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Weapons and Perks
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| Weapons and Perks Just decided to compile some information that i noticed alot of people had to ask about or didn't know. Perks C4 X 2 C4 is a perfect perk for objective game types such as Search and Destroy where you can set traps for your enemy, for faster paced games like Free For All, (Deathmatch) you can lead your target towards you and blow them up with well placed C4. Use your UAV for C4 kills. Available by default. Special Grenades X 3 Gives the player two more of the special grenade of choice (Flash or Stun, no smoke. (Thanks to Grade Zero for the correction). In turn giving the player a maximum of 3 special grenades. The Special Grenade x3 is available by default. RPG X 2 Two rocket propelled grenades. This is great for taking down a helicopter obviously, but can also be used to clear a room of enemies. Just make sure you switch back to your primary weapon quickly! The RPG x2 perk is available by default. Claymore X 2 These are great as a sniper, or a camper. If you go inside a building, make sure you put a claymore near the door, so that if someone decides to come in and take you out, they will die. Also, always make sure you place it so that others cannot see the red laser as well, because you can shoot claymores and destroy them easily if you spot them. Another tip is always set up your claymore for maximum area of effect damage. This perk is available at level 23. Frag X 3 This has to be the most annoying perk out of all of them! With this, if you are experienced as a grenade thrower, you are guaranteed at least a kill every time you spawn. Just remember to save them for when you see a bunch of red dots on the UAV. Then chuck all 3, and watch your name light up on the scoreboard. The Frag x3 perk is unlocked at level 41 - Colonel 1 Bandolier Carry up to 3 times more ammo. The Bandolier perk is unlocked at Level 32, Captain 1. Bomb Squad The ability to detect enemy explosives such as C4's and Claymores, even when they are placed behind walls. Unlocked at Level 14, Staff Sargeant 1 Perk 2 Stopping Power Increased bullet damage, however no increase in wall penetration. Increases weapon damage to 140%. This is a great perk to use together with accurate guns that don't do much damage. Stopping Power is available by default. Juggernaut Increases your health, taking 75% of the damage that is to be originally dealt. If a soldier with Juggernaut is fired upon from a player using Stopping Power, the game calculates it as a perkless fight. This perk is great to use when you like to lay down some cover fire for your teammates. You can keep firing and take a few shots while your teammates get to where they need to go. Juggernaut is available by default. Sleight Of Hand Allows faster reloads. This perk is great for machine gun users, since it takes a very long time to reload guns like the M60 or the M249 Saw. It is also great for anyone that likes to stay in the heat of battle and reload quickly without having to duck for cover, just to reload. Sleight of Hand is unlocked at Level 20, Master Sargeant 1 Double Tap Put more rounds down range quicker with increased rate of fire on any weapon you have, including your pistol. This perk is ideal for indoor fighting as you do not have to compinsate for recoil as much, and can just spray doorways and rooms extremely fast. Warning, although you do fire faster, you waste more ammo and are less accurate if you fire too fast, so you will have to watch the recoil even more with this perk. Double Tap is unlocked at Level 29, 1st Lieutenant 1 Overkill Overkill allows the player to carry two primary weapons of their choice in the same loadout. The second primary weapon substitutes the pistol. Obviously this perk is great, twice the ammo, and two different guns to choose from. Pick one long range, and one short-medium range weapon and nobody will be able to stop you. Overkill is unlocked at Level 38, Lt. Colonel 1 UAV Jammer Allows you to remain undetected on enemy radars during their UAV scans but you will still be seen if you use a weapon without a silencer. Unlocked at Level 11, Sargeant 1 Sonic Boom Increases the damage dealt by explosives. Applies to Grenades and C4 as well as the Grenade Launcher. Sonic Boom is available by default. Perk 3 Extreme Conditioning Allows for extended sprinting time. Great for combining with a ninja class, running around and knifing people in the back. Available by default. Steady Aim Increased hip-fire accuracy. Great for machine gunners. Available by default. Last Stand Allows you to drop the ground and pull out a side arm if you are about to die. Very effective if you are quick. A person wont realize that they did not kill you and you can finish them off before they start firing again. Unlocked at Level 8, Corporal 2 Martyrdom Automatically drop a grenade right as you die in hopes of killing any enemies around your body at the time of death. Very effective if used in close combat indoors. Enemies will not have time to react and run away from your grenade right after killing you. Martyrdom is unlocked at Level 17, Gunnery Sargeant 1 Deep Impact Normally, a machine gun has the power shoot through wooden floors, plaster walls, and even some fairly thick stone walls, but a weapon like an M4 does not. Or not as much. Use this perk to be able to shoot through walls with any weapon. Using this perk I advise shooting at walls and seeing if you get a white crosshair pop up indicating you hit someone, if it does, keep firing at the wall and you will kill the enemy without ever even seeing them. Note: Deep Impact does not add to bullet damage, it only lessens the damage penalty of a bullet that goes through a wall or other barrier. This perk is available by default. Iron Lungs Increases the time a sniper can hold their breath while zoomed, to around 8 heartbeats in-game (as oposed to the default 4 heartbeats). Unlocked at Level 26, 2nd Lieutenant 1 Dead Silence Allows you to make a lot less noise when you move. Great for sneaking up on people and generally a great perk for any stealth class. Unlocked at Level 44, Brigadier General 1 Eavesdrop Allows you to overhear the enemy's voice chat within a 30 meter radius. Unlocked at Level 35, Major 1 Ranks ![]() LvL Rank XP Required 1 Private First Class XP: 0 2 Private First Class I XP: 30 3 Private First Class II XP: 120 4 Lance Corporal XP: 270 5 Lance Corporal I XP: 480 6 Lance Corporal II XP: 750 7 Corporal XP: 1080 8 Corporal I XP: 1470 9 Corporal II XP: 1920 10 Sergeant XP: 2430 11 Sergeant I XP: 3000 12 Sergeant II XP: 3650 13 Staff Sergeant XP: 4380 14 Staff Sergeant I XP: 5190 15 Staff Sergeant II XP: 6080 16 Gunnery Sergeant XP: 7050 17 Gunnery Sergeant I XP: 8100 18 Gunnery Sergeant II XP: 9230 19 Master Sergeant XP: 10440 20 Master Sergeant I XP: 11730 21 Master Sergeant II XP: 13100 22 Master Gunnery Sergeant XP: 14550 23 Master Gunnery Sergeant I XP: 16080 24 Master Gunnery Sergeant II XP: 17690 25 2nd Lieutenant XP: 19380 26 2nd Lieutenant I XP: 21150 27 2nd Lieutenant II XP: 23000 28 1st Lieutenant XP: 24930 29 1st Lieutenant I XP: 26940 30 1st Lieutenant II XP: 29030 31 Captain XP: 31240 32 Captain I XP: 33570 33 Captain II XP: 36020 34 Major XP: 38590 35 Major I XP: 41280 36 Major II XP: 44090 37 Lt. Colonel XP: 47020 38 Lt. Colonel XP: 50070 39 Lt. Colonel II XP: 53240 40 Colonel XP: 56530 41 Colonel I XP: 59940 42 Colonel II XP: 63470 43 Brigadier General XP: 67120 44 Brigadier General I XP: 70890 45 Brigadier General II XP: 74780 46 Major General XP: 78790 47 Major General I XP: 82920 48 Major General II XP: 87170 49 Lieutenant General XP: 91540 50 Lieutenant General I XP: 96030 51 Lieutenant General II XP: 100640 52 General XP: 105370 53 General I XP: 110220 54 General II XP: 115190 55 Commander XP: 120280 ![]() Weapons Pistols: M9: Good mag size, very common basic pistol. best for close range. used best with bandolier Usp .45: more damage than the m9 with better range (better sights) M1911 .45: good ammo cap, good damage bad sights IMO (lvl 16) Desert Eagle: Good ammo, high damage(lvl 43) BEST PISTOL!!!! Gold Desert Eagle: good ammo, high damage, very sexy , ITS GOLD PLATED!!! (lvl 55)Sub-Machine Guns: MP-5: good damage, good rate of fire, great accuracy, overall an excellent SMG. only problem is that the sights seem to drift around in sustained fire. Skorpion: high ROF, lower damage, short range....looks cool though, very good accuracy Mini-Uzi: very high rate of fire, medium damage, kind of poor accuracy at longer ranges(jumpy sights)...(lvl 28) AK-74u: high rate of fire, excellent damage, good range, good accuracy P90: VERY high rate of fire, good damage, good accuracy at short-somewhat medium ranges (not the best at long range) NASTY CQC weapon..(lvl 40) Assault Rifles: M16A4: 3 round burst, excellent accuracy, high damage, med rate of fire. (good chance of killing in 1 burst with stopping power) AK-47: fully automatic, good accuracy, high damage, high rate of fire (high recoil makes it hard to hit at longer ranges) M4: fully automatic, high accuracy, good damage, high rate of fire (lvl10) G3: Semi-automatic, excellent accuracy, good damage(lvl25) G36c: Fully automatic, excellent accuracy at med-med long ranges, high damage, medium rate of fire(lvl 37) M14: semi automatic, excellent accuracy, high damage, high recoil...stick with g3 if you dont like recoil(lvl 46) MP44: fully automatic, medium accuracy, medium-high damage, short-med range, IRON SIGHTS ONLY (lvl 52) Light Machine Guns: M249 SAW: very high rate of fire, good accuracy, good damage, good range RPD: high rate of fire, good accuracy, increased damage (over SAW), good range M60E: high rate of fire, great accuracy, high damage, good range(lvl19) Shotguns: W1200: Pump, short range, high damage, slow rate of fire (due to pump action) M1014: semi automatic, short range, high damage, high rate of fire, 4 round magazine (lvl31) Sniper Rifles: (all high accuracy) M40A3: Bolt Action, low recoil, med-high damage, slow rate of fire, most acurate of all snipers M21: Semi-Automatic, very low recoil, medium damage, high rate of fire(lvl7) Dragunov: Semi automatic, medium recoil, high damage, high rate of fire (22) R700: bolt action, medium recoil, high damage, low rate of fire(lvl34) Barett .50 cal: semi automatic, high recoil, extreme damage, high rate of fire. (lvl 49) Attachments Red Dot Sight: this sight replaces your standard iron sights with a RDS reflex sight with a small red dot (hence Red Dot Sight) that makes it easier to aim your weapon Grenade Launcher: This allows you to fire 40mm HE grenades from your gun by pressing the left d-pad button and using R1 to fire (Replaces Perk 1) AGOG Scope: A scope that allows weapons a longer range capability, but it causes aim drift for your weapon (crouch or prone reduces drift) Silencer: This silences your gun and makes it so that when you shoot you dont show up on radar Grip: Increases Accuracy on Light Machine Guns and Shotguns, (replaces perk 1) Last edited by Silverhawk98; 04-29-2008 at 04:24 PM. | ||||||
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