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Revised dvar list

This is a discussion about Revised dvar list within the Call of Duty 5 Modding section, where you will Learn how to mod your Call of Duty 5: World at War. Mod your profile to get no reload, less gravity, faster gameplay, and more!; I do that, is the timescale DVAR the same thing as the game speed option?



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Old 09-05-2009, 11:47 AM   #21
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Re: Revised dvar list

I do that, is the timescale DVAR the same thing as the game speed option?
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Old 09-05-2009, 02:56 PM   #22
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Re: Revised dvar list

Quote: Originally Posted by drb1992 View Post
I do that, is the timescale DVAR the same thing as the game speed option?
yes
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Old 09-06-2009, 02:04 AM   #23
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Re: Revised dvar list

Can someone tell me what maps each one of these works on for CO-OP?
I couldn't get far revive and fast walking to work on Der Reise but I don't know if I had to many DVAR's at the time or not.
Revive_Trigger_Radius....99999 (far away revives)
g_speed....1000 (increased walk speed)
phys_gravity....99 (low gravity)
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Old 09-06-2009, 09:26 AM   #24
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Re: Revised dvar list

Quote: Originally Posted by Niko Jims View Post
Can someone tell me what maps each one of these works on for CO-OP?
I couldn't get far revive and fast walking to work on Der Reise but I don't know if I had to many DVAR's at the time or not.
Revive_Trigger_Radius....99999 (far away revives)
g_speed....1000 (increased walk speed)
phys_gravity....99 (low gravity)
1.Revive Trigger works on every map except for Der Reise (as far as I am concerned)
2.g_speed not sure about that one, personally I don't use that so I just walk normally which makes it a lot easier to hit zombies while moving. I recommend not using this one and just use fast sprint with unlimited sprint.
3.I have never used the gravity one so IDK, if u tried it on Der Reise and it didn't work then I would suggest trying it on other maps.
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Old 09-07-2009, 06:56 AM   #25
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Re: Revised dvar list

Quote: Originally Posted by Captainforgot View Post


player_lastStandBleedoutTime....250

you can change 250 to 999 it works
i changed the last stand from 250 to 999 and it didnt work so i changed it back so i wouldnt change it
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Old 09-07-2009, 01:38 PM   #26
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Re: Revised dvar list

well you did it wrong
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Old 09-07-2009, 06:37 PM   #27
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Re: Revised dvar list

Revive_Trigger_Radius....99999+++++ dosn't work on derrise, works on single player
g_speed....1000 (increased walk speed)++++ makes you run fast
phys_gravity....99 (low gravity)++++++makes dead zombies float into the air (host only)
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Old 09-08-2009, 01:10 AM   #28
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Re: Revised dvar list

Quote: Originally Posted by twonaked View Post
Revive_Trigger_Radius....99999+++++ dosn't work on derrise, works on single player.Works on verruk and shi no numa.
g_speed....1000 (increased walk speed)++++ makes you run fast.
phys_gravity....99 (low gravity)++++++makes dead zombies float into the air (host only)
sorry but I edited that post.
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Old 09-08-2009, 02:32 PM   #29
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Re: Revised dvar list

Love this!!!! I like to go public and only have one mod on so that the freak out.....
For example turn g_knockback on to like 9999999 and when they get hit they fly like 200 feet and start screaming what the **** just happened.
Here is other turn on disablespawn and no zombies come so they freak out and stay there for like 10 minutes waiting for something to happen....... freaking epic.......
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Old 09-09-2009, 10:37 AM   #30
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Re: Revised dvar list

Yep, it depends what u like:
Grenade launcher, bazooka, or wonderwaffle will shoot triple tap if u have "perk_weapSpreadMultiplier" .
And single action guns such as Kar 98 will shoot triple tap if u do not have it.

Quote: Originally Posted by SuperDooper View Post
Love this!!!! I like to go public and only have one mod on so that the freak out.....
For example turn g_knockback on to like 9999999 and when they get hit they fly like 200 feet and start screaming what the **** just happened.
Here is other turn on disablespawn and no zombies come so they freak out and stay there for like 10 minutes waiting for something to happen....... freaking epic.......
Nice, I will try it one day to freak people out.
BTW, I am using g_knockback 99999999999 (works the best for me)

Last edited by myxa; 09-09-2009 at 10:39 AM.
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Old 09-19-2009, 10:36 PM   #31
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Re: Revised dvar list

myxa,you should try putting 1e+009 as a value its hilarious when people dont know its on.
Oh and can you add these dvars to the list a deeper b1ue?
....perk_altMeleeDamage....1-10000 (Bowie Knife damage)
....Perk_altMeleeLerpTime....10-100 (Bowie Knife lunge time)
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Old 09-20-2009, 01:10 PM   #32
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Re: Revised dvar list

These are based off other games.

....cl_stanceHoldTime....0 (toggle crouch ?)

....cg_drawGun....0 (hides your gun)

....cg_thirdPerson....1 (third person view)

....hud_drawHUD....0 (shows the HUD)

....aim_slowdown_enabled....0 (lowers sensitivety when you aim)

....r_drawWater....0 (turns off water)


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Old 09-20-2009, 05:31 PM   #33
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Re: Revised dvar list

will someone message me on live when they figure how to do coop modz again D R3AL IMPALER and anyone kno super jump code
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Old 09-20-2009, 05:33 PM   #34
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Re: Revised dvar list

they dont work on co-op anymore
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Old 09-20-2009, 06:46 PM   #35
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Re: Revised dvar list

Does anyone know if it is possible to get forward run speed in coop offline ? For some reason I can only get sprint to work .
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Old 09-20-2009, 06:50 PM   #36
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Re: Revised dvar list

i think they patch this.........
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Old 09-20-2009, 07:03 PM   #37
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Re: Revised dvar list

they patched co-op, solo still works
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Old 09-21-2009, 07:51 AM   #38
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Re: Revised dvar list

You have to have the g_speed at 999 not 1000 and you have to put player walk speed too 999 on cod tool aswell.
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Old 09-21-2009, 02:22 PM   #39
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Re: Revised dvar list

actually the value of last stand bleedout time is measured in seconds, therefore 600=10 minutes 300=5 minutes 900=15 minutes you can put in whatever value you want so make it what you want it to be
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Old 09-29-2009, 04:04 AM   #40
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Re: Revised dvar list

I've been using this page for my mods. But a few don't work, and yes I put them in 2 times, sometimes more.

1. player_deathInvulnerableTime 9999(increased health) Doesn't work

2. g_player_maxhealth 2000(increased health) Doesn't work

3. perk_armorvest 0(Increased juggernog) Doesn't work, but I read somewhere if you put the value to 75 it works.

4. player_deathInvulnerableToMelee 1(increased health by one hit) Doesn't work

5. player_sustainAmmo 1(unlimited ammo) Doesn't work

6. perk_altMeleeDamage 1-10000(bowie knife damage) This one I can't say it doesn't work, but I entered perk_altMeleeDamage and the value 10000 and also the value 9999 but nothing happened. Am I supposed to enter 1-10000 as the value, or a number between those 2
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