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how to make sentinel beam like flamethower
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | This tutorial will tell you how to make the sentinel beam like a flamethrower Why the sentinel beam? It is the only weapon that has a projectile that continually comes out the weapon These are the tags we will be editing: weap - objects\characters\sentinel_aggressor\weapons\beam \sentinel_aggressor_beam proj - objects\vehicles\c_turret_ap\weapon\plasma_turret_ bolt effe - effects\impact\explosion_large\rocket_launcher\roc ket_detonation jpt! - objects\weapons\support_low\brute_shot\damage_effe cts\grenade_impact I have listed these so, if you want to, you can duplicate them in Insolence so you can keep the original 1) Open your map in Dothalo 2) Scroll to [weap] and select the Sentinel_Beam 3) Change the dependencies to the following (In order of appearance): objects\weapons\support_low\sentinel_gun\sentinel_ gun effects\materials\objects\weapons\sentinel_beam effects\objects\weapons\support_low\sentinel_gun\s entinel_gun_overheat objects\weapons\damage_effects\smash_melee objects\weapons\damage_effects\smash_melee_respons e ui\hud\sentinel_beam sound\visual_effects\liquid_fire\liquid_fire sound\characters\sentinel\sentinel_beam_overheat\s entinel_beam_overheat effects\objects\weapons\support_low\sentinel_gun\s entinel_beam effects\bitmaps\fires\fire objects\weapons\support_low\sentinel_gun\fp_sentin el_gun\fp_sentinel_gun objects\characters\masterchief\fp\weapons\support_ low\fp_sentinel_beam\fp_sentinel_beam objects\weapons\support_low\sentinel_gun\fp_sentin el_gun\fp_sentinel_gun objects\characters\dervish\fp\weapons\support_low\ fp_sentinel_beam\fp_sentinel_beam objects\vehicles\c_turret_ap\weapon\plasma_turret_ bolt effects\objects\weapons\support_low\sentinel_gun\s entinel_gun_firing Null objects\weapons\support_low\brute_shot\damage_effe cts\grenade_impact 4) Select objects\weapons\support_low\brute_shot\damage_effe cts\grenade_impact and click Goto Tag (Top-Right) 5) Open its tag editor up and edit the values so they corrospond with the pictures: 6) Save Changes 7) Scroll to [weap] and select Sentinel_beam once again 8] This time, select objects\vehicles\c_turret_ap\weapon\plasma_turret_ bolt and click Goto Tag 9) Change the dependencies to the following (once again in order of appearance): sound\visual_effects\gasoline_fire\gas_fire\loop effects\impact\explosion_large\rocket_launcher\roc ket_detonation objects\vehicles\phantom\damage_effects\phantom_tu rret_bolt effects\objects\vehicles\scorpion\cannon\scorpion_ cannon effects\objects\vehicles\phantom\plasma_turret\bol t Null 10) Select effects\impact\explosion_large\rocket_launcher\roc ket_detonation and click Goto Tag 11) Now, this is the part where you can edit the effects to make your flamethrower unique, or you can just change the dependencies to the following Null Null Null Null Null Null effects\generic\fires\fire effects\impact\explosion_large\total_obliteration\ fire_burst effects\impact\explosion_large\total_obliteration\ fire_core effects\particle_physics\fire Null Null 12) Resign, FTP, hope it works (If you do have any errors or questions then do feel free to post them!) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | This is way old. This tut was made before Detox's TDTL editor. He discovered like all the values for the sentinel beam projectile, use that. Last edited by Zone 117; 05-19-2007 at 10:44 AM. | ||||||
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LinkBack to this Thread: http://www.se7ensins.com/forums/halo-2-advanced-mod-tutorials/18698-make-sentinel-beam-like-flamethower.html | ||||
| Posted By | For | Type | Date | |
| Make a sentinel beam just like a Flame Thrower in Halo 2 by http://www.se7ensins.com | This thread | Refback | 09-25-2006 06:56 PM | |
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