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How to make the Halo 3 Snowbound Shields. (By the right person.)

This is a discussion about How to make the Halo 3 Snowbound Shields. (By the right person.) within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; ^^^^THIS SHIELD!!! (NOT THE BUBBLE SHIELD!)^^^^ Anyways, heres the tut. DrXThirst April 08, 2007 How To Make The Halo 3 Shields ------------------------------------------------------------- 1. Open Turf in Entity. 2. Go to [+mach] 3. Click on the



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Old 05-28-2007, 11:08 PM   #1
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How to make the Halo 3 Snowbound Shields. (By the right person.)

Click the image to open in full size.
^^^^THIS SHIELD!!! (NOT THE BUBBLE SHIELD!)^^^^

Anyways, heres the tut.

DrXThirst
April 08, 2007
How To Make The Halo 3 Shields

-------------------------------------------------------------
1. Open Turf in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield.
8. Hit "Save"
-------------------------------------------------------------
1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
-------------------------------------------------------------
1. Open 04b_Floodlab.map in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\forerunner\industrial\doors\door _tron_lg_containment_shield\door_tron_lg_containme nt_shield
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield Shader.
8. Hit "Save"
-------------------------------------------------------------
1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
5. Go to [+mode]
6. Click on the [+]
7. Scroll down until you see -scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door
8. On the right side, (Right-Click>Display>Idents) change both shaders to scenarios\objects\forerunner\industrial\doors\door _tron_lg_containment_shield\shaders\door_tron_lg_c ontainment_shield
9. Go to [+hlmt]
10. Click on the [+]
11. scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door
12. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO.
13. Highlight the PHMO and Null it.
-------------------------------------------------------------
1. Place it and you are good to go!
2. Hope this helps!


-------------------------------------------------------------

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Old 05-28-2007, 11:11 PM   #2
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Wow. Very Nice Tut. going to try this tomorrow
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Old 05-28-2007, 11:29 PM   #3
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Can't wait to here some feedback from people! Very nice tutorial!
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Old 05-28-2007, 11:36 PM   #4
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Yes indeed very nice
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Old 05-29-2007, 02:26 PM   #5
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Thanks you guys.
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Old 05-29-2007, 04:40 PM   #6
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someone post a pic when they do this please
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Old 05-30-2007, 09:20 AM   #7
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How do you place it on the map, Entity's BSP Viewer? If so what is it under?
(Sorry, Ive never really used the BSP Viewer..)
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Old 05-30-2007, 02:15 PM   #8
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If you've never used Entity's BSP viewer, then I really don't feel like you should be using this tutorial.
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Old 05-30-2007, 03:38 PM   #9
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Maybe I really want to put this is my map...You could at least help me out so I dont have to ask again, jeez.
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Old 06-01-2007, 05:03 PM   #10
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lol. Well, do you have AIM.?

Last edited by DrXthirst; 06-01-2007 at 05:04 PM..
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Old 06-01-2007, 07:09 PM   #11
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i can help you if you still need help after words.
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Old 06-01-2007, 07:33 PM   #12
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well so far the shields work great on lockout im friends wid thirst and i gave him the idea to use them. them main places that work good are in suicide room. or S1. u will need 3 shields one for the whole dropping in suicide room from S2. the other one for goin in suicide room from under glass. and the last one the entrance from elbow
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Old 06-04-2007, 04:48 PM   #13
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Now all you have to do is make it come out of a grenade
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Old 06-04-2007, 05:36 PM   #14
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could somebody get me the floodlab map please?

i dont know if its beta or campeign..
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Old 06-05-2007, 09:44 PM   #15
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It's in campaign. You can get it from your disc.

Also, I will be working on a bubble shield. And yes, it will be coming out of a grenade or deployable equipment.
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Old 06-05-2007, 11:23 PM   #16
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I'll get pics for this as soon as i make it.
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Old 06-05-2007, 11:56 PM   #17
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Sick tutorial dude; nicely done, thank you for sharing. ^_^
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Old 06-06-2007, 07:31 PM   #18
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No problem. This is what happens when I get bored. lol.
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