) ![]() ^^^^THIS SHIELD!!! (NOT THE BUBBLE SHIELD!)^^^^ Anyways, heres the tut. DrXThirst April 08, 2007 How To Make The Halo 3 Shields ------------------------------------------------------------- 1. Open Turf in Entity. 2. Go to [+mach] 3. Click on the [+] 4. Click on scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door 5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds. 6. Hit the "Save" button. 7. Create a new folder and name it H3 Shield. 8. Hit "Save" ------------------------------------------------------------- 1. Open your map in Entity. 2. Click the "Build" button at the bottom right of Entity. 3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder. 4. When it is done, a message will pop-up telling you so. ------------------------------------------------------------- 1. Open 04b_Floodlab.map in Entity. 2. Go to [+mach] 3. Click on the [+] 4. Click on scenarios\objects\forerunner\industrial\doors\door _tron_lg_containment_shield\door_tron_lg_containme nt_shield 5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds. 6. Hit the "Save" button. 7. Create a new folder and name it H3 Shield Shader. 8. Hit "Save" ------------------------------------------------------------- 1. Open your map in Entity. 2. Click the "Build" button at the bottom right of Entity. 3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder. 4. When it is done, a message will pop-up telling you so. 5. Go to [+mode] 6. Click on the [+] 7. Scroll down until you see -scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door 8. On the right side, (Right-Click>Display>Idents) change both shaders to scenarios\objects\forerunner\industrial\doors\door _tron_lg_containment_shield\shaders\door_tron_lg_c ontainment_shield 9. Go to [+hlmt] 10. Click on the [+] 11. scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door 12. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO. 13. Highlight the PHMO and Null it. ------------------------------------------------------------- 1. Place it and you are good to go! 2. Hope this helps! ------------------------------------------------------------- | ||||||
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Nominated 1 Time in 1 Post TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't wait to here some feedback from people! Very nice tutorial!
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | If you've never used Entity's BSP viewer, then I really don't feel like you should be using this tutorial. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | lol. Well, do you have AIM.? Last edited by DrXthirst; 06-01-2007 at 05:04 PM. | ||||||
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| | #12 (permalink) | ||||||
| 7S Enthusiast
| well so far the shields work great on lockout im friends wid thirst and i gave him the idea to use them. them main places that work good are in suicide room. or S1. u will need 3 shields one for the whole dropping in suicide room from S2. the other one for goin in suicide room from under glass. and the last one the entrance from elbow | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | It's in campaign. You can get it from your disc. Also, I will be working on a bubble shield. And yes, it will be coming out of a grenade or deployable equipment. | ||||||
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