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How To Make Working Teleporters That Non-Modders Can Also Use!
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| | #22 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Yo mainmenu.map, singleplayer.map and shared.map all have to be in the same folder as the .map file your working on, if i remember correctly. (for the person with the map error message). If there is no raw editor under tools you have the wrong version of entity. The correct version is here: http://files.halomods.com/viewtopic.php?t=51346 You need DirectX. Once you have directx go to Start- run- and type in dxdiag. Walk through the first few pages regarding 3D settings and click the buttons to run tests. Once everything runs right you should be able to open the raw editor (only do all of this if you get an error message when trying to open the raw editor. Ps sorry bout double post Last edited by boldafashizzle; 01-24-2007 at 09:43 PM. Reason: Automerged Doublepost | ||||||
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| | #23 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | lawlz. Its been a while since I updated this. Lol, I guess I will go ahead and do it. Im going to use Entity UE v1.6 (If you dont have it, I will post a link) ok, its updated. Last edited by DrXthirst; 04-26-2007 at 08:17 PM. Reason: Automerged Doublepost | ||||||
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| | #24 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | I will also write another tutorial for a way to make it where non-modders can see where the teleporters. However, they will never be able to see the green spinning things because non-modders cant see moved scenery. I will list some objects that you could use for notifying a teleporter. | ||||||
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| | #28 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | if i used the oddball spawns for the teleporters do i need to play oddball for the teleporters to work? | ||||||
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| | #29 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | No, as long as you change them to a teleporter, then it doesn't matter which game varient you play. | ||||||
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| | #30 (permalink) | ||||||
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| You need to add your mainmenu.map and shared.map files into the same folder as the map you are editing in entity. If you dont no how to get the mainmenu.map and shared.map files then check the advanced tutorial section, its there. | ||||||
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| | #35 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | hey when i try to clikc on the bsp viewer it tells me i need to set map paths then it gives me an error that tells me to quit and then enity goes away whats wrong ne 1 know? | ||||||
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| | #36 (permalink) | ||||||
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| You need all of the maps in the same folder as the map you are editing.. mainmenu.map shared.map single_player_shared.map Download: XboxSoftMods [files] » Unmodded maps for various Xbox / 360 games » Halo 2 maps » Shared/Mainmenu (OTHER MAPS) Last edited by AtomicBump; 08-15-2007 at 08:59 PM. | ||||||
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