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Warthog Hydraulics
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| | #1 | ||||||
| Junior Member
| Warthog Hydraulics Step 1: Open your map up in Entity and go to the [proj] tag and click on: objects\weapons\support_high\rocket_launcher\proje ctiles\rocket make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under: objects\weapons\support_high\rocket_launcher\proje ctiles\rocket you should see objects\weapons\support_high\rocket_launcher\proje ctiles\rocket2 now close your map out of entity. Step: 2 open your map in ADI the go to the [weap] tag and click on: objects\vehicles\warthog\weapon\warthog_horn change BOTH the projectiles to: objects\weapons\support_high\rocket_launcher\proje ctiles\rocket2 then null everything else out. then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0 then change the x,y, and z spawn coords to these X: 8E-11 Y: 0.000647948 Z: -0.4428424 then go back the the dropdown window and select 1 and do the same thing. Step 3: open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these Glow Radius: 0 Damage Effect distance: 0 Projectile Life Distance: around 5 or so Life Span: around 5 or so now go to the dependencies window and null everything accept for the [jpt] tags Step 4: go to the [Jpt] tag and click on: objects\weapons\support_high\rocket_launcher\damag e_effects\rocket_launcher_explosion now go to the tag editor and set the values to these Minimum Damage: 0 Damage (min): 0 Damage(max): 0 Force: i put mine on 3 but you can experiment Stun Time: 0 Shake duration: 0 Shake Rotation: 0 Shake Movement: 0 now do the same thing for this one accept change force to 0: objects\weapons\support_high\rocket_launcher\damag e_effects\rocket_launcher_impact now set everyting to 0 on this one but leave the bottom 2 trigger things alone. objects\weapons\support_high\rocket_launcher\damag e_effects\rocket_launcher_trigger Last edited by xxrobbiechaosxx; 06-21-2007 at 02:13 PM.. | ||||||
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| The Following User Says Thank You to xxrobbiechaosxx For This Useful Post: | sacretes (02-01-2008) |
| | #2 | ||||||
| Junior Member
| Cool, next we need a low rider hog...A ferret is what it should be called | ||||||
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| | #4 | ||||||
| King of Warez ![]()
| I'd be happy to take pictures/video of this if you want. I myself am not going to do this mod, but if you want me to film it or take pictures then I can... PM me if you are interested. Last edited by TerminatioN; 06-20-2007 at 02:05 AM.. | ||||||
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| | #5 | ||||||
| Novice
| Nice tut. | ||||||
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| | #6 | ||||||
| Junior Member
| Dude can you help me cause in ADI and in dothalo my tag edotors wont show the stuff it says there is no plug in for it plz help some 1 | ||||||
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| | #8 | ||||||
| Junior Member
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| | #9 | ||||||
| Junior Member
| I don't think that would have anything to do with it. I don't know what wrong. My ADI works fine. Ask a moderator, maybe they can help. | ||||||
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| | #10 | ||||||
| Junior Member
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| | #11 | ||||||
| 7S Enthusiast
| to make a low rider hog you clik on the warthog and go to warthog hight and change ti to somthin smaller i think. The only bad thing is that the tiers are going in to the ground | ||||||
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| | #12 | ||||||
| Junior Member
| Exactly. Because the tires have nothing to do with how high the warthog is for some reason. It's connected to the main body. Which sucks because when moving the markers, it makes it harder =P | ||||||
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| | #13 | ||||||
| 7S Enthusiast
| Yep | ||||||
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| | #14 | ||||||
| Novice
| This is nice tut, but when i open up my ADI there is not place to change the projectiles, i tried changing them in DOT but that didnt work. What version og ADI r u using? | ||||||
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| | #15 | ||||||
| Junior Member
| You have to go to one of the selection at the bottom THEN click a button that says dependicies. Took me a while to figure out when I first used ADI, too. | ||||||
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| | #16 | ||||||
| Homer's Left Pinky ![]()
| Try removing the bones on the warthog so that the wheels are on the frame more then change the markers.
__________________ Quote: AzzidReign: looks like its WORKING AzzidReign: w00t Xhedthetactician: one bj please AzzidReign: oh i'll send it in the mail :-D Xhedthetactician: I dont think the effect will be the same | ||||||
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| | #17 | ||||||
| Junior Member
| Huh? | ||||||
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| | #18 | ||||||
| Homer's Left Pinky ![]()
| My bad. There was a tool I found yesterday lets you move the bones, which are the excess parts from the main skin, and through that you could take out the shocks and stuff and it would let the wheels be higher up, closer to the body, then move the markers.
__________________ Quote: AzzidReign: looks like its WORKING AzzidReign: w00t Xhedthetactician: one bj please AzzidReign: oh i'll send it in the mail :-D Xhedthetactician: I dont think the effect will be the same | ||||||
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| | #19 | ||||||
| Junior Member
| cool Dude i really want that tool! | ||||||
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| | #20 | ||||||
| Homer's Left Pinky ![]()
| I cant remeber where I read it at. sorry
__________________ Quote: AzzidReign: looks like its WORKING AzzidReign: w00t Xhedthetactician: one bj please AzzidReign: oh i'll send it in the mail :-D Xhedthetactician: I dont think the effect will be the same | ||||||
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