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Balancing The Pelican for gameplay
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| | #1 | ||||||
| Junior Member
| Balancing The Pelican for gameplay Programs required -Entity 1.3.9 Making the driver visible: 1. Open your map in entity. 2. Go under the [vehi] tag for the Pelican. 3. Open the meta editor and scroll down to seats 144. 4. In the flag box (if you don't see it set up the meta editor to show invisibles) uncheck the top left bot. 5. Sign the map and test. Making the driver killable. 1. Open your map in Entity. 2. Go under the [hlmt] tag for the Pelican. 3. Right click and display the idents. 4. Null the collision. 5. Sign the map and test. Other Option: Download You can download the map and extract the Pelican for use. It has been premodded and balenced. Download Instructions: (If your releasing a mod using the copied Pelican you must give me credit!) Apply the patch to an unmodded coagulation.map, then open it in Entity and check off recrusive, parsed, and shounds, then extract it and build it into your map. (Note! - Pelican does not have any collision with the BSP so you must spawn it on a mach). Sppf: pelican_download.sppf - FileFront.com Serenity: pelican_download.serenity - FileFront.com Last edited by killarzachary; 07-26-2007 at 05:35 PM.. | ||||||
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| | #3 | ||||||
| P!_!ssy, Money, Weed ![]()
| Why do people post H2 modding tutorials here ? | ||||||
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| | #4 | ||||||
| Senior Member
| so they can help people who want to learn | ||||||
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| | #5 | ||||||
| P!_!ssy, Money, Weed ![]()
| You missed the point of my post noob | ||||||
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| | #6 | ||||||
| Senior Member
| omg i sorry you know i have a noobie bar for a reason | ||||||
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| | #7 | ||||||
| Junior Member
| lol xbox | ||||||
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| | #8 | ||||||
| BANNED
| Dude, I don't want to deal with friggen transfers and asking you for permission, which i wouldnt anyway, can you tell us how to make a good pelican ourselves? | ||||||
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| | #9 | ||||||
| Junior Member
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| | #10 | ||||||
| BANNED
| dude, I want to KNOW HOW TO do it myself, not INJECTING or TRANSFERRING | ||||||
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| | #11 | ||||||
| Junior Member
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| | #12 | ||||||
| BANNED
| well is that it? did i misunderstand? are you talking about balencing as in it doesnt spin in circles when you try to get in it or balance as in playing against eachother balence? | ||||||
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| | #13 | ||||||
| Retired Staff ![]()
| you can't just MAKE a pelican you have to inject or transfer it form another map. and @ xboxplayer. BECAUSE YOUR SUPPOSED TO POST ALL TUTORIALS EHRE
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| | #14 | ||||||
| BANNED
| I know you cant make a pelican, but how do you make it where it doesnt spin in circles? thats what i thought this was about thats what i was talking about, i know you have to transfer it from an original map, i just didnt want to transfer SOMEONE elses crap Last edited by DJ Shepherd; 07-26-2007 at 06:07 PM.. | ||||||
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| | #15 | ||||||
| Junior Member
| It makes it so that you don't have an unfair advantage when in the Pelican. And besides that if your going to do it yourself then you just add your own Pelican, ignore the patches at the bottom, thats just their for lazy people. | ||||||
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| | #16 | ||||||
| BANNED
| ok, I thought it was how to make it so that it doesnt spin in circles, thanks | ||||||
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| | #17 | ||||||
| Junior Member
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| | #18 | ||||||
| Novice
| ive been trying to do this for a long time, and now i finally got a pelican with collision ![]() Could you make a tutorial on how to stop it from spinning? | ||||||
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| | #19 | ||||||
| Senior Member
| you cannot stop it from spinning. the [phmo] is a ball, which makes it spin. if we could edit the [phmo], then we could stop it from spinning ... and dont bump old topics. ask for help in the "Halo 2 Mod Help" section. Last edited by Not Zachary88-2; 02-03-2008 at 03:13 PM.. | ||||||
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| | #20 | ||||||
| Junior Member
| Thats not possible at the momment, but what you can do is spawn an invisible mach and then place the Pelican on that since it has collision with machs. | ||||||
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