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how to make sentinel beam like flamethower

This is a discussion about how to make sentinel beam like flamethower within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; This tutorial will tell you how to make the sentinel beam like a flamethrower Why the sentinel beam? It is the only weapon that has a projectile that continually comes out the weapon These are



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Old 07-10-2006, 11:41 AM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Arrow how to make sentinel beam like flamethower

This tutorial will tell you how to make the sentinel beam like a flamethrower Click the image to open in full size.

Why the sentinel beam?
It is the only weapon that has a projectile that continually comes out the weapon

These are the tags we will be editing:

weap - objects\characters\sentinel_aggressor\weapons\beam \sentinel_aggressor_beam
proj - objects\vehicles\c_turret_ap\weapon\plasma_turret_ bolt
effe - effects\impact\explosion_large\rocket_launcher\roc ket_detonation
jpt! - objects\weapons\support_low\brute_shot\damage_effe cts\grenade_impact

I have listed these so, if you want to, you can duplicate them in Insolence so you can keep the original Click the image to open in full size.

1) Open your map in Dothalo

2) Scroll to [weap] and select the Sentinel_Beam

3) Change the dependencies to the following (In order of appearance):

objects\weapons\support_low\sentinel_gun\sentinel_ gun
effects\materials\objects\weapons\sentinel_beam
effects\objects\weapons\support_low\sentinel_gun\s entinel_gun_overheat
objects\weapons\damage_effects\smash_melee
objects\weapons\damage_effects\smash_melee_respons e
ui\hud\sentinel_beam
sound\visual_effects\liquid_fire\liquid_fire
sound\characters\sentinel\sentinel_beam_overheat\s entinel_beam_overheat
effects\objects\weapons\support_low\sentinel_gun\s entinel_beam
effects\bitmaps\fires\fire
objects\weapons\support_low\sentinel_gun\fp_sentin el_gun\fp_sentinel_gun
objects\characters\masterchief\fp\weapons\support_ low\fp_sentinel_beam\fp_sentinel_beam
objects\weapons\support_low\sentinel_gun\fp_sentin el_gun\fp_sentinel_gun
objects\characters\dervish\fp\weapons\support_low\ fp_sentinel_beam\fp_sentinel_beam
objects\vehicles\c_turret_ap\weapon\plasma_turret_ bolt
effects\objects\weapons\support_low\sentinel_gun\s entinel_gun_firing
Null
objects\weapons\support_low\brute_shot\damage_effe cts\grenade_impact

4) Select objects\weapons\support_low\brute_shot\damage_effe cts\grenade_impact and click Goto Tag (Top-Right)

5) Open its tag editor up and edit the values so they corrospond with the pictures:
Click the image to open in full size.

6) Save Changes

7) Scroll to [weap] and select Sentinel_beam once again

8] This time, select objects\vehicles\c_turret_ap\weapon\plasma_turret_ bolt and click Goto Tag

9) Change the dependencies to the following (once again in order of appearance):

sound\visual_effects\gasoline_fire\gas_fire\loop
effects\impact\explosion_large\rocket_launcher\roc ket_detonation
objects\vehicles\phantom\damage_effects\phantom_tu rret_bolt
effects\objects\vehicles\scorpion\cannon\scorpion_ cannon
effects\objects\vehicles\phantom\plasma_turret\bol t
Null

10) Select effects\impact\explosion_large\rocket_launcher\roc ket_detonation and click Goto Tag

11) Now, this is the part where you can edit the effects to make your flamethrower unique, or you can just change the dependencies to the following Click the image to open in full size.

Null
Null
Null
Null
Null
Null
effects\generic\fires\fire
effects\impact\explosion_large\total_obliteration\ fire_burst
effects\impact\explosion_large\total_obliteration\ fire_core
effects\particle_physics\fire
Null
Null

12) Resign, FTP, hope it works Click the image to open in full size.

(If you do have any errors or questions then do feel free to post them!)

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Old 07-31-2006, 07:25 AM   #2 (permalink)
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cool
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Old 09-04-2006, 03:25 AM   #3 (permalink)
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Rripp
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Old 02-25-2007, 09:31 PM   #4 (permalink)
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you tut SSSSUUUUUCCCCCKKKKSSS ****ING ****
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Old 03-27-2007, 07:20 PM   #5 (permalink)
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RIP OF OF HALO MODS........... btw i posted the same tut but at least i said i found this tut on a different website i didnt make it
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Old 05-09-2007, 05:00 AM   #6 (permalink)
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WOW BK, how the hell does the tut suck?? it was awsum...nice post
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Old 05-09-2007, 06:45 AM   #7 (permalink)
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nice post man, nicej ob brining back the mod of h1 lol ;D
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Old 05-19-2007, 02:41 AM   #8 (permalink)
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This is flippin awesome thanks
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Old 05-19-2007, 10:44 AM   #9 (permalink)
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This is way old. This tut was made before Detox's TDTL editor. He discovered like all the values for the sentinel beam projectile, use that.

Last edited by Zone 117; 05-19-2007 at 10:44 AM.
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Old 08-02-2007, 01:18 PM   #10 (permalink)
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umm i did all of this and when i start the game i cant shoot anything
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Old 08-02-2007, 03:26 PM   #11 (permalink)
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yyyaaahhh im pretty sure this is like the 102398th anybody has posted this.
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Old 08-26-2007, 07:10 PM   #12 (permalink)
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hey can some1 give me a elongation .ppf with no changes except for a flamethrower cuz this is little complicated i clicked the wrong tag and i couldnt find wut i was lookin for
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Old 03-01-2008, 01:44 AM   #13 (permalink)
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Wow this is really bad-@$$ and thanx
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Make a sentinel beam just like a Flame Thrower in Halo 2 by http://www.se7ensins.com This thread Refback 09-25-2006 06:56 PM

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