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Fly a Pelican Tutorial (PMI Tutorial)
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| U Admirin my engine? ![]()
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Fly a Pelican Tutorial (PMI Tutorial) LOl @ the Halo 3 kiddies clicking this thinking it was something else... yea this is old school so GTFO if you've got nothing better to do. Anyways onto the topic at hand, we're going to PMI a Pelican into the map Bloodgulch and then be able to Fly it. Easier said than done. I highly recommend you take a look at my other PMI tutorials (PMI: the process is probably the most important one). (Oh and by the way this is my first time modding HPC in a very long time, like 2 years I think lol. I was just bored so I felt like doing one ).Programs you need: Halo PC HMT v3.5 (with plugins) Step 1: Create a folder on your desktop called Pelican. ![]() Step 2: Create 4 folders inside of the Pelican folder: Batch Extract, Build, New Items, VIB. ![]() Step 3: Inside of the New Items folder create another folder called: Vehi. ![]() Step 4: Copy a clean unmodded bloodgulch.map into the Build folder. ![]() Step 5: Open the bloodgulch.map that we copied into the Build folder in HMT v3.5 and do a Batch Extract operation. ![]() Step 6: Specify the Batch Extract folder for our save location. ![]() Step 7: Check off the "Extract Metadata" box and say Yes to extracting the BSP. ![]() ![]() Step 8: Now extract the BSP/Model Sections. ![]() Step 9: Save them into the VIB folder. ![]() Step 10: We're done with our bloodgulch.map for now. It's time to extract the Pelican model from a different map, I'm going to grab it from the second level (Halo or a30). Open up a30 and browse down the the vehi tag, expand it and select the pelican. ![]() Step 11: Check the recursive box and then click on Save Meta. ![]() Step 12: Save this into your New Items/Vehi folder. ![]() Step 13: Create the offset list and save the file into your Pelican folder. ![]() ![]() Step 14: Open up the Extract Model window and load the .csv file you just saved and then scroll down till you see the pelican. ![]() ![]() Step 15: Select the pelican and extract it. Save it to your vehi/vehicles/pelican folder. It is VERY important that you have the pelican folder selected when you click OK. ![]() Step 16: Open up the Model DeCrapper/BSP Builder window. ![]() Step 17: Right click on the empty box up top and click Add. Now navigate into your New Items/Vehi/vehicles/pelican folder and open the file called: pelican.mod2.meta ![]() Step 18: Add the Vertices, Indexes, and BSP Block and then click the big button at the bottom. ![]() ![]() Step 19: Close HMT and open up your Pelican folder then go into VIB and copy the file called bloodgulch.sbsp.meta. ![]() Step 20: Paste this file into Pelican/Batch Extract/levels/test/bloodgulch and say Yes when it asks you if you want to overwrite the previous file. ![]() Step 21: Copy ALL of the folders in Batch Extract into the Build folder. ![]() ![]() Step 22: Open HMT back up and then go to Tools > Rebuild Map. ![]() Step 23: For the original map choose the bloodgulch.map we pasted into our Build folder and say Yes when it asks you to autofill. ![]() ![]() Step 24: Click the add button in the bottom left corner and then browse to Pelican/Build/vehicles/pelican and select all of the files but not the folders and then click Open. ![]() Step 25: Do this for the 3 other folders in pelican, one at a time. You can now click on the Build button. ![]() ![]() ![]() Step 26: Click Yes on the window that comes up and browse to the VIB folder. In there click on bloodgulch.vertices.new and open it. ![]() ![]() Step 27: Do the same thing for the Indices but with bloodgulch.intices.new. ![]() ![]() Select Yes on the last window that comes up. ![]() Step 28: Go into your Build folder and copy the rebuild.map. ![]() Step 29: Paste it into your /MAPS/ folder in the halo directory, delete the bloodgulch.map that's already in there and rename the rebuild.map to bloodgulch.map. (Note the new version has a larger file size). ![]() Step 30: Open our new bloodgulch.map that we pasted into the halo directory. Scroll down the vehi tag and expand it, there should be a pelican listed (if there isn't then you screwed up and have to go all the way back to step 1, if there is then congratualations). Copy the Meta number. ![]() Step 31: Paste it over the ghost_mp's meta and click Save. We have just swaped all ghosts on the map for pelicans. ![]() Step 32: Go back the pelican tag and select Seat 0 (this is the driver). Change the Maker Name to W-Driver (this allows you to fly the pelican). ![]() Step 33: Woot! Run the game and enjoy. If there's no pelican's make sure you swapped the meta or actually switched out the old map for the new modded one, if the game crashes then you screwed something up, if you can't fly it (you have to jump up ontop of it then stand above the window to get in) then make sure you renamed the seat. Hopefully you see something like this: Last edited by Jay; 07-04-2008 at 03:21 AM. | ||||||
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| BANNED
Join Date: Jul 2007 Location: avatars r 4 suckers
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | nice. i was a nub thinking this was halo 2. . also this must have taken ages. +rep and thanks | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Fly a Pelican Tutorial (PMI Tutorial) i cant get it to work iv tryed like 4 times and follow step by step help? | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Fly a Pelican Tutorial (PMI Tutorial) I'm having problems too... I follow your directions perfectly and the pelican doesn't show up in the rebuild. Is there some sort of plugin I might be missing or does HMT just hate me? | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Does not work? this does not work when i get to step 24 when you say go to pelican/build/vehicles/pelican well there is no pelican in that folder its in the new items/vehi/vehicles folder your missing a step also when i click build it sais unhandled exception ive tryed this 3 times all the steps its missing something.Ive printed all the steps, try it yourself somthing is wrong![]() Step 3: Inside of the New Items folder create another folder called: Vehi. ![]() Step 4: Copy a clean unmodded bloodgulch.map into the Build folder. ![]() Step 5: Open the bloodgulch.map that we copied into the Build folder in HMT v3.5 and do a Batch Extract operation. ![]() Step 6: Specify the Batch Extract folder for our save location. ![]() Step 7: Check off the "Extract Metadata" box and say Yes to extracting the BSP. ![]() ![]() Step 8: Now extract the BSP/Model Sections. ![]() Step 9: Save them into the VIB folder. ![]() Step 10: We're done with our bloodgulch.map for now. It's time to extract the Pelican model from a different map, I'm going to grab it from the second level (Halo or a30). Open up a30 and browse down the the vehi tag, expand it and select the pelican. ![]() Step 11: Check the recursive box and then click on Save Meta. ![]() Step 12: Save this into your New Items/Vehi folder. ![]() Step 13: Create the offset list and save the file into your Pelican folder. ![]() ![]() Step 14: Open up the Extract Model window and load the .csv file you just saved and then scroll down till you see the pelican. ![]() ![]() Step 15: Select the pelican and extract it. Save it to your vehi/vehicles/pelican folder. It is VERY important that you have the pelican folder selected when you click OK. ![]() Step 16: Open up the Model DeCrapper/BSP Builder window. ![]() Step 17: Right click on the empty box up top and click Add. Now navigate into your New Items/Vehi/vehicles/pelican folder and open the file called: pelican.mod2.meta ![]() Step 18: Add the Vertices, Indexes, and BSP Block and then click the big button at the bottom. ![]() ![]() Step 19: Close HMT and open up your Pelican folder then go into VIB and copy the file called bloodgulch.sbsp.meta. ![]() Step 20: Paste this file into Pelican/Batch Extract/levels/test/bloodgulch and say Yes when it asks you if you want to overwrite the previous file. ![]() Step 21: Copy ALL of the folders in Batch Extract into the Build folder. ![]() ![]() Step 22: Open HMT back up and then go to Tools > Rebuild Map. ![]() Step 23: For the original map choose the bloodgulch.map we pasted into our Build folder and say Yes when it asks you to autofill. ![]() ![]() Step 24: Click the add button in the bottom left corner and then browse to Pelican/Build/vehicles/pelican and select all of the files but not the folders and then click Open. ![]() Step 25: Do this for the 3 other folders in pelican, one at a time. You can now click on the Build button. ![]() ![]() ![]() Step 26: Click Yes on the window that comes up and browse to the VIB folder. In there click on bloodgulch.vertices.new and open it. ![]() ![]() Step 27: Do the same thing for the Indices but with bloodgulch.intices.new. ![]() ![]() Select Yes on the last window that comes up. ![]() Step 28: Go into your Build folder and copy the rebuild.map. ![]() Step 29: Paste it into your /MAPS/ folder in the halo directory, delete the bloodgulch.map that's already in there and rename the rebuild.map to bloodgulch.map. (Note the new version has a larger file size). ![]() Step 30: Open our new bloodgulch.map that we pasted into the halo directory. Scroll down the vehi tag and expand it, there should be a pelican listed (if there isn't then you screwed up and have to go all the way back to step 1, if there is then congratualations). Copy the Meta number. ![]() Step 31: Paste it over the ghost_mp's meta and click Save. We have just swaped all ghosts on the map for pelicans. ![]() Step 32: Go back the pelican tag and select Seat 0 (this is the driver). Change the Maker Name to W-Driver (this allows you to fly the pelican). ![]() Step 33: Woot! Run the game and enjoy. If there's no pelican's make sure you swapped the meta or actually switched out the old map for the new modded one, if the game crashes then you screwed something up, if you can't fly it (you have to jump up ontop of it then stand above the window to get in) then make sure you renamed the seat. Hopefully you see something like this: [/quote] | ||||||
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| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Fly a Pelican Tutorial (PMI Tutorial) I found the missing part of the tutorial!! Before rebuilding the map, go to your Pelican\New Items\vehi folder and copy every folder you see into Pelican\Build\vehicles Say yes to all NOW you can rebuild your map. This fixed my problem =] But I haven't tried the rest of it, so we'll see how that goes... | ||||||
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