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PMI Tut
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| Se7eN Sinner ![]()
| PMI Tut HOW TO PMI AIs 1.Make a new folder on the desktop named project 2.Open the project folder and make 4 new folders 3.Build, Batch Extract, BSP, and New Items then go into New items & make Hunter 4.Take A FRESH(this is crucial) copy of the map your pming into 5.And place it into the build folder then open hmt 3.5 6.Open the map you just put in build and goto tools>extract>batch extract 7.check extract metadata and click extract and extract it to Batch Extract 8.When complete close the window. 9.Goto Tools>extract>BSP/Model sections and extract it to BSP 10.Open B30.map and goto the ACTR section and select hunter 11.check recursive and click save meta 12.save the meta in the project>new items>hunter folder 13.Now goto ACTV section and select hunter 14.check recursive and click save meta 15.save the meta in the project>new items>hunter folder again! 16.goto BIPD and select hunter 17.check recursive and click save meta 18.save the meta in the project>new items>hunter folder Again Again! 19.goto tools>generate raw model offsets list and save to desktop or whateva 20.goto tools>extract>raw model then open the CSV and select our offsets 21.Find Hunter and extract it to new items>Hunter>characters>Hunter 22.now close this window and goto tools>decrap raw models 23.Right click on the box and goto new items>hunter>characters>hunter add the raw model (hunter.mod2.meta) 24.in the existing vertex area box hit browse goto BSP and select whats there 25.in the existing index areabox hit browse goto BSP and select whats there again 26.do the same for the last box then hit decrap And Build A New BSP chunk 27.Go into your project folder goto BSP find Bloodgulch.sbsp.meta and copy it 28.then goto Batch Extract folder then levels>test>bloodgulch and past it there 29.place all the contents of the Hunters folder and all of the batch folder into build 30.goto rebuild map for original map goto build and select bloodgulch.map and select yes to auto fill in then goto Add and find build>characters>hunter and add all the files in the main folder and sub-folders 31.Hit Build when the window pops up for new vertex area hit yes and browse to BSP and select Bloodgulch.verticies.new 32.it will ask you if theres a new index area hit yes and browse to BSP again and select Bloodgulch.indicies.new 33.Hit yes to use modified start offset and BAM! your done Source:PMI Tut - ModHalo: Halo Maps, Mods, and More!
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| pictures would be cool, and this is useful, just try spacing it out a little more. | ||||||
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