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The Real way to resign the New maps

This is a discussion about The Real way to resign the New maps within the Halo 2 Beginner Mod Tutorials section, where you will Learn the basics to Halo 2 Modding. Learn how to properly mod a map, encrypt a map, resign a map and load your modded map on the Xbox.; And put this in there? REAL way to sign the new new maps; Okay, I've seen a lot of bull**** that might work one out of every hundred times, so here's the real way to



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Old 04-18-2007, 08:38 PM   #1
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The Real way to resign the New maps

And put this in there?

REAL way to sign the new new maps;

Okay, I've seen a lot of bull**** that might work one out of every hundred times, so here's the real way to sign the new maps;

First just make your mods or whatever in DotHalo and H2X and all that ****, remove the barriers, save all changes, close everything except DotHalo.

Click the image to open in full size.

After that's done, open CMR (the original) and sign the map with the ORIGINAL signature.

Click the image to open in full size.

Once this is done, just FTP, and enjoy!

Remember, the original map signatures are;

Tombstone (highplains)
Code:
F8FEE9AC
Desolation (derelict)
Code:
79BB7689
MADE BY ToaD.

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Old 04-18-2007, 08:41 PM   #2
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alright toad, moved and stuck!
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Old 04-18-2007, 08:46 PM   #3
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Umm.... Why is this stickied? That's the same way for any map that you make in DoHalo........
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Old 04-18-2007, 08:51 PM   #4
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my bad, stuck the wrong thread lol
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Old 04-18-2007, 08:51 PM   #5
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No its not some of them you just click resign and it does it this is different thanks Toad
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Old 04-18-2007, 09:34 PM   #6
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Haha yeah, what are you talking about, for the other maps all you do is sign them with CMR...
I've never had to fix the encryption ever.
The whole point of doing that is so it changes it from the original, cause CMR is lazy, and if it doesn't think the signatures been changed, it won't re-resign it. Which is what you need to do.
So you need to change in DotHalo to something different.
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Old 04-18-2007, 10:04 PM   #7
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I've been modding for a hell of a long time. Ever since I first started every map that I didn't fix the encryption for failed. That's if your modding your own. For PPf's there is no need in case that is what your thinking.
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Old 04-18-2007, 11:38 PM   #8
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Of course I'm modding my own, I start with a clean map.
I've never had to fix my encryption, ever, until these maps came out.
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Old 04-22-2007, 04:01 PM   #9
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thanks dude
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Old 04-23-2007, 11:49 PM   #10
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there has only been one map that i cant get to load, which is gemeni. I have used just about every program in AIO v2 to fix it and it just wont work. It wont even fix the encryption! So as a conclusion, i think that different maps work with different programs in your AIO v2.
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Old 06-17-2007, 04:41 PM   #11
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even with the original map signatures i still fail to load the maps, and i do every thing that the tut says to do but it still doesn't work.
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Old 07-07-2007, 11:26 PM   #12
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Talking It worked

i tried every way but his on tombtone then i did his and it worked :whatever::whatever:
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Old 07-27-2007, 06:01 AM   #13
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OMG!!! i tried to mod tombstone. i did the CMR thing and the Encryption thing and i still failed!!! i hate this i want to be able to mod the 2 new maps without FAILING!!!

Last edited by EgotisticPain; 07-27-2007 at 06:01 AM..
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