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Pmi tut

This is a discussion about Pmi tut within the Halo 1/PC Tutorials section, where you will This is where you can come to learn how to mod Halo 1/PC.; posted by decoy on Halopc.net L33Ts Wraith PMI tut WRAITH PMI - L33T -- GETTING THE WRAITH INTO BLOODGULCH -- 1. Create 2 new folders : "Build" and "BSP". Copy your UN- EDITED "bloodgulch.map" to



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Old 05-13-2006, 12:34 PM   #1
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Pmi tut

posted by decoy on Halopc.net

L33Ts Wraith PMI tut
WRAITH PMI - L33T


-- GETTING THE WRAITH INTO BLOODGULCH --


1. Create 2 new folders : "Build" and "BSP". Copy your UN-
EDITED "bloodgulch.map" to the "Build" folder.

Click the image to open in full size.

2. In HMT, open up bloodgulch.

Click the image to open in full size.

3. Go to Batch Extract (Tools > Extract > Batch Extract), check
off "Extract Metadata", select the "Build" folder as the place where it
extracts

everything, the when it asks to extract the BSP, click yes. Wait for it to
finish.

Click the image to open in full size.

Click the image to open in full size.
4. When it's done, you want to extract the BSP/Model Sections. To do this
go to "Tools > Extract > BSP/Model Sections". Save it to the "BSP"
folder.

Click the image to open in full size.

Click the image to open in full size.

5. In HMT, open up "B40.map" (Assault on the Control Room) go down
to "Vehicles > Wraith". At the top, beside "Extract Meta",
check "Recursive"

and click "Extract Meta". Save it to the "Build" folder.

Click the image to open in full size.

6. After that's done, got to "Tools > Generate Raw Model Offset List (CSV
File)", save this file to your desktop.

Click the image to open in full size.

7. Now, with B40.map still open in HMT, go to "Tools > Extract > Raw
Model". Load the CSV file you saved. Find vehicles/wraith/wraith and click
extract. Save this to Build\vehicles\wraith.

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

8. Go to "Tools > Model DeCrapper/BSP Builder". Under "Existing Vertex
Area", select "BSP\bloodgulch.vertices", Under "Existing Index Area",
select

"BSP\bloodgulch.indices", and under "Existing BSP Block"
select "BSP\bloodgulch.sbsp".

9. Now, above all the stuff you just filled out, there should be a big blank
space, right click it and select "Add", select

"Build\vehicles\wraith\wraith.mod2.meta". Click "De-Crap There Models
and Build a New BSP Chunk While We're At It".

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10. After that's done, look in you're "BSP" folder. It should of created 3
new files, "bloodgulch.vertices.new", "bloodgulch.indices.new"
and "bloodgulch.sbsp.meta".
11. Select "bloodgulch.sbsp.meta" and copy it
to "Build\levels\test\bloodgulch", if it asks to overwrite the original,
click "OK".

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

12. When that's done, go into HMT and go to "Tools > Rebuild Map",
select "Build\bloodgulch.map", if it asks to auto-fill, click "Yes"

Click the image to open in full size.

13. At the bottom, click "Add", search
for "Build\vehicles\wraith\wraith.vehi.meta". Click "OK"

14. Click "Build"

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15. When it asks if there have been any vertices add to the original BSP
chunk, click "Yes", find "BSP\bloodgulch.vertices.new", when it asks if
there have been any indices add to the original BSP chunk, click "Yes",
find "BSP\bloodgulch.indices.new", when it asks if you want to use the
modified offset, click "Yes". Wait for the build to complete.

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.


-- MAKING THE WRAITH DRIVABLE --


1. Open your rebuilt bloodgulch.map (Build\bloodgulch.map.rebuild.map).

Click the image to open in full size.

2. Go down to "Vehicles > Wraith".

3. On the side, go under "Seat", click the drop-down list and select "0".
Under the seat name it should read "wraith-driver", change this to

"W-Driver".

Click the image to open in full size.



-- GETTING THE WRAITH IN THE MAP --

You can do 1 of 2 things now, you can make the Wraith scenery and
import it with Sparkedit, or just swap another vehicle for the Wraith.


METHOD 1 - Making the Wraith Scenery

1. Go down to "Vehicles > Wraith".

2. At the top, under Tag Information, there should be 3 areas with 4
character in each. It should read "vehi, unit, obje". Change this to
read "scen, obje, ÿÿÿÿ". Click "Save".

Click the image to open in full size.

3. Open the map in Sparkedit.

4. Go under "Tools > Import Tag Into Scenario...", on the dropdown list,
select "Scenery", the on the other dropdown list, select the Wraith. Click

"OK".

Join Now!

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Ca$h is offline   Reply With Quote
Old 05-13-2006, 12:35 PM   #2
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Click the image to open in full size.

5. Select a piece of scenery and swap it off for a Wraith (Even though it's
categorized under the scenery section, it still works like a regular vehicle).

Click the image to open in full size.

6. Move it around to your liking.

7. Go to "File > Save Changes".

u]METHOD 2 - Swapping Another Vehicle Off for the Wraith[/u]

1. Go down to "Vehicles > Wraith".

2. At the top, under Tag Information, copy the Meta of the Wraith. Choose
another vehicle (I'll use the Scorpion Tank), and paste the meta of the
Wraith over the existing Meta. Click "Save".

Click the image to open in full size.

Click the image to open in full size.

--------------------------------------------------------------------------------------

Congratulations! You have successfully injected a PERFECT Wraith into
Bloodgulch! Click the image to open in full size.
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Old 10-14-2006, 04:14 PM   #3
Jay
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Finally a good tut on PMI. I think I saw this one befor but without the pics and they help ALOT.
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Old 02-09-2007, 06:53 PM   #4
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this tut is so sick ty so much yo ca$h u r a god!!!!
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Old 07-17-2007, 04:51 PM   #5
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i need help every time i try to play halo a fatal error comes up have a supported video chip i need help
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Old 07-17-2007, 05:17 PM   #6
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i need an update for my video card intel 82815 graphic controller for halo 1 because fatal error
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Old 07-08-2008, 06:28 AM   #7
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do i have to rename the map (bloodgulch.map) or just leave it as (bloodgulch.map.rebuild.map)
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Old 09-28-2009, 02:54 PM   #8
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Re: Pmi tut

i have a problem where i load the wraith into the model de-crapper, when i load the wraith file, it says: "Raw Vertices Not Found!" it buggin me 2 death!
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