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Nominated 0 Times in 0 Posts | Pro Skinning Pro Skinning Written by Zone 117 of Team Remapped 6/4/07 Stuff Needed:The maps: Use the following account for downloading the .maps
Login: Se7enSins
Password: Se7enSins (You have to register on most of those sites above to download. Don't f*cking complain, the creators of those programs spent months and months creating these programs to help you, the least you can do is register at there site... kthx. And the site hosting the maps spends lots of money making sure their server is always up, fast, and reliable.) Information:- This is the best, proper, professional way to skin a map.
- Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account
Step 1: Getting Ready- First off, you need to choose the bitmap you want to skin.
- Open your map in Entity.
- Go to the bitm tagclass.
- Scroll through the tags, to the right you will see the selected bitmap.
- Select your bitmap, at the bottom right you will see "Location:"
- If the location is anywhere besides "Internal," you must internalize it.
- If it needs to be internalized continue with step 2. If not, skip step 2.
 Step 2: Internalizing the Bitmap- Open Multiple Bitmap Internalizer.
- The program is a .jar file, Winrar or some other archive program might try to open it when you click it.
- If so, right click, "Open With," "Choose Program," select "Java Platform."
- If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files."
- It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them.
- Select the bitmap tag your choose on Entity.
- Click "Add Tag."
- Click "Internalize."
- Ok, all done. Close this program.
 Step 3: Extracting the Bitmap- Open Entity.
- Go to your bitmap tag.
- Click the blue plus button at the top right.
- Click "Save Bitmap."
- Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it.
 Step 4: "Skinning" the Bitmap - Make sure the NVIDIA DDS Photoshop Plug-in is installed.
- Open Adobe Photoshop CS2.
- Go to "File" then "Open."
- Select the DDS file you saved with Entity.
- Do whatever changes you want to it.
 Step 5: Saving the Bitmap- When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all.
- Now go to "File" then "Save."
- Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format.
 Step 6: Injecting the Bitmap - Open Entity.
- Select the Bitmap you chose.
- Click the blue plus button at the top right.
- Click "Inject."
- Select the bitmap your saved and edited.
- Click "Sign" at the bottom right.
- All done.

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Last edited by XboxPlayer; 06-14-2007 at 06:51 PM.
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