Go Back   Se7enSins Forums > Xbox Gaming > Halo 1 and Halo 2 > Halo 2 > Halo Modding Section > Halo 2 Advanced Mod Tutorials

Adding new lifts [SLC]

This is a discussion about Adding new lifts [SLC] within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; I am adding new lifts to Tombstone, but you should be able to do the same to any map. I added one to the top of each base that launches you to the opposite base



Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 09-05-2008, 04:29 AM   #1 (permalink)
Novice
Points: 528, Level: 8 Points: 528, Level: 8 Points: 528, Level: 8
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: May 2008
Posts: 15
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 1
Received Thanks: 0
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
TroyMac1ure is on a distinguished road
Adding new lifts [SLC]

I am adding new lifts to Tombstone, but you should be able to do the same to any map. I added one to the top of each base that launches you to the opposite base and one on the ground to launch you up to the sword platform, but be creative

You will need my updated PHMO plugin found at the end of this post. As usual put it into (Entity's Directory)\Plugins\Halo 2\ent

First off, open highplains.map in Entity 1.3.9 (you can do all this in 1.6UE, but you 1.6 doesn't let you name the titles). Go to the [phmo] Physics Model TAG and find "scenarios\objects\multi\halo\highplains\hp_hvac_l ift_short\hp_hvac_lift_short"
Right click it and select "duplicate". When the box pops up rename the new copy to "scenarios\objects\multi\halo\highplains\hp_hvac_l ift_long\hp_hvac_lift_long"
You should now have two lifts listed, one _hvac_short and one _hvac_long.

Click the image to open in full size.

Then follow the same procedure above for the listing under the [BLOC] tag.


(*Note* From here on in I will be switching to Entity 1.6UE)

Go back to the hvac_long title under the [PHMO] tag and switch to "Meta Editor" view. Go down to the Power1 & Power2 values under "Lift Properties" and change the unkown above to 7 (can't remember why I did this) and POWER1 to 46.5 and POWER2 to 23 and hit Save.
(Both of these values must be raised together for the lift power to increase)

Click the image to open in full size.

Next switch back to the "Reference Editor" view and go to the [SCNR] tag. Right click and select "Clone Chunk". Find "Crate Palette" near the bottom of the list and select the "hp_hvac_lift_short.bloc". Change the "Amount of Chunks" to 1 and hit the CLONE button. Then "Add Meta To Map".

Click the image to open in full size.
Click the image to open in full size.

Now switch back to "Meta Editor" view. About the third section down will be "Script Objects". Select #6 from the drop-down and you will see the HVAC_LIFT. We want to make our own, so select #7 (which is currently lightswitch) and rename it to "hvac_launch", change the type to 11:OBSTACLE and the placement index to 12. Hit Save.
*NOTE* if you are doing this on a different map, the easiest way is to look for a Script Object with an index of -1.

Click the image to open in full size.

Next scroll about 85% of the way down the page to the CRATE PALETTE section. Select #5 from the drop-down menu (you will notice that both 4 & 5 are for hvac_lift_short) and change #5 to the BLOC -> "scenarios\objects\multi\halo\highplains\hp_hvac_l ift_long\hp_hvac_lift_long" and as usual hit save.
(If it is not listed here, you forgot to do the same to the BLOC tag as you did to the PHMO tag)

Click the image to open in full size.

Okay now just above this section is the CRATES section. Drop-down the list to #11 and you will see the "hvac_lift". Now go to #12 (our placement index from above) and you should see it listed as "3:BLOC-objects\gear\human\military\drum_55gal\drum_55gal"
Drop the TYPE down and select "5:BLOC-scenarios\objects\multi\halo\highplains\hp_hvac_li ft_long\hp_hvac_lift_long"
and also drop the Name box down and select "7:hvac_launch"
Also fill in these values:
POSITION X = -7.1
POSITION Y = -13.12895
POSITION Z = -1.436675
ROTATION YAW = 0
ROTATION PITCH = 0
ROTATION ROLL = -0.22

*Note* If you are cloning chunks, make sure to also assign each cloned chunk a new unique ID #

Remember to hit save!

Click the image to open in full size.

That's it. Sign, U/L and you should now have a very powerful lift to get you onto the sword platform. (*Note* the power is not full here as I have positioned the lift slightly underground. I have done this as I use the same lift for going all the way across the map)

If anyone wants XYZ & YAW/PITCH/ROTATION for base-to-base man cannons, let me know and I'll post them.
Attached Files
File Type: rar phmo.rar (2.1 KB, 7 views)

Join Now!

TroyMac1ure is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Adding Maps To MainMenu.map(Pics) UndeadGhoul Halo 2 Advanced Mod Tutorials 12 09-02-2007 04:38 AM
[TUT] Adding Rockets To Pelican in MP The Reepr Halo 2 Advanced Mod Tutorials 0 08-02-2007 12:42 PM
Adding Water Zone 117 Halo 2 Advanced Mod Tutorials 9 06-23-2007 05:21 PM