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How To Make Working Teleporters That Non-Modders Can Also Use!
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| | #21 | ||||||
| Junior Member
| thanks, its kool, i hate having to walk to things that i wanna show to people while filming, thank you | ||||||
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| | #22 | ||||||
| Novice
| Yo mainmenu.map, singleplayer.map and shared.map all have to be in the same folder as the .map file your working on, if i remember correctly. (for the person with the map error message). If there is no raw editor under tools you have the wrong version of entity. The correct version is here: http://files.halomods.com/viewtopic.php?t=51346 You need DirectX. Once you have directx go to Start- run- and type in dxdiag. Walk through the first few pages regarding 3D settings and click the buttons to run tests. Once everything runs right you should be able to open the raw editor (only do all of this if you get an error message when trying to open the raw editor. Ps sorry bout double post Last edited by boldafashizzle; 01-24-2007 at 09:43 PM.. Reason: Automerged Doublepost | ||||||
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| | #23 | ||||||
| Member
| lawlz. Its been a while since I updated this. Lol, I guess I will go ahead and do it. Im going to use Entity UE v1.6 (If you dont have it, I will post a link) ok, its updated. Last edited by DrXthirst; 04-26-2007 at 08:17 PM.. Reason: Automerged Doublepost | ||||||
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| | #24 | ||||||
| Member
| I will also write another tutorial for a way to make it where non-modders can see where the teleporters. However, they will never be able to see the green spinning things because non-modders cant see moved scenery. I will list some objects that you could use for notifying a teleporter. | ||||||
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| | #25 | ||||||
| 7S Enthusiast
| Thats sweet dude cant wait to try it. | ||||||
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| | #26 | ||||||
| Junior Member
| I like it, It's helpful. Thanks. I've used on a few maps of mine. Usually If it wont let them see the teleporter I'll put like a warthoh right next to it, so when they go to enter driver seat, they get teleported. | ||||||
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| | #27 | ||||||
| ☺ Go Jacksonville! ☻ ![]()
| thanks | ||||||
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| | #28 | ||||||
| 7S Enthusiast
| if i used the oddball spawns for the teleporters do i need to play oddball for the teleporters to work? | ||||||
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| | #29 | ||||||
| Member
| No, as long as you change them to a teleporter, then it doesn't matter which game varient you play. | ||||||
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| | #30 | ||||||
| Junior Member
| You need to add your mainmenu.map and shared.map files into the same folder as the map you are editing in entity. If you dont no how to get the mainmenu.map and shared.map files then check the advanced tutorial section, its there. | ||||||
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| | #31 | ||||||
| 7S Enthusiast
| thanks alot dude.. i really needed this | ||||||
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| | #32 | ||||||
| Novice
| yo wtf i tried to view the bsp and it says mainmenu - map not found, set map paths i tried on dune and turf | ||||||
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| | #33 | ||||||
| Novice
| Thanks for this Tutorial was looking for this! | ||||||
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| | #34 | ||||||
| Member
| No problem. | ||||||
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| | #35 | ||||||
| Novice
| hey when i try to clikc on the bsp viewer it tells me i need to set map paths then it gives me an error that tells me to quit and then enity goes away whats wrong ne 1 know? | ||||||
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| | #36 | ||||||
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| You need all of the maps in the same folder as the map you are editing.. mainmenu.map shared.map single_player_shared.map Download: XboxSoftMods [files] » Unmodded maps for various Xbox / 360 games » Halo 2 maps » Shared/Mainmenu (OTHER MAPS) Last edited by AtomicBump; 08-15-2007 at 08:59 PM.. | ||||||
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| | #37 | ||||||
| Novice
| thanks for the xbox soft mods it wont let me just type it in in the bar =) | ||||||
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| | #38 | ||||||
| 7S Enthusiast
| i copied those maps to my dune.map place and it still says map not found set map paths | ||||||
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| | #39 | ||||||
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| You need mainmenu.map shared.map and single_player_shared.map in the same area as the map you are editing. | ||||||
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