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COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

This is a discussion about COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo within the Call of Duty 4 Discussion section, where you will Talk about anything related to Call of Duty 4.; Source - IAMfourzerotwo Mixing Things Up - New Playlist Status As you know, We’ve been playing around with a lot of different playlist variations for the last several weeks and we’ve got quite a few



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Old 08-25-2008, 03:48 PM   #1 (permalink)
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COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

Source - IAMfourzerotwo Mixing Things Up - New Playlist Status


As you know, We’ve been playing around with a lot of different playlist variations for the last several weeks and we’ve got quite a few cool mash-ups and gametype tweaks in the wings. It’s no secret that adding new playlists (or anything to multiplayer) takes a long time. There is a lot of careful planning and consideration that goes into anything new we add to the overall gameplay experience of the game, and nothing is added unless we’re completely convinced it will add to the overall experience. So as you can imagine, we play the hell out of any new addition we even consider before we consider it “good to go”.
That said.
The good news is, we have a few playlists that can be implemented via a playlist update (no patch required) and a few that we’re determining now if they can be added; the bad news is a few of them that can only be implemented via a patch. We’re still in talks to see if a small patch is feasible within our current production schedule, so I’ll let you know as that’s determined.
Remember though, nothing is final until it’s actually released. I don’t want you guys to be disappointed if something doesn’t pass QA, but to give you an idea of what we’re currently testing and where we stand with each playlist:
Hardcore Headquarters - No Patch Required
Testing is completed for Hardcore HQ. This playlist has standard HQ rules w/ Hardcore Settings. Limited HUD, Increased Bullet Damage, and Friendly Fire Enabled.
Hardcore Ricochet Playlist - Currently Testing
We’re currently testing this playlist now to see if a patch will be required for it or not. We should know soon. This is the No Teamkilling playlist. Any damage a teamkiller attempts to do to their team mates is reflected onto themselves only. Therefore, if they attempt to shoot an RPG into the ground at the beginning of the match; the only person who will die, is the Teamkiller. This eliminates the fear of being shot in the back by some *******, but still encourages players to play tactically and not throw random nades, because if you accidentally hit a teammate, you’re only going to end up killing yourself and they’ll go unharmed. No Teamkilling, No Random Nades. This playlist will include the variant for Hardcore Teamdeathmatch, Hardcore Search and Destroy, and Hardcore HQ.
Sudden Death Sabotage - Currently Testing
Sabotage with no respawns. Fast-paced and intense Sabotage. No more hiding with the bomb until time runs out for sudden death. Increased XP per kills to encourage Team Deathmatch mentality. Defend your objective, while attempting to secure the bomb and plant on theirs. Once you’re dead, you’re dead. No second chances. We’re currently testing to see if this can be implemented without a patch.
Second Chance Search and Destroy - Currently Testing
Search and Destroy with 1 respawn each. This completely revamps your Search and Destroy tactics. No longer will lucky frag or well-placed claymore end your chance of victory. Each player has 1 respawn, creating longer more thoughout attack / defend strategies. Eliminate enemy players, and cut off their reinforcements while you defuse.
——–
If all these get past Quality Assurance (Test) with zero bugs, then we’ll be able to implement these four new playlists rather quickly (once QA and Localization is finished). In addition, we plan on adding Killhouse to more playlists and adjusting the amount of XP you get in certain playlists. (i.e. double XP in hardcore and new playlists).
Hit the jump for the playlists we’d like to do, but would require some code work to implement.
The following gametypes would require code support in order to implement. Which means we’d have to patch. Now anytime you require a patch that’s a much lengthier process than just doing a playlist update because it requires code work, very extensive QA both internally, at Activision, and at Microsoft / Sony. Which is why we want to attempt to get the playlist updates ABOVE out first, and then see what our options are with the ones BELOW. The ones which require additional support include:
Bare-Bones Team Deathmatch - Patch Required
Team Deathmatch with no perks and no air support. Problem: Slot 1 Perks Glitch
Hardcore Free for All - Patch Required
Free For All with Hardcore Settings. Problem: UAV glitch
Team Elimination (Last Man Standing) - Patch Required
3 round Team Deathmatch w/ no respawns. Switch sides each round. Problem: Round Switch Glitch
Multi-Bomb Search and Destroy - Patch Required
Search and Destroy but all attackers spawn with a bomb. Problem: Planting Glitch

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Last edited by alexjowen; 08-25-2008 at 03:50 PM. Reason: Info Added
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Old 08-25-2008, 03:56 PM   #2 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

WTF is the marshmellow man in the picture for?!

The Hardcore ricochet game is a great addition for those damn teamkillers!
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Old 08-25-2008, 07:59 PM   #3 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

so far i like the game type bare bones
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Old 08-25-2008, 10:09 PM   #4 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

Suddendeath sabotage?????????????
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Old 08-26-2008, 09:32 AM   #5 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

I read about this quite some time ago, im not holding my breath...
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Old 08-26-2008, 02:51 PM   #6 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

I hope they can fix the multi-bomb SnD.... I really look forward to that
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Old 08-29-2008, 10:31 AM   #7 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

Quote: Originally Posted by Captain_Greenbeard View Post
I read about this quite some time ago, im not holding my breath...
holding your breath for some of them, they need to pass quality assurance, so once all the glitches are out of the way and the testers like em, well get em but like 402 said the prob is the patch because if they get the coding done and the patch works the glitches they remove may come back due to the faulty patch, what im saying is the can all work fine but the patch might balls erythin up
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Old 08-29-2008, 10:32 AM   #8 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

Quote: Originally Posted by alexjowen View Post
holding your breath for some of them, they need to pass quality assurance, so once all the glitches are out of the way and the testers like em, well get em but like 402 said the prob is the patch because if they get the coding done and the patch works the glitches they remove may come back due to the faulty patch, what im saying is the can all work fine but the patch might balls erythin up
I just dont see them releasing them since the new COD is going to be out in November anyway.
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Old 08-29-2008, 11:21 AM   #9 (permalink)
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Re: COD4 - Modern Warfare Playlist Info *UPDATED* STRAIGHT FROM FourZeroTwo

Quote: Originally Posted by Captain_Greenbeard View Post
I just dont see them releasing them since the new COD is going to be out in November anyway.
why?, there are many people that like cod4 and will still play it when cod waw will be, and if your not forgetting treyarch are makin cod waw, iw still need to push cod4 to gamers when the new one is out, so he give the push new features will be added
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