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Modeling

This is a discussion about Modeling within the Halo 2 Beginner Mod Tutorials section, where you will Learn the basics to Halo 2 Modding. Learn how to properly mod a map, encrypt a map, resign a map and load your modded map on the Xbox.; Things you need: Entity 3ds max Or Milkshape Milkshape (aswell as 3ds unless you cant get hold of 3ds you dont actualy need .3dsmax) Photoshop Dot halo Insolence Modelling Knowledge Bump Mapping Knowledge Step 1



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Old 05-28-2007, 02:25 PM   #1
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Modeling

Things you need:

Entity
3ds max Or Milkshape
Milkshape (aswell as 3ds unless you cant get hold of 3ds you dont actualy need .3dsmax)
Photoshop
Dot halo
Insolence
Modelling Knowledge
Bump Mapping Knowledge

Step 1

OK First you need to open any map in Entity and find the models that you want.

#When remodelling a weapon to save time only remodel the FP and use that in the weapon and hlmt.
#BUT you have to make an FP and 3P model or the battlerifle or it wont show up in third person.



Step 2

Then click the corner "+" then go to Export Meshes then To .OBJ.

Step 3 (3dsmax ONLY!)

In 3ds max remodel it however you want using your modding knowledge. and you must create a bump map if you use a new texture

Then when the models is complete and UV mapped you need to go into the UV editing box and then go to edit, select all, then Tools and click flip vertically and move the UV into the blue box again.



Step 4 (3dsmax ONLY!)

Then in 3ds max to to file then export it as a .3ds somewhere on your PC.

Step 5

Now in milkshape import this Autodesk .3ds and make sure it is in the right place by importing the original .obj you are about to replace.

Step 6

Then in milkshape export as .obj after deleting the original if it was used in the last step and then find the folder you exported at the start and don't overwrite the original you must delete it first so it keeps he same name but doesn't overwrite then click save as that name.



Step 7

Then you must inject this folder with entity and name it whatever you want.

Then you must inject you custom texture if one is used along with your custom bump with dark matter after internalizing.

Step 8

Then fix the shaders in the one your model needs which in this case is the smg metal and make your model be used in the hlmt of the gun and the weapon tag.

Step 9

And to fix the shaders you must open the shaders used for the weapon in insolence and make it look like this below, By changing the selected values to 0




In the first pic just enter the ifp in devmode with the new shad.ifp
In the second pic go to Unknown 2 then click shader properties. #only do the first chunk non others.
In the third pic just click all dependencies.
and in the forth go to unknown 2 then dependencies and change them both to "shaders\shader_templates\opaque\tex_bump"

Thanks for reading I'm hoping your models will work well in halo if not you may have to wait for the next version of entity.



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Old 05-28-2007, 02:30 PM   #2
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Never use black text for a tutorial. Why ? HARD TO READ !
and if you not going to add pictures at least make it VERY detailed.
AND this is not a program. (yes it has programs) but its a tutorial.

Last edited by XboxPlayer; 05-28-2007 at 02:31 PM..
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Old 06-16-2007, 01:20 AM   #3
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dude u lost me in ur tut. =( add pics?
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Old 06-20-2007, 04:35 PM   #4
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i need to learn g=how to mod plz help
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Old 06-24-2007, 05:07 PM   #5
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I tried following this tut and its just too hard. Needs to be redone and pics
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Old 08-16-2007, 07:39 PM   #6
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hmm wierd i saw this exact tut on halomods and it had pictures too
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