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Old 07-02-2008, 02:14 AM   #1 (permalink)
Supermodder911
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Halo 3 Mods: A Tutorial on Halo 3 Modding for Beginners

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How to Mod Halo 3 Forge variants tutorial shows you how to create, modify, and resign a Halo 3 Forge variant. This is intended for beginners who would like an introduction into Halo 3 modding of usermaps.

How to Mod Halo 3 Forge Variants
Written by Supermodder911

Overview
What you will learn in this tutorial:
How to get a usermap off of your Xbox 360 HDD using Xplorer360 or XPort 360.
How to extract and inject a usermap into a CON file.
How to properly rehash and resign a usermap file.

Requirements
  • XSATA or XPort
In this tutorial, I will be using derived’s CON resigner and Shade45's CON Hasher.

Please download all of the above software, as each program will be needed throughout the tutorial.


The Tutorial

First you should create a map on your Xbox 360 by placing a few frag grenades (or whatever you want.)

Next we save the map. If you save the map once it is normally 116kb, if you save more than once, it becomes 176kb, because Halo 3 creates a backup of your map.

After saving, transfer the maps to your computer using XPort or XSATA and using the XPort 360 software to manage them. You can extract the files by dragging them out of XPort 360 and into your folder.

Click the image to open in full size.


Now, open the CE tool and open your usermap.

Hit the “Extract sandbox from Container” and get ready to use Sandbox.

Click the image to open in full size.

Before we go on, make sure you have all of the maps from Halo 3 or the .map file of the usermap you are modifying. You can edit the settings of Sandbox to specify your .map folder.
Open Sandbox and open the extracted map file: _____.map
With Sandbox, many opportunities are opened up that were hard to do with hex editing. You can edit the location all of the editable objects on the map, switch out objects for another and multiply them as you wish. Sandbox’s layout is made to be simple and very useful, so utilize it for great things.

Click the image to open in full size.


After you are done editing the map, save the edits and close Sandbox. Open the CE tool and open your original CON file. Hit the “inject Sandbox into container” button and select the .map file you edited in Sandbox.

Click the image to open in full size.



On to rehashing and resigning
Open up Shade’s rehasher and click the button in the middle and select your usermap file. It will now be rehashed.

Click the image to open in full size.

Open derived’s resigner. Click the load button and select your usermap. After verifying it is the correct file, click the sign button. It will ask for a KV.bin file. Select the one you have and the usermap will now be resigned.


Click the image to open in full size.

The final step is to Transfer the map back to your Xbox 360 HDD/MU.
If all goes well when you load it in H3 just fine.

Here is an example:
Click the image to open in full size.
Thank you for reading this tutorial.


Credits:
Unknown v2: TONs of help.

Join Now!


Last edited by AzzidReign; 07-02-2008 at 05:36 PM.
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