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M16 less than 3 round burst fire
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| | #21 (permalink) | |||||||||||||||||||||||||||||||||||||
Join Date: Feb 2006 Location: Under Carson's bed
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| The Following User Says Thank You to I Pieceman I For This Useful Post: | pyroman94 (07-05-2008) |
| | #23 (permalink) | |||||||||
Join Date: May 2008 Location: Kirkland, WA.
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![]() | I've been thinking about this for a few days and it's got to be some sort of lag glitch where your not able to see all the rounds. | |||||||||
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| | #26 (permalink) | |||||||||
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![]() | :yes: | |||||||||
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| | #27 (permalink) | |||||||||
Join Date: Feb 2008
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![]() ![]() | I get this sometimes too. It also happens with snipers they appear to be aiming slightly to the left or right of my head but they still kill me. | |||||||||
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| | #30 (permalink) | |||||||||
Join Date: Jul 2008
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![]() | It is just killcam lag. When you're actually playing the game, there isn't any noticeable lag under normal conditions. But 3rd person spectating and killcams seem to have an issue with lag, even when every player has a top-notch connection. The issue with killcams that you will most often see is the M16 firing 1 or 2 round bursts. It actually looks like it's shooting like a semi-automatic gun, such as the M14 or G3. But the player is really firing all three rounds, some of them just don't show up as being shot. | |||||||||
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| | #32 (permalink) | |||||||||
Join Date: Jul 2008
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![]() | its just the kill cam it makes all guns seem like they are shooting slower unless they have double tap then on they killcam they are shooting the normal speed watch the next time you get killed by a P90 or a Mini-Uzi i thought the same thing when i started playing | |||||||||
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| | #33 (permalink) | |||||||||
Join Date: Feb 2007 Location: St.Louis (St.Peters) Missouri
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![]() ![]() | Ah, idiots who think that they know what they are talking about, don't you just love 'em? One of my theories- When shooting, your Xbox (client) sends packets to the host (server) basically saying "I AM SHOOTING THIS WEAPON FROM THIS LOCATION", of course this is ridicilously dumbed down for the sake of explanation seeing how complex the Call of Duty 4 system really is, taking weapon damage, weapon range, distance, everything into account. Back onto topic. The client shoots, they see everything they do because there is no chance for packet loss. Although, when sending those "Shooting packets" to the server, some get lost or just not recieved for a variety of reasons along the way, hence lag. Some of this is noticeable, some of it is not. While you think you are shooting 3 bullets, you may actually be only shooting 1 because only that portion of the packet makes it to the server. The killcam sends data sent from the server and plays it on your screen, so you see what the server/host saw what happened according to the server, and just for the record, take all variables into account when reading this, primarily lag/latencty issues, what happens on the server IS WHAT HAPPENS, no matter what you saw. One more of my theorys could be because of the engine for some reason not registering and/or displaying all of the shots fired with the m16 or any other variety of weapons. I don't know which, but I'm 95% sure one of these are the problem.
__________________ ![]() I want my din dins. | |||||||||
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| | #35 (permalink) | |||||||||
Join Date: Feb 2007 Location: St.Louis (St.Peters) Missouri
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![]() ![]() | I'm going to go ahead and say never trust the killcam. I've seen so much impossible/screwy crap you can't really use it. It's like a witness who was paid off. | |||||||||
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