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Mod Zombies on Solo After 8/21 Patch (Non-Iso)

This is a discussion about Mod Zombies on Solo After 8/21 Patch (Non-Iso) within the Call of Duty 5 Modding section, where you will Learn how to mod your Call of Duty 5: World at War. Mod your profile to get no reload, less gravity, faster gameplay, and more!; Hey,You don't need the animset set to Human. Its just what I used when I first found the command.You can also just put "Null" for the value. Im saying this because some people are saying



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Old 08-22-2009, 09:18 PM   #21
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Hey,You don't need the animset set to Human. Its just what I used when I first found the command.You can also just put "Null" for the value. Im saying this because some people are saying that "Human" for the value has not worked.
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Old 08-22-2009, 09:25 PM   #22
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

As far as I know, it is impossible to have a post patch zombie.svg, that will not be corrupted. You can no clip the first map (offline) to get a save. But it is not the same format as the zombie save we are used to. There are no ff ff ff ff ff ff ff ff ff , so it comes up corrupted in cod tool, and will not allow you to hex it, as you will get an error, while rehashing.

So, yes it would be a pre-patch zombie save.

If anyone else knows how to get a good zombie save still...feel free to let us know.

Quote: Originally Posted by TurdSnack View Post
Hey,You don't need the animset set to Human. Its just what I used when I first found the command.You can also just put "Null" for the value. Im saying this because some people are saying that "Human" for the value has not worked.
Yeah, I haven't had time to mess with it much. But, the 'human' value worked for me, and is comical at best.
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Old 08-22-2009, 09:31 PM   #23
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Quote: Originally Posted by vvSTRIDEvv View Post
If anyone else knows how to get a good zombie save still...feel free to let us know.
I'll be working on that very thing as soon as I get home tomorrow morning. I'll update with findings. That is, if nobody has figured out how to get a post-patch zombie save by then.

Last edited by OLine57; 08-22-2009 at 09:32 PM.
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Old 08-22-2009, 09:35 PM   #24
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Idk if sumone already asked this but when I use
....Zombie_dog_animset....human
it stops at round 16. Does anyone else have this problem?
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Old 08-22-2009, 09:40 PM   #25
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Quote: Originally Posted by vvSTRIDEvv View Post
Yeah, I haven't had time to mess with it much. But, the 'human' value worked for me, and is comical at best.
When I first tried that command I thought "Oh sweet I can get the dogs to walk around standing like humans " then i quickly realized that I had found something better that dogs walking as humans lol. Im working on it but I hope i can find a working animset and have the dogs able to move to you but not attack.

Quote: Originally Posted by alphadog View Post
Idk if sumone already asked this but when I use
....Zombie_dog_animset....human
it stops at round 16. Does anyone else have this problem?
Many people have had that problem. Most people that have had the rounds stop had it happen around round 11 though.
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Old 08-22-2009, 09:42 PM   #26
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Yeah..tbh. I only tried it till the first dog round, raped and laughed at them, and quit. So, I'm not sure.

Maybe it has something to do with the random dogs...Wouldn't they start around that time?

I know they have a different set up, from the normal dog rounds. Which is why ai_meleeRange....0 works for randoms, but not actual dog rounds....just a thought.

Last edited by vvSTRIDEvv; 08-22-2009 at 09:45 PM.
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Old 08-22-2009, 10:18 PM   #27
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Hey, what can you do with a zombie save in co-op that you can't with a campaign save?
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Old 08-22-2009, 10:25 PM   #28
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Quote: Originally Posted by joeykrug View Post
Hey, what can you do with a zombie save in co-op that you can't with a campaign save?
Nothing really for co-op, faster load time maybe.
In solo, without a zombie save, you can't do the score mods, or fast rounds. Also, if your playing solo zombies and you die, when it restarts the game, you still have ur mods. So, really some advantages, but nothing worth crying about. Esspecially if your in it for co-op.

It's only back to what it used to be, pre-no clip, but with double dvars.

Quote: Originally Posted by Niko Jims View Post
Does this work online zombie MM or only private matches?
If you get host, your golden.

Last edited by vvSTRIDEvv; 08-22-2009 at 10:31 PM.
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Old 08-22-2009, 10:25 PM   #29
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Sweet, thanks.

I am guessing score mods and instant kill mods are solo only?

Last edited by Niko Jims; 08-22-2009 at 11:04 PM.
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Old 08-22-2009, 11:00 PM   #30
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Damn, I was really hoping that people wouldn't find out how to do this so fast, me and my friends were having sooooooo much fun with the for the past week. O well... I guess all good things must end...
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Old 08-23-2009, 12:26 AM   #31
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

I can confirm this workd. Thanks.
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Old 08-23-2009, 01:08 AM   #32
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

you need an after patch save or you will still get message
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Old 08-23-2009, 01:15 AM   #33
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Well it just reads mine as a corrupt file in modio and cod tool as well as in my hard drive right after I delete and make a new save too.
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Old 08-23-2009, 01:30 AM   #34
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Ive entered the DVAR for (Far away Revives) and for weeks it has not worked...

Ive entered it twice in the advance tab, Ive put in the exact Name and Value but nothing... I would like it to work in Co-Op but have not been able to get this Mod to work. Can some one enlighten me? I truely appreciate it, thanks.
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Old 08-23-2009, 04:19 AM   #35
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

You can't create a savegame while in Co-Op campaign?
Like, have a friend invite you then noclip?
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Old 08-23-2009, 08:37 AM   #36
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Quote: Originally Posted by PonyDx View Post
Ive entered the DVAR for (Far away Revives) and for weeks it has not worked...

Ive entered it twice in the advance tab, Ive put in the exact Name and Value but nothing... I would like it to work in Co-Op but have not been able to get this Mod to work. Can some one enlighten me? I truely appreciate it, thanks.
Far away revives don't work on Der Riese.

Quote: Originally Posted by steez View Post
You can't create a savegame while in Co-Op campaign?
Like, have a friend invite you then noclip?
You can only save in solo.
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Old 08-23-2009, 10:38 AM   #37
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

ok if you dont under stand use this save^
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Old 08-23-2009, 11:30 AM   #38
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Quote: Originally Posted by steez View Post
... why does this work? When you put in the entry for a second time, what does it do? Does it write to a second, completely separate address where the DVAR is also located?
No, just the game ignores it after its seen it once, there still in the same part.
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Old 08-23-2009, 11:35 AM   #39
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

thx a lot for this stride a buddy of mine told me he followed your guide as we thought co-op mods didnt work anymore. TY!
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Old 08-23-2009, 01:49 PM   #40
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re: Mod Zombies on Solo After 8/21 Patch (Non-Iso)

Quote: Originally Posted by a deeper b1ue View Post
you need an after patch save or you will still get message
Negative Ghost Rider. You are incorrect. If you have a pre-patch zombie save, follow the bottom of Stride's guide and it will work just fine. I just did it.

For those who want to use their Zombie svg's still, if you haven't figured it out yourself, here you go:

  • Start your xbox with zombie save loaded
  • BEFORE you start COD, unplug your ethernet cord.
  • Resume game.
  • During the Solo gameplay, re-connect your ethernet cable, and sign in.
  • Quit the Solo game and go into a co-op lobby.
The save I've been using for co-op Der Reise works just fine doing exactly as above.
Attached Files
File Type: rar savegame.rar (177.0 KB, 46 views)

Last edited by OLine57; 08-23-2009 at 01:52 PM.
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