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Nominated 0 Times in 0 Posts | Adding Water Adding Water Written by Zone 117 of Team Remapped 5/27/07 Stuff Needed:(You have to register on most of those sites above to download. Don't f*cking complain, the creators of those programs spent months and months creating these programs to help you, the least you can do is register at there site... kthx. And the site hosting the maps spends lots of money making sure their server is always up, fast, and reliable.) Information:- This way of adding water uses H2C and H2G to decompile, add the water, and rebuild. This way allows you to keep the same map you are modding, with all the spawns and everything normal. The other way uses Entity, and Detox's water tool to extract your maps bsp, add water, then rebuild the bsp into a new, bigger map, losing all your mods on your map, and you have to re-set the spawns onto the new map from your old one.
- You need a decent computer for this, H2C really needs a lot of ram. The better the computer, the faster. (Don’t try this on your grandma’s Commodore 64…)
- This tutorial looks huge, but it's just super nub-friendly, meaning it shows each and every step in detail.
- This takes all together about 30 minutes, depending on how fast you read, how fast you are on computers, and mostly how good you computer is.
- Credit to Detox for being such a pimp and helping me with a lot of my questions about H2C and H2G, and credit to "ix witerasta xi" for constantly PMing me to make this tutorial.
- And... yes, I did just basically copy my "BSP Conversion" tutorial, and edit it to make it add water, but this doesn't convert the map bsp to a new one or anything, just adds water.
Step 1: Extracting the BSP With Water - Open H2Core.
- Go to "Edit," then "Settings."
- Click browse on "Decompiled Tag Path."
- Select an area to extract your BSP, remember it, hit "OK."
- Select the mainmenu.map, single_player_shared.map, and shared.map, then exit that window.
- Go to "File," then "Open."
- Select your zanzibar.map, click "Open."
- Go to the "SBPS" tagclass, select the BSP you choose in Entity.
- Go to "Meta," then "Decompile," then "Decompile Recursively."
- H2Core is now extracting the BSP to the "Decompiled Tag Path" location you set.
- Depending on your computer, this should take around 2-5 minutes.
- H2Core will display a message box with "Done." after it is completed extracting. Click ok.
Step 2: Decompiling Your Map- On H2Core, go to "File," then "Open."
- Select your multiplayer map, hit "Open."
- Go to "Map," then "Decompile."
- H2Core is now decompressing the map to the "Decompiled Tag Path" location you set.
- Depending on your computer, this should take around 5-25 minutes.
- H2Core will display a message box with the amount of time it took to decompile. Click ok.
- Now kick your computer for taking so long, then close H2Core.
Step 3: Adding Water to Your BSP from Zanzibar's - Open H2Guerilla.
- Go to "File," then "Open."
- Go to the "Decompiled Tag Path" location you set.
- You should see the folder "H2."
- Open it, open the folder "scenarios."
- Open the folder "multi," then zanzibar, the next folder, and then the next folder (if there is another one, it depends on the map.)
- Open the maps ".bsp" file.
- When the new window opens, scroll down to "BSP Water."
- Press the "copy all" button.
- Go to file, open, then H2/scenarios/.
- Open your maps folder, if there are more folders keep opening them until you get to the files.
- Open the your map's ".bsp" file.
- Find "BSP Water."
- Click "insert."
- Go to "File," then "Save."
- Good job, now close H2Guerilla.
Step 4: Rebuilding the Map- Open H2Core.
- Go to "File," then "Open."
- Select your map.
- Go to "Map," then "Rebuilder."
- For "Scenario" click the "..." button.
- Go to the "Decompiled Tag Path" location you set.
- You should see the folder "H2."
- Open it, open the folder "scenarios."
- Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.)
- Open the maps ".scenario" file.
- Only check "Keep old spawns."
- Then click "Rebuild."
- Depending on your computer, this should be done between the apocalypse to when hell freezes over.
- When you think it freezes, get out of your chair, get a drink, take a piss, and wait, because it didn't.
- When it's done, it will display a message box saying "Done."
- Click "OK," then kick your computer for taking so long.
- Congrads, close H2Core.
Step 5: Setting Water Level - Open Entity.
- Go to SBSP tag.
- Click the blue plus button, then click BSP viewer.
- Select any random object, then move it to the height of where you want your water.
- Unselect the object, then reselect it. At the bottom you will see a X Y and Z coordinates.
- Copy the Z number.
- Exit the bsp viewer without saving.
- Go to the bsp meta editor.
- Change the water level value to the Z value you copied.
- Resign, all done.
__________________ The smarter people here: DeToX, XboxPlayer, Azzid, Pan1c, Scar, Carson, Jay, Mizwax, Gambler, GooBacks, NOOBFRAGGER, DEM PYROS, NERVE, TAGS. 
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Last edited by Zone 117; 08-13-2007 at 03:26 PM.
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