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Adding new lifts [SLC]
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Adding new lifts [SLC] I am adding new lifts to Tombstone, but you should be able to do the same to any map. I added one to the top of each base that launches you to the opposite base and one on the ground to launch you up to the sword platform, but be creative ![]() You will need my updated PHMO plugin found at the end of this post. As usual put it into (Entity's Directory)\Plugins\Halo 2\entFirst off, open highplains.map in Entity 1.3.9 (you can do all this in 1.6UE, but you 1.6 doesn't let you name the titles). Go to the [phmo] Physics Model TAG and find "scenarios\objects\multi\halo\highplains\hp_hvac_l ift_short\hp_hvac_lift_short" Right click it and select "duplicate". When the box pops up rename the new copy to "scenarios\objects\multi\halo\highplains\hp_hvac_l ift_long\hp_hvac_lift_long" You should now have two lifts listed, one _hvac_short and one _hvac_long. ![]() Then follow the same procedure above for the listing under the [BLOC] tag. (*Note* From here on in I will be switching to Entity 1.6UE) ![]() Go back to the hvac_long title under the [PHMO] tag and switch to "Meta Editor" view. Go down to the Power1 & Power2 values under "Lift Properties" and change the unkown above to 7 (can't remember why I did this) and POWER1 to 46.5 and POWER2 to 23 and hit Save. (Both of these values must be raised together for the lift power to increase) ![]() Next switch back to the "Reference Editor" view and go to the [SCNR] tag. Right click and select "Clone Chunk". Find "Crate Palette" near the bottom of the list and select the "hp_hvac_lift_short.bloc". Change the "Amount of Chunks" to 1 and hit the CLONE button. Then "Add Meta To Map". ![]() ![]() Now switch back to "Meta Editor" view. About the third section down will be "Script Objects". Select #6 from the drop-down and you will see the HVAC_LIFT. We want to make our own, so select #7 (which is currently lightswitch) and rename it to "hvac_launch", change the type to 11:OBSTACLE and the placement index to 12. Hit Save. *NOTE* if you are doing this on a different map, the easiest way is to look for a Script Object with an index of -1.![]() Next scroll about 85% of the way down the page to the CRATE PALETTE section. Select #5 from the drop-down menu (you will notice that both 4 & 5 are for hvac_lift_short) and change #5 to the BLOC -> "scenarios\objects\multi\halo\highplains\hp_hvac_l ift_long\hp_hvac_lift_long" and as usual hit save. (If it is not listed here, you forgot to do the same to the BLOC tag as you did to the PHMO tag)![]() Okay now just above this section is the CRATES section. Drop-down the list to #11 and you will see the "hvac_lift". Now go to #12 (our placement index from above) and you should see it listed as "3:BLOC-objects\gear\human\military\drum_55gal\drum_55gal" Drop the TYPE down and select "5:BLOC-scenarios\objects\multi\halo\highplains\hp_hvac_li ft_long\hp_hvac_lift_long" and also drop the Name box down and select "7:hvac_launch" Also fill in these values: POSITION X = -7.1 POSITION Y = -13.12895 POSITION Z = -1.436675 ROTATION YAW = 0 ROTATION PITCH = 0 ROTATION ROLL = -0.22 *Note* If you are cloning chunks, make sure to also assign each cloned chunk a new unique ID #Remember to hit save! ![]() That's it. Sign, U/L and you should now have a very powerful lift to get you onto the sword platform. ( *Note* the power is not full here as I have positioned the lift slightly underground. I have done this as I use the same lift for going all the way across the map)If anyone wants XYZ & YAW/PITCH/ROTATION for base-to-base man cannons, let me know and I'll post them. | ||||||
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