Go Back   Se7enSins Forums > Xbox Gaming > Halo 1 and Halo 2 > Halo 1 and PC Modding > Halo 1/PC Tutorials

Fly a Pelican Tutorial (PMI Tutorial)

This is a discussion about Fly a Pelican Tutorial (PMI Tutorial) within the Halo 1/PC Tutorials section, where you will This is where you can come to learn how to mod Halo 1/PC.; LOl @ the Halo 3 kiddies clicking this thinking it was something else... yea this is old school so GTFO if you've got nothing better to do. Anyways onto the topic at hand, we're going



Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 07-04-2008, 03:19 AM   #1 (permalink)
Jay
T3h Retired
Points: 14,773, Level: 52 Points: 14,773, Level: 52 Points: 14,773, Level: 52
Activity: 2% Activity: 2% Activity: 2%
 
Jay's Avatar
 
Join Date: Apr 2006
Location: Comox BC Canada
Posts: 5,843
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 23
Received Thanks: 150
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
Jay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond repute
Total Awards: 3
Mentor1 Halo Pro1 Artist1 
Send a message via AIM to Jay Send a message via MSN to Jay
Fly a Pelican Tutorial (PMI Tutorial)

LOl @ the Halo 3 kiddies clicking this thinking it was something else... yea this is old school so GTFO if you've got nothing better to do.

Anyways onto the topic at hand, we're going to PMI a Pelican into the map Bloodgulch and then be able to Fly it. Easier said than done.

I highly recommend you take a look at my other PMI tutorials (PMI: the process is probably the most important one).

(Oh and by the way this is my first time modding HPC in a very long time, like 2 years I think lol. I was just bored so I felt like doing one ).

Programs you need:

Halo PC
HMT v3.5 (with plugins)

Step 1: Create a folder on your desktop called Pelican.
Click the image to open in full size.

Step 2: Create 4 folders inside of the Pelican folder: Batch Extract, Build, New Items, VIB.
Click the image to open in full size.

Step 3: Inside of the New Items folder create another folder called: Vehi.
Click the image to open in full size.

Step 4: Copy a clean unmodded bloodgulch.map into the Build folder.
Click the image to open in full size.

Step 5: Open the bloodgulch.map that we copied into the Build folder in HMT v3.5 and do a Batch Extract operation.
Click the image to open in full size.

Step 6: Specify the Batch Extract folder for our save location.
Click the image to open in full size.

Step 7: Check off the "Extract Metadata" box and say Yes to extracting the BSP.
Click the image to open in full size.

Click the image to open in full size.

Step 8: Now extract the BSP/Model Sections.
Click the image to open in full size.

Step 9: Save them into the VIB folder.
Click the image to open in full size.

Step 10: We're done with our bloodgulch.map for now. It's time to extract the Pelican model from a different map, I'm going to grab it from the second level (Halo or a30).

Open up a30 and browse down the the vehi tag, expand it and select the pelican.
Click the image to open in full size.

Step 11: Check the recursive box and then click on Save Meta.
Click the image to open in full size.

Step 12: Save this into your New Items/Vehi folder.
Click the image to open in full size.

Step 13: Create the offset list and save the file into your Pelican folder.
Click the image to open in full size.

Click the image to open in full size.

Step 14: Open up the Extract Model window and load the .csv file you just saved and then scroll down till you see the pelican.
Click the image to open in full size.

Click the image to open in full size.

Step 15: Select the pelican and extract it. Save it to your vehi/vehicles/pelican folder. It is VERY important that you have the pelican folder selected when you click OK.
Click the image to open in full size.

Step 16: Open up the Model DeCrapper/BSP Builder window.
Click the image to open in full size.

Step 17: Right click on the empty box up top and click Add. Now navigate into your New Items/Vehi/vehicles/pelican folder and open the file called: pelican.mod2.meta
Click the image to open in full size.

Step 18: Add the Vertices, Indexes, and BSP Block and then click the big button at the bottom.
Click the image to open in full size.

Click the image to open in full size.

Step 19: Close HMT and open up your Pelican folder then go into VIB and copy the file called bloodgulch.sbsp.meta.
Click the image to open in full size.

Step 20: Paste this file into Pelican/Batch Extract/levels/test/bloodgulch and say Yes when it asks you if you want to overwrite the previous file.
Click the image to open in full size.

Step 21: Copy ALL of the folders in Batch Extract into the Build folder.
Click the image to open in full size.

Click the image to open in full size.

Step 22: Open HMT back up and then go to Tools > Rebuild Map.
Click the image to open in full size.

Step 23: For the original map choose the bloodgulch.map we pasted into our Build folder and say Yes when it asks you to autofill.
Click the image to open in full size.

Click the image to open in full size.

Step 24: Click the add button in the bottom left corner and then browse to Pelican/Build/vehicles/pelican and select all of the files but not the folders and then click Open.
Click the image to open in full size.

Step 25: Do this for the 3 other folders in pelican, one at a time. You can now click on the Build button.
Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

Step 26: Click Yes on the window that comes up and browse to the VIB folder. In there click on bloodgulch.vertices.new and open it.
Click the image to open in full size.

Click the image to open in full size.

Step 27: Do the same thing for the Indices but with bloodgulch.intices.new.
Click the image to open in full size.

Click the image to open in full size.

Select Yes on the last window that comes up.
Click the image to open in full size.

Step 28: Go into your Build folder and copy the rebuild.map.
Click the image to open in full size.

Step 29: Paste it into your /MAPS/ folder in the halo directory, delete the bloodgulch.map that's already in there and rename the rebuild.map to bloodgulch.map. (Note the new version has a larger file size).
Click the image to open in full size.

Step 30: Open our new bloodgulch.map that we pasted into the halo directory. Scroll down the vehi tag and expand it, there should be a pelican listed (if there isn't then you screwed up and have to go all the way back to step 1, if there is then congratualations). Copy the Meta number.
Click the image to open in full size.

Step 31: Paste it over the ghost_mp's meta and click Save. We have just swaped all ghosts on the map for pelicans.
Click the image to open in full size.

Step 32: Go back the pelican tag and select Seat 0 (this is the driver). Change the Maker Name to W-Driver (this allows you to fly the pelican).
Click the image to open in full size.

Step 33: Woot! Run the game and enjoy. If there's no pelican's make sure you swapped the meta or actually switched out the old map for the new modded one, if the game crashes then you screwed something up, if you can't fly it (you have to jump up ontop of it then stand above the window to get in) then make sure you renamed the seat.

Hopefully you see something like this:
Click the image to open in full size.

Join Now!

__________________
Check out the revamped tutorial list: Here






Last edited by Jay; 07-04-2008 at 03:21 AM.
Jay is offline   Reply With Quote
The Following 2 Users Say Thank You to Jay For This Useful Post:
Dark R0gue (07-22-2008), Gohraw (10-08-2008)
Old 07-05-2008, 05:27 AM   #2 (permalink)
BANNED
 
Join Date: Dec 2007
Location: Finland, Try GooGle if you dont know it
Posts: 1,704
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 122
Received Thanks: 102
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
LegitModZ will become famous soon enoughLegitModZ will become famous soon enough
Total Awards: 1
Recruiter1 
Send a message via MSN to LegitModZ
i made this mod long time ago..

Halo Trial Mods: Pelican + Sword mod

it includes flying pelican
LegitModZ is offline   Reply With Quote
Old 07-22-2008, 09:51 PM   #3 (permalink)
Jay
T3h Retired
Points: 14,773, Level: 52 Points: 14,773, Level: 52 Points: 14,773, Level: 52
Activity: 2% Activity: 2% Activity: 2%
 
Jay's Avatar
 
Join Date: Apr 2006
Location: Comox BC Canada
Posts: 5,843
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 23
Received Thanks: 150
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
Jay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond reputeJay has a reputation beyond repute
Total Awards: 3
Mentor1 Halo Pro1 Artist1 
Send a message via AIM to Jay Send a message via MSN to Jay
That's a mod, this is a tutorial on how to make a mod.
Jay is offline   Reply With Quote
Old 07-22-2008, 09:54 PM   #4 (permalink)
BANNED
Points: 916, Level: 11 Points: 916, Level: 11 Points: 916, Level: 11
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jul 2007
Location: avatars r 4 suckers
Posts: 1,146
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 108
Received Thanks: 63
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
Dark R0gue will become famous soon enough
nice. i was a nub thinking this was halo 2. . also this must have taken ages. +rep and thanks
Dark R0gue is offline   Reply With Quote
Old 07-24-2008, 11:03 AM   #5 (permalink)
BANNED
 
Join Date: Dec 2007
Location: Finland, Try GooGle if you dont know it
Posts: 1,704
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 122
Received Thanks: 102
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
LegitModZ will become famous soon enoughLegitModZ will become famous soon enough
Total Awards: 1
Recruiter1 
Send a message via MSN to LegitModZ
Quote: Originally Posted by Jay View Post
That's a mod, this is a tutorial on how to make a mod.

lol. i know
LegitModZ is offline   Reply With Quote
Old 08-03-2008, 08:19 PM   #6 (permalink)
7S Enthusiast
Points: 383, Level: 6 Points: 383, Level: 6 Points: 383, Level: 6
Activity: 0% Activity: 0% Activity: 0%
 
CPT KANE's Avatar
 
Join Date: Mar 2008
Location: califorina
Posts: 38
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 14
Received Thank 1 Time
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
CPT KANE is on a distinguished road
Re: Fly a Pelican Tutorial (PMI Tutorial)

i cant get it to work

iv tryed like 4 times and follow step by step

help?
CPT KANE is offline   Reply With Quote
Old 10-08-2008, 06:51 PM   #7 (permalink)
7S Enthusiast
Points: 1,074, Level: 12 Points: 1,074, Level: 12 Points: 1,074, Level: 12
Activity: 0% Activity: 0% Activity: 0%
 
Gohraw's Avatar
 
Join Date: Jul 2007
Posts: 38
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 7
Received Thank 1 Time
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
Gohraw is on a distinguished road
Re: Fly a Pelican Tutorial (PMI Tutorial)

I'm having problems too... I follow your directions perfectly and the pelican doesn't show up in the rebuild. Is there some sort of plugin I might be missing or does HMT just hate me?
Gohraw is offline   Reply With Quote
Old 10-08-2008, 10:57 PM   #8 (permalink)
7S Enthusiast
Points: 88, Level: 1 Points: 88, Level: 1 Points: 88, Level: 1
Activity: 15% Activity: 15% Activity: 15%
 
legendary xH2x's Avatar
 
Join Date: Sep 2008
Posts: 49
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 6
Received Thanks: 0
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
legendary xH2x is on a distinguished road
Does not work?

this does not work when i get to step 24 when you say go to pelican/build/vehicles/pelican well there is no pelican in that folder its in the new items/vehi/vehicles folder your missing a step also when i click build it sais unhandled exception ive tryed this 3 times all the steps its missing something.Ive printed all the steps, try it yourself somthing is wrongClick the image to open in full size.

Step 3: Inside of the New Items folder create another folder called: Vehi.
Click the image to open in full size.

Step 4: Copy a clean unmodded bloodgulch.map into the Build folder.
Click the image to open in full size.

Step 5: Open the bloodgulch.map that we copied into the Build folder in HMT v3.5 and do a Batch Extract operation.
Click the image to open in full size.

Step 6: Specify the Batch Extract folder for our save location.
Click the image to open in full size.

Step 7: Check off the "Extract Metadata" box and say Yes to extracting the BSP.
Click the image to open in full size.

Click the image to open in full size.

Step 8: Now extract the BSP/Model Sections.
Click the image to open in full size.

Step 9: Save them into the VIB folder.
Click the image to open in full size.

Step 10: We're done with our bloodgulch.map for now. It's time to extract the Pelican model from a different map, I'm going to grab it from the second level (Halo or a30).

Open up a30 and browse down the the vehi tag, expand it and select the pelican.
Click the image to open in full size.

Step 11: Check the recursive box and then click on Save Meta.
Click the image to open in full size.

Step 12: Save this into your New Items/Vehi folder.
Click the image to open in full size.

Step 13: Create the offset list and save the file into your Pelican folder.
Click the image to open in full size.

Click the image to open in full size.

Step 14: Open up the Extract Model window and load the .csv file you just saved and then scroll down till you see the pelican.
Click the image to open in full size.

Click the image to open in full size.

Step 15: Select the pelican and extract it. Save it to your vehi/vehicles/pelican folder. It is VERY important that you have the pelican folder selected when you click OK.
Click the image to open in full size.

Step 16: Open up the Model DeCrapper/BSP Builder window.
Click the image to open in full size.

Step 17: Right click on the empty box up top and click Add. Now navigate into your New Items/Vehi/vehicles/pelican folder and open the file called: pelican.mod2.meta
Click the image to open in full size.

Step 18: Add the Vertices, Indexes, and BSP Block and then click the big button at the bottom.
Click the image to open in full size.

Click the image to open in full size.

Step 19: Close HMT and open up your Pelican folder then go into VIB and copy the file called bloodgulch.sbsp.meta.
Click the image to open in full size.

Step 20: Paste this file into Pelican/Batch Extract/levels/test/bloodgulch and say Yes when it asks you if you want to overwrite the previous file.
Click the image to open in full size.

Step 21: Copy ALL of the folders in Batch Extract into the Build folder.
Click the image to open in full size.

Click the image to open in full size.

Step 22: Open HMT back up and then go to Tools > Rebuild Map.
Click the image to open in full size.

Step 23: For the original map choose the bloodgulch.map we pasted into our Build folder and say Yes when it asks you to autofill.
Click the image to open in full size.

Click the image to open in full size.

Step 24: Click the add button in the bottom left corner and then browse to Pelican/Build/vehicles/pelican and select all of the files but not the folders and then click Open.
Click the image to open in full size.

Step 25: Do this for the 3 other folders in pelican, one at a time. You can now click on the Build button.
Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

Step 26: Click Yes on the window that comes up and browse to the VIB folder. In there click on bloodgulch.vertices.new and open it.
Click the image to open in full size.

Click the image to open in full size.

Step 27: Do the same thing for the Indices but with bloodgulch.intices.new.
Click the image to open in full size.

Click the image to open in full size.

Select Yes on the last window that comes up.
Click the image to open in full size.

Step 28: Go into your Build folder and copy the rebuild.map.
Click the image to open in full size.

Step 29: Paste it into your /MAPS/ folder in the halo directory, delete the bloodgulch.map that's already in there and rename the rebuild.map to bloodgulch.map. (Note the new version has a larger file size).
Click the image to open in full size.

Step 30: Open our new bloodgulch.map that we pasted into the halo directory. Scroll down the vehi tag and expand it, there should be a pelican listed (if there isn't then you screwed up and have to go all the way back to step 1, if there is then congratualations). Copy the Meta number.
Click the image to open in full size.

Step 31: Paste it over the ghost_mp's meta and click Save. We have just swaped all ghosts on the map for pelicans.
Click the image to open in full size.

Step 32: Go back the pelican tag and select Seat 0 (this is the driver). Change the Maker Name to W-Driver (this allows you to fly the pelican).
Click the image to open in full size.

Step 33: Woot! Run the game and enjoy. If there's no pelican's make sure you swapped the meta or actually switched out the old map for the new modded one, if the game crashes then you screwed something up, if you can't fly it (you have to jump up ontop of it then stand above the window to get in) then make sure you renamed the seat.

Hopefully you see something like this:
Click the image to open in full size.[/quote]
legendary xH2x is offline   Reply With Quote
Old 10-10-2008, 03:52 PM   #9 (permalink)
7S Enthusiast
Points: 1,074, Level: 12 Points: 1,074, Level: 12 Points: 1,074, Level: 12
Activity: 0% Activity: 0% Activity: 0%
 
Gohraw's Avatar
 
Join Date: Jul 2007
Posts: 38
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 7
Received Thank 1 Time
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
Gohraw is on a distinguished road
Re: Fly a Pelican Tutorial (PMI Tutorial)

I found the missing part of the tutorial!!

Before rebuilding the map, go to your Pelican\New Items\vehi folder and copy every folder you see into Pelican\Build\vehicles

Say yes to all

NOW you can rebuild your map. This fixed my problem =] But I haven't tried the rest of it, so we'll see how that goes...
Gohraw is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
99 DOT HALO TUT XxMoNkEy42xX Halo 2 Beginner Mod Tutorials 117 11-16-2008 02:59 PM
Call of Duty Glitches Archive Soapy Call of Duty 4 Glitches 35 08-11-2008 01:34 PM
HALO 2 CHEATS avenged Xbox Applications 5 02-24-2007 08:40 PM