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PMI Tut

This is a discussion about PMI Tut within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; HOW TO PMI AIs 1 .Make a new folder on the desktop named project 2. Open the project folder and make 4 new folders 3. Build, Batch Extract, BSP, and New Items then go into



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Old 05-11-2007, 01:57 PM   #1
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PMI Tut

HOW TO PMI AIs

1.Make a new folder on the desktop named project
2.Open the project folder and make 4 new folders
3.Build, Batch Extract, BSP, and New Items then go into New items & make Hunter
4.Take A FRESH(this is crucial) copy of the map your pming into
5.And place it into the build folder then open hmt 3.5
6.Open the map you just put in build and goto tools>extract>batch extract
7.check extract metadata and click extract and extract it to Batch Extract
8.When complete close the window.
9.Goto Tools>extract>BSP/Model sections and extract it to BSP
10.Open B30.map and goto the ACTR section and select hunter
11.check recursive and click save meta
12.save the meta in the project>new items>hunter folder
13.Now goto ACTV section and select hunter
14.check recursive and click save meta
15.save the meta in the project>new items>hunter folder again!
16.goto BIPD and select hunter
17.check recursive and click save meta
18.save the meta in the project>new items>hunter folder Again Again!
19.goto tools>generate raw model offsets list and save to desktop or whateva
20.goto tools>extract>raw model then open the CSV and select our offsets
21.Find Hunter and extract it to new items>Hunter>characters>Hunter
22.now close this window and goto tools>decrap raw models
23.Right click on the box and goto new items>hunter>characters>hunter add the raw model (hunter.mod2.meta)
24.in the existing vertex area box hit browse goto BSP and select whats there
25.in the existing index areabox hit browse goto BSP and select whats there again
26.do the same for the last box then hit decrap And Build A New BSP chunk
27.Go into your project folder goto BSP find Bloodgulch.sbsp.meta and copy it
28.then goto Batch Extract folder then levels>test>bloodgulch and past it there
29.place all the contents of the Hunters folder and all of the batch folder into build
30.goto rebuild map for original map goto build and select bloodgulch.map and select yes to auto fill in then goto Add and find build>characters>hunter and add all the files in the main folder and sub-folders
31.Hit Build when the window pops up for new vertex area hit yes and browse to BSP and select Bloodgulch.verticies.new
32.it will ask you if theres a new index area hit yes and browse to BSP again and select Bloodgulch.indicies.new
33.Hit yes to use modified start offset and BAM! your done

Source:PMI Tut - ModHalo: Halo Maps, Mods, and More!

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Old 05-11-2007, 03:09 PM   #2
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pictures would be cool, and this is useful, just try spacing it out a little more.
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