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jackel shield in multiplayer.

This is a discussion about jackel shield in multiplayer. within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Step 1 -Open Maps First, open Insolence. Within Insolence, open the multiplayer map which you would like to add the weapon to and any single player map which contains the jackal_shield.weap tag. For this tutorial,



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Old 07-10-2006, 02:44 PM   #1 (permalink)
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Arrow jackel shield in multiplayer.

Step 1 -Open Maps
First, open Insolence. Within Insolence, open the multiplayer map which you would like to add the weapon to and any single player map which contains the jackal_shield.weap tag. For this tutorial, I'm going to move the jackal shield from 05a_deltaapproach.map into turf.map.

Step 2-Drag & Drop
In the 05a_deltaapproach.map window, locate the jackal_shield.weap. Left click it once to select it, then left click again and Drag&Drop the tag into turf.map.

Step 3-MoveBox
A small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinkng" and it may seem like it froze.. it didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box will go away.

Step 4-Update the FP Model Dependencies
Once the tag is in the multiplayer map (turf in this example), locate the jackal_shield.weap again. This time, Double Click the tag to open it for editing. Use the IFP Plugin in Dev Mode to make sure that both chunks of the FP Model reflexive contains a FP model and an animation. For the reflexive, chunk 0 should be Masterchief's FP Model & Animations, and chunk 1 should be the FP Model and Animations for an Elite. In chunk 0 it should be all filled out so leave it alone in this case. In chunk 1 it is Nulled Out so you got to change it. For the Model (mode) put objects\weapons\melee\jackal_shield\fp_jackal_shie ld\fp_jackal_shield and for the Animation (jmad) put objects\characters\dervish\fp\weapons\pistol\fp_pl asma_pistol\fp_plasma_pistol. Yes Plasma Pistol, Trust me it will work, u will have a FP Jackal Shield and you will see it on the ground as a Jackal Shield.


Step 5-Getting the Weapon in the Game
Now the weapon has to be placed into the game play somehow. There are many ways to do this which include swapping weapon projectiles to the new weap tag, or creating a new itmc and swapping it in the scnr. The easiest way to do this is to open an [itmc] tag and change the dependency to the new jackal_shield.weap. I will swap it with the shotgun. Locate and Open the shotgun.itmc tag with an IFP plugin. Change the dependency to the new weap tag. Now all the shotguns in the game will be changed to jackal shield's.


Step 6-Fix Encryption
Once the FP Models are fixed, and the item is in the game somewhere, all you have to do is select "Fix Map Encryption" from the Map Options menu, close the map, close Insolence, FTP it up to the xbox, and enjoy your jackal shield.

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Old 07-11-2006, 05:06 AM   #2 (permalink)
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wow, can you say, stolen word for word by master cheif 2839?
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Old 07-31-2006, 07:24 AM   #3 (permalink)
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so u can use it????
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Old 07-31-2006, 08:15 PM   #4 (permalink)
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pretty sure they can't, but i'm gonna ask anyway, can non-modders see the shield?
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Old 07-01-2007, 11:50 PM   #5 (permalink)
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nice tut, is it purely cosmetic, or is it functional
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Old 07-01-2007, 11:52 PM   #6 (permalink)
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it actaully protects u?
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Old 08-23-2007, 08:25 PM   #7 (permalink)
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Nice Tut Man, It Helped Me Out Alot
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Old 09-09-2007, 05:26 PM   #8 (permalink)
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i did all that its not working
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Old 10-09-2007, 11:28 PM   #9 (permalink)
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you need pics cuz some people need to see what your talking bout
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Old 10-19-2007, 05:21 PM   #10 (permalink)
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i can do it fine, but u dont need insolence. just use entity (it can do everything insolence can). sometimes it wont load through the tut, and the map will freeze, but i find giving it a HUD helps.
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