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[Pro] (SP-MP) .:Pelican's Beach:.

This is a discussion about [Pro] (SP-MP) .:Pelican's Beach:. within the Pro Mod Downloads section, where you will Mods that have been labeled as PRO and moved to this section.; .:: Pelican's Beach ::. By: UnknowingAcorn There are two opposing forces. They are stranded on opposite sides of a beach. In order to survive the teams must rely on weapon control and sophisticated strategies. There



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Old 06-25-2007, 04:34 PM   #1
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[Pro] (SP-MP) .:Pelican's Beach:.

.:: Pelican's Beach ::.
By: UnknowingAcorn

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There are two opposing forces. They are stranded on opposite sides of a beach. In order to survive the teams must rely on weapon control and sophisticated strategies. There is no back up coming. Its up to you to win the battle.

Pelican Collisions are fixed. For the somewhat experienced mod makers. There is no spinning when the Pelican is landed. =D

In this Version you can Fly the pelican and all seats work. But finding the seat to get into the turret can be tricky. Each base has a pelican.
Mod Information:
  • Mod Name: Pelican's Beach
  • Original Map: Coagulation
  • Creators: UnknowingAcorn
  • Serenity Patch: N/A
  • SPPF Patch: Download
Mod Attributes:
  • [ Yes ] Gametypes Fixed
  • [ Yes ] Team Spawns Fixed
  • [ Yes ] BSP Conversion
  • [ Yes ] Weapons Balanced
  • [ Yes ] Custom Sounds
  • [ No ] Custom Models
  • [ Yes ] Machines Added
  • [ Yes ] Scenery Added
  • [ No ] AI Added
  • [ No ] Scripts Added
  • [ No ] Teleporters Added
  • [ Yes ] Weather Edits/Added
  • [ Yes ] Water Added
  • [ Yes ] Skin/Texture Edits
  • [ No ] Biped Edits
  • [ Yes ] Vehicle Edits
  • [ No ] Weapon Edits
  • [ Yes ] Lighting Edits
  • [ No ] Jmad Edits
  • [ Yes ] Physics Edits
  • [ No ] System Linkable
Credits:
  • Zone 117: For hours at a time of cheering me on and finding several tutorials.
Pictures:

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Mirrors thanks to Se7en Masta
SPPF Patch Mirror:
Code:
http://files.filefront.com/Pelican+s+Beach+V12rar/;7889303;;/fileinfo.html
Serenity Patch Mirror:
Code:
http://rapidshare.com/files/39471955/Pelican_s_Beach_V1.2_Serenity.rar
Post created with the Se7en Sins Post Generator by Zone 117

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Last edited by UnknowingAcorn; 07-06-2007 at 02:10 PM..
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The Following 3 Users Say Thank You to UnknowingAcorn For This Useful Post:
ATGOD (05-26-2008), k0m1kaz33 (02-20-2008), Punisher95 (09-06-2008)
Old 06-25-2007, 04:44 PM   #2
Back for a bit ;p
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Wow Acorn... I am so surprised this turned out so good.
I am very proud of you, I am waiting for you TR joining request =D
I can't wait for the AI version.
Again, very nice job.
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Old 06-25-2007, 05:00 PM   #3
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Excellent mod. Final version?

Look better 10/10.
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Old 06-25-2007, 05:08 PM   #4
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@se7en masta. In the future when i finally master AI. I will most likely make another version But yes this my Final Version (for now).
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Old 06-25-2007, 07:20 PM   #5
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I think it looks great.
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Old 06-26-2007, 11:54 AM   #6
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Mirrors!

SPPF Patch Mirror:
Code:
http://files.filefront.com/Pelican+s+Beach+V12rar/;7889303;;/fileinfo.html
Serenity Patch Mirror:
Code:
http://rapidshare.com/files/39471955/Pelican_s_Beach_V1.2_Serenity.rar
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Old 06-26-2007, 02:45 PM   #7
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damn..... looks beast. I'm dl'n now. And I have a question. Since this is a sppf, and you said original map is coag, do I just aplly it over that map? Thx, and sorry I'm still kinda new with this...
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Old 06-26-2007, 03:01 PM   #8
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No worries rehab, This is all you need.

http://www.se7ensins.com/forums/begi...dem-pyros.html
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Old 06-26-2007, 03:10 PM   #9
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ok, um I'm just kinda lost. I know how to resign it, I was just wondering if all i need to do is apply the sppf, and then resign. Cuz it looks like a map from campaign, so does this just load over coag for me? Thx.
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Old 06-26-2007, 03:14 PM   #10
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Try http://www.se7ensins.com/forums/down...ros+sppf+apply
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Old 06-26-2007, 03:22 PM   #11
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Looks good...but this map is WAY to open for my taste try adding some more scenery (what ever you can find). If that happens than you have my download.
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Old 07-06-2007, 04:33 AM   #12
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Love this, and excellent job. Working on my first BSP conversion now. Is an Ever cliche Metropolis bridge conversion. I need some help with the team spawns, vehi spawns, and weap spawns, though. Will be working on that. Also, entity is being a pain.

Again, beautiful conversion. This was one of my favorite campaign maps to play on. Can't wait for AI.
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Old 07-06-2007, 01:53 PM   #13
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Thanks to everyone for there comments and downloads (61 downloads :O)

and my suggestion for swordfang is learn to run hella lot faster if you think its too open.

Last edited by UnknowingAcorn; 07-06-2007 at 02:00 PM..
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Old 07-06-2007, 02:04 PM   #14
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Are you going to put my mirrors up, lol.
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Old 07-06-2007, 02:05 PM   #15
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oh yea.
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Old 07-06-2007, 03:38 PM   #16
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Looks cool.
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Old 09-09-2007, 03:01 PM   #17
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filefront mirror duznt work
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Old 09-09-2007, 03:30 PM   #18
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AI sucks in mutiplayer. They either outnumber you and are too good, or they suck and there is a lot of them.
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Old 09-17-2007, 06:47 PM   #19
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SPPF

I know this thread is a little bit old. But i was curious to know if anyone else was unable to apply the SPPF? I downloaded all the mirrors, and when i opend Super PPF, it was unable to locate the SPPF file. I downloaded the file directly to my desktop, and opened it there. Help is appreciated, thank you.
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Old 09-22-2007, 09:58 AM   #20
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very nice bsp conversions
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