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How to use UberVisibleProjectileTool *pics*

This is a discussion about How to use UberVisibleProjectileTool *pics* within the Halo 2 Beginner Mod Tutorials section, where you will Learn the basics to Halo 2 Modding. Learn how to properly mod a map, encrypt a map, resign a map and load your modded map on the Xbox.; i followed this exactly and all my weapons shoot out banshees. this thing ruined my turf. when it first happened i went back into uber visible projectiles and there it was, banshee for everything, so



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Old 07-19-2007, 11:38 AM   #101
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i followed this exactly and all my weapons shoot out banshees. this thing ruined my turf. when it first happened i went back into uber visible projectiles and there it was, banshee for everything, so i changed it to whatever projectile i had b4. resigned it. resigned it with CMR 2 and tried it out, and still, everything shot banshees. i tried it again, instead i opened up dothalo, changed the vehi banshee to proj watever i had, and then it went into uber, made them visible and still banshees
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Old 07-19-2007, 06:12 PM   #102
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nice TUT. ive been lookin for something like this forever

btw try starting off with a clean map and do it all over

Last edited by SuperiorJT; 07-19-2007 at 06:12 PM.. Reason: Automerged Doublepost
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Old 07-21-2007, 10:40 PM   #103
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yeah its best to projectile swap first people. also did you SAVE what you did? if not well then thats a big problem.
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Old 07-21-2007, 11:49 PM   #104
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ok, it works now, but yea, i had to fix it but, it works now, its all good. but theres one thing, my plasma rifle and my brute plasma rifle dont shoot at all
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Old 07-22-2007, 02:48 AM   #105
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Why can't I use it for turrets?
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Old 07-22-2007, 11:54 AM   #106
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Quote: Originally Posted by DUDIN View Post
I'm sorry to say, but the maker of UVPT has not added quick fill in for turrets, vehicles, or other things of that nature. So I would recommend you do 1 of 2 things. One, copy down all the info for the weapons that don't have quick fill in so that after you make visible swaps you can put it in manually. Two, for stuff like vehicles just change the weapon to something like the carbine in Dot Halo. That way everyone will see the swap and it has quick fill in.

Hope this helped you.
There you go.

Last edited by DUDIN; 07-22-2007 at 12:01 PM..
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Old 07-22-2007, 10:41 PM   #107
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So can I duplicate the plasma pistol and fill the 2nd one for the banshee gun?
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Old 07-23-2007, 10:47 PM   #108
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Can you re-word that? I don't know what you said.

Edit - Did you mean swap the banshee's gun for the PP? And then chnage the PP's projectile so everyone can see it?

Last edited by DUDIN; 07-23-2007 at 10:49 PM..
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Old 07-23-2007, 10:50 PM   #109
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how come whenever i go to fill in for... there isnt the sentinel beam?
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Old 08-06-2007, 07:36 PM   #110
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i cant load the first page ne more only the comments y
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Old 08-07-2007, 12:09 PM   #111
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Quote: Originally Posted by garvi View Post
i cant load the first page ne more only the comments y
I don't know maybe your internet just sucks.

Quote: Originally Posted by SuperiorJT View Post
how come whenever i go to fill in for... there isnt the sentinel beam?
Beats me, but why would you change the sentinal beam projectile? All that would come out is one shot...
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Old 08-14-2007, 12:41 PM   #112
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This is supposed to screw up your map. So you can shoot beam fifle and plasma rifles
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Old 08-20-2007, 07:10 PM   #113
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Quote: Originally Posted by Everymodder View Post
This is supposed to screw up your map. So you can shoot beam fifle and plasma rifles
Dude are you thick in the head or something? this keeps your map from getting messed up... Geez.
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Old 09-13-2007, 04:49 PM   #114
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thank you so much dude!!!!!!!!!!!
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Old 09-13-2007, 05:19 PM   #115
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No problem man.
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Old 09-15-2007, 01:22 PM   #116
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First time using UVPT and it seemed pretty self-explanatory. I didn't need any tut, but I ran into a problem. When I would finish swapping projectiles/fixing triggers and try to open it in another program such as Entity, it would say it is not a supported map file. I tried in Dot Halo with the same error. Then I tried using this tut (though it's exactly what I did), and got the same problem. I'm trying to mod Tombstone and I didn't resign it. Can I get some help?
P.S I used a clean map each time with no luck :'(.

Last edited by XxNemesisxX; 09-15-2007 at 01:23 PM..
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Old 09-17-2007, 05:16 PM   #117
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sweet this helped because im noob and i thought they could see i lol
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Old 10-01-2007, 07:51 PM   #118
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i test that tool and i keep geting a error even on clean maps that have not been modded on yet and i keep geting a error from dot halo saying

This is not a vaid Halo maps

and dot halo freexz up

who ever made that tool needs to fix it or junk it is a nice program but it messed up every map i tryed clean and unmodded i will see if i can find some patches
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Old 05-30-2008, 01:12 AM   #119
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Quote: Originally Posted by DUDIN View Post
you will need to swap them in dothalo this just makes it visible to non modders over xbl (Buy Cheap XBL Codes)
no u dp all the swaping in here!
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Old 05-30-2008, 10:49 AM   #120
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Quote: Originally Posted by itsmethebest View Post
Goog Job!! Can u just switch the projectiles in here or dothalo!!??
Does this work with ump v5?
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