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neon glow under the warthog

This is a discussion about neon glow under the warthog within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; alright well heres the tut i found it very helpful u can also do this with entity incase you were modding gemini or relic like me.... the only change i tihnk is the part where



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Old 08-13-2006, 08:04 PM   #1 (permalink)
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neon glow under the warthog

alright well heres the tut i found it very helpful u can also do this with entity incase you were modding gemini or relic like me.... the only change i tihnk is the part where it tells u to give it a spawn point.....use the meta editor in entity to do this part and look around in it and ull find the marker tag... for the rest just follow the tut...not my tut i take no credit

[HALO 2] Warthog Neon’s Tutorial

This is a tutorial, wrote by myself on how to give the warthog some pimpin’ new Neon lights for under your ‘hog. After releasing my Mitsubishi Lancer Skin I had my inbox filled with people asking how to give the warthog neon’s so I have made a tutorial that I hope you will all understand.
I would like to note that ScottyGEE was the first to work out how to give the warthog under-car lights, so credit goes to him on his discovery.

**Step One**
Firstly , open your map in Insolence , go to the [ligh] tag, and find \effects\objects\vehicles\ghost\ghost_plasma_vent as shown below

Click the image to open in full size.

Right click and hit Duplicate. After a second or two, you should see directly underneath it \effects\objects\vehicles\ghost\ghost_plasma_vent2 – this is the light we’re going to use for our neons. Close Insolence for the time being.

**Step Two**
Now Open DotHalo, go to the [vehi] tag and find the warthog. In the dependency/reflexives window, find the dependency \objects\vehicles\warthog\attatchments\warthog_hea dlights and change it to \effects\objects\vehicles\ghost\ghost_plasma_vent2 using the drop down list, hit save changes in the dependencies window and it should now look like this:

Click the image to open in full size.

Now look at the Tag Editor for the Warthog (Still in DotHalo) and set the Warthog Headlights (Actual Lights) to be ‘On’ and the Warthog Headlights (Effects on Ground/Walls) to also be ‘On’. We are now finished with DotHalo.

**Step Three**
Now it is time to choose the colour of your neon lighting, and the size of the area it will cover. For this we will use ADI as I feel it is the best application for editing lights in Halo 2.
Open your map in ADI and find your ghost_plasma_vent2 meta in the [ligh] tag and click the Tag Editor button found at the bottom left of the application, assuming you have the correct plugins for ADI you should see a series of values as shown below:

Click the image to open in full size.

Increase both Radian Values 1 and 2 to around 0.05 or whatever value you wish, I suggest 0.05 as it makes the light cover the entire area of the ‘hog like real neons. However if you want your neons to have more or less spread, edit this value accordingly.
Now you can change the colour of your neon lights by editing the RGB Values. If you want green neons, change all the ‘Green’ Values to 1 then change the Red and Blue Values to 0. If you want Red neons, changes the ‘Red’ Values to 1 then change the green and blue values to 0. The same applies for any other colours. If you want colours other then Red, Green or Blue, for example purple, experiment with the RGB values… for purple I’d suggest a combination of Red and Blue, so set all the Red and Blue values to 0.5 and set the green values to 0. This should make purple neons. Once you’ve done this close ADI and move onto the next step.

**Step Four**
Now we need to change some markers so the light spawns under the ‘hog, not where the headlights are. Open the map in Insolence and go to the [mode] tag. Find \objects\vehicles\warthog\warthog
Click Edit, and click the ‘Marker’ Reflexive, the headlights are number 9 on the drop down list, select number 9 and then click ‘Coordinates’ and edit the ‘Y’ value to 0.001747948, the ‘X’ value to 8E-11 and the ‘Z’ value to -0.3428424 As show in the image below:

Click the image to open in full size.

This now tells the game where to spawn your new neon lights, these coordinates are just under the hull of the warthog in the center, so the light shines evenly under the ‘hog.

Close Insolence, Resign your map and FTP it to your Xbox, you should now have some sweet under-car neons for your Warthog…

Click the image to open in full size.

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Old 08-13-2006, 08:38 PM   #2 (permalink)
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dam man thats sweet i made one like that but your graphics on the side are way better.
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Old 08-14-2006, 12:15 AM   #3 (permalink)
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god job not ripping this from halomods.com silly
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Old 08-14-2006, 01:17 PM   #4 (permalink)
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i never said it was my skin or anything hence the statement i dont take credit for this tut i simply used it and thought it was very helpful and good by the way it is iGeo on halomods who did this....very talented with skins
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Old 08-16-2006, 11:34 AM   #5 (permalink)
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heY would this still work on a map that doesn't have a warthog
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Old 08-25-2006, 03:05 PM   #6 (permalink)
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dont leech tutorials..thanks
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Old 08-25-2006, 04:19 PM   #7 (permalink)
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dont leech tutorials..thanks
cough*hipocrite lol
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Old 08-30-2006, 03:37 PM   #8 (permalink)
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when i get to "Click Edit, and click the ‘Marker’ Reflexive, the headlights are number 9 on the drop down list, select number 9 and then click ‘Coordinates’ " theres no "coordinate" button to click idk what it is maybe i need a plugin or mabe i need a newer version of insolence - i have insolenceV1. plz help! ty

PS: is it possible to do that part in dot halo O_o? i think it might be i jsut dont know how.

Last edited by Unsanitary; 08-30-2006 at 03:49 PM. Reason: Double Post
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Old 09-09-2006, 03:32 PM   #9 (permalink)
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Yea I have the same problem as "pocket987" deos...Plz help
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Old 10-04-2006, 05:50 PM   #10 (permalink)
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Where can i get the ligh plugin I need? I've looked on a couple of other sites and just can't find it. Would somebody please send it to me at demon_hunter_329@yahoo.com. Thank you.
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Old 10-07-2006, 06:08 PM   #11 (permalink)
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ok, so i have the saem prob, no coordinates thing coming up. so, has anyone answered yet!?
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Old 10-09-2006, 05:42 PM   #12 (permalink)
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You can also do it in entity: In Entity do the same thing go to [mode] Find \objects\vehicles\warthog\warthog, then click it then in the upper corner click on tools and select Meta Editor and in the meta editor go to the bottom of the meta editor and Markers will be right above Shaders and then select the dropdown arrow and select "9" and the coordinates will be there.
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Old 10-09-2006, 07:16 PM   #13 (permalink)
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ok, problem is i can't get it to work, it keeps coming up with "main menu: map not found", it will only load warlock, which doesn't have any vehicles obviously
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Old 10-09-2006, 11:34 PM   #14 (permalink)
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you need to have mainmenu in the same folder as your map
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Old 10-10-2006, 02:06 PM   #15 (permalink)
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lemywinx is a jewel in the roughlemywinx is a jewel in the roughlemywinx is a jewel in the roughlemywinx is a jewel in the rough
i make decent mods but am not a good skiner will someone skinn my mods
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Old 10-10-2006, 02:19 PM   #16 (permalink)
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good tut even better warthog
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Old 10-10-2006, 07:46 PM   #17 (permalink)
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yeah, u should probably have shared.map in there too, i asked someone earlier, but thnx
it works now
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