View Single Post
Old 08-02-2007, 12:36 PM   #1 (permalink)
The Reepr
I'm naked right now
Points: 2,178, Level: 19 Points: 2,178, Level: 19 Points: 2,178, Level: 19
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Feb 2007
Location: bethlehem, PA
Posts: 697
Tournaments Joined: 0
Tournament Wins: 0
Gave Thanks: 3
Received Thanks: 6
Nominated 0 Times in 0 Posts
TOTM Award(s): 0
The Reepr will become famous soon enoughThe Reepr will become famous soon enough
Send a message via AIM to The Reepr Send a message via MSN to The Reepr Send a message via Yahoo to The Reepr
[TUT] Night Vision

Nightvision

Tut By: Monkey Terd

found By Reepr

So..I have had numerous people ask me how to do these things, so here you guys go...

Im going to start out with Nightvision, as I find it is the least complex to do. This will show you how to make a specified weapon (Sniper in my case) have Nightvision only in First Person if you pick it up. Like so...




Nightvision

To start out, we are going to need to duplicate a tag, so we don't mess up the light attached to the plasma pistol. So find the [ligh] tag labeled "effects\generic_lights\overcharge_fp" (In Entity), right click on it, and select duplicate. When its done, you shoulud have a new tag labeled "effects\generic_lights\overcharge_fp(1)".



Alright, since we are already there, lets click on the new [ligh] tag, and open up the XML Plugin Reader. (If it says no plugin found, move the "XML" folder from Entity/plugins/halo 2/ to Entity/plugins). Once the plugin loads, change the values for "Light Intensity Burst", "Light Intensity" and "Distance" to up around 100.



Now, the light will be shown all around, instead of in a tiny radius around the gun. Once your done setting the light values, go to the sniper rifle, and make the "Refrence Editor" viewable. When the refrence editor comes up, right click on it, and select "Clone Chunk".



When the chunk cloner comes up, find the attachments reflexive, then the "sr_muzzle_flash" chunk.



Select the chunk, and Clone it one time. If you are unfamiliar with cloning chunks and such, I suggest you read this tutorial.



When it's done and you see the new chunk, select the Add Meta To Map button. When it brings you back to the main Entity form, select the Meta Editor. Find the "Attachments" reflexive, and select "Show Unknowns" at the top of the Meta Editor.



Change the Tag Path of the [ligh] to the one you made earlier (effects\generic_lights\overcharge_fp (1)). Then, set the first 2 string ID's to "Ready". Hit the save button, and now when you pick up the Sniper Rifle, it will have Nightvision that only the player holding it can see.



Thanks is like a virtual BJ, so if you liked it, y' know, get on your knees

Join Now!

__________________
Life is Short. Party Naked.
The Reepr is offline   Reply With Quote
The Following User Says Thank You to The Reepr For This Useful Post:
whocares5521 (09-11-2008)