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How to make a racetrack on containment.
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | How to make a racetrack on containment. Hey I will now get started with the tut on how to build a racetrack in containment that everyone can use. ill be doing way 1 first which is the easy way which involves a source file .sppf which you patch and open up in entity and move the track peices already there. for this you need the sppf patcher, CMR and entity! Source file made by –TreeToad- This sourefile contains 16 hogs and 30 bridges ready to posistion yourself using entity's BSP viewer. when you get this apply it to Containment and open up entity, select containment map and scroll down to the {SBSP} tag and click it then click on the only tag inside of it. now go to the top right and youll see a dropdown box click it and youll see one called RAW DATA EDITOR and click it. now if your pc is half decent a new window will open. in that window go to the top and select view the collections. Then hold "X" to go into the map and edit the bridges into place using entity. after that save it all and resign your map. now here are the controls for the entity viewer. right mouse click:change view left mouse click:select object arrow keys: move object up, down, left, right Page up: move object up Page down:move object down W:move camera angle forward A:move camera angle left D:move camera angle right S:move camera angle back X:move camera up(vertical) Z:move camera down(also vertical) Shift, Ctrl, Alt: change angles while holding down and moving mouse IMPORTANT! do not click more than oen angle per bridge or warthog, it screws up! Right if you want to share your track go to the bottom of tutorial where there will be the tut on how to make it a .sppf! Now onto part 2, my tut for making a complete racecourse from scratch! ![]() First you need to open your map in insolence (containment that is) then go down to the ITMC tag and duplicate the multiplayer\single_weapons\magnum. ![]() you can rename your duplicate or leave it, it doesnt really matter. now open up the duplicated tag, and under reflexive go to item permutations, then in the next column go to visible dependencies, then change the tag type to mach and the id to "scenarios\objects\multi\containment\base_gate\bas e_gate" it should now look some what like this. ![]() now im not an idiot lol but im sure we need some hogs somewhere ![]() right so do the same again and duplicate the ORIGINAL magnum to make magnum 3 then go again into item permutations, then next again into the visible dependancies, and change the tag type to "vehi" and the ID to "objects\vehicles\warthog\warthog" should now look like this somewhat. ![]() Now we are done in insolence so close the tags then close insolence ![]() Now we are going to add some chunks to contianment so we can put our hogs and bridges in! now open the chunk adder by Glitchy. we have to add some chunks to the collections tag under "scnr" which is "scenario" so we can get firstly the ramps to spawn without replacing anything else in the map.and open up containment in the chunk adder. ![]() now in the area where it says plugin change the small box to scnr and change the box beside it to collections then for meta offset set it to the number it shows when you press the down arrow, then press all done here. now it should look like this... or somewhat close. ![]() you should now get a box like this. ![]() now click one of the add chunk check boxes, and beside it where it say chunk# choose any number (I will use chunk# 0), Now where it says ”# to add” choose how many chunks you want to add to the map(the more chunks you add the more ramps and stuff you can add to a map) but I will just add 1 for now. this is so i am adding 1 chunk to the scenario tag to let me put some bridges/gates in ![]() ![]() hehe now click add , a screen now asks if you want to go on...click yes and if its done right you should see this.![]() click "OK" and the progrma will now close ... you should now have a new map in the same directory called "containment.map.map" As we now have the chunk for the tag on the map (if that sounds right lol im soooo tired) right open your "containment.map.map" in ADI... now go to the scnr tag and highlight it and press "ctrl+G" a new window should open. ![]() now scroll down to collections and go to the last number it the dropdown box like this. ![]() as we are going to spawn a bridge in the light green box choose magnum 2, magnum 3 shall be a hog. to do hogs its just same but different. ![]() now open the co-ord finder and the mpa view file and get the cordinates for X+Y at where you want it to spawn, you will have to guess the Z co-ord as no program can get that for you. now when its opened go to where you want your ramp to spawn and double click to freeze the co-ordinates. ![]() now copy them co-ords into the ADI window we were just in and im going to put a Z co-ord of 2 in ![]() After placing the co-ords in go to validation and click save ![]() Now you can redo that over again for more stuff but when you have got what you need, either that way or by using the source . sppf you can open the map up in entity and use the BSP viewer to view your map in 3d to move the items around. ![]() as my pc isnt very good i cant show you the BSP viewer open as i cant open it >.< after you have made your track and posistioned your hog using any method make an .sppf file of your track and post it on the forums for us to play ![]() Tut Stats: took 3 sodas, 2 packets of crisps ![]() have fun with this. Right cya Last edited by xX d4rK; 07-06-2006 at 04:04 PM. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | nice tut dude...hope it works...but you should post where to get the .mvf files cuz i didnt have them and i bet some other people dont lol | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | maybe it's just me, but i can't find the raw data editor thing. i looked in the little plus button thing, but it's not there. i'm using version 1.2, so maybe that's it. i'll try an older version, see if i can find it. maybe someone could post a pic of the button....? edit: i tried version 1.1.7, couldn't find it there either. if anyone could post a screen shot of where this thing is in ANY version, i would be very grateful Last edited by Lord Blargalot; 07-30-2006 at 06:09 PM. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | k, i got entity to work, (i just needed to put mainmenu, singplayershared, etc in the same dir), but now the controls are giving me flack. stupid entity. how do you rotate selected objects? also, there is only one bridge when i boot it up, but the right number of warthogs. | ||||||
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| | #7 (permalink) | ||||||
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Quote: Originally Posted by krazy how do u make a race track by just moving one angle per bridge? | ||||||
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Quote: Originally Posted by foxfanatic2317 i have never really figured that one out...the best i have done is only screwing up 5 bridges (out of 100) lol , i mean this people create amazing race tracks using the source file when all the bridger are in the same position | ||||||
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| | #13 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | i cant find the raw data editor by any chance do you need a plug in and if so could you post it. | ||||||
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| | #15 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() | hay can i get a link to a working insolence because the one i have now will not duplicat properly...ty | ||||||
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