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Skinning Halo 2 With Microsoft Paint

This is a discussion about Skinning Halo 2 With Microsoft Paint within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Skinning Halo 2 With Microsoft Paint By: l PPF l FuZ3 Things you are going to need: - Softmodded xbox - DotHalo v1.0b3.0(Get it here guys) - DXTBmp: dxtbmpx.EXE - FileFront.com Getting Started First you



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Old 12-20-2006, 08:26 AM   #1
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Skinning Halo 2 With Microsoft Paint

Skinning Halo 2 With Microsoft Paint
By: l PPF l FuZ3

Things you are going to need:
- Softmodded xbox
- DotHalo v1.0b3.0(Get it here guys)
- DXTBmp:dxtbmpx.EXE - FileFront.com

Getting Started

First you are going to need to open your Halo 2map, in which I am using Sanctuary (deltatap), and the DotHalo I have provided you with. If you have the same version you can just use that.
Click the image to open in full size.


Then you are going to need to locate the [bitm] Bitmap tag.
Click the image to open in full size.


Then for this tutorial I want to edit the cliffs so scroll down to scenarios\bitmaps\multi\deltatap\deltatap_cliffs
Click the image to open in full size.


Then click "Extract Bitmap"
Click the image to open in full size.


Then save it somewhere that you will remember where it is.
Click the image to open in full size.


You must remember what format it's in.
Click the image to open in full size.


Then open up DXTBmp.
Click the image to open in full size.


Then click "File" and then "Open" and then locate the bitmap you just extracted. Then click open.
Click the image to open in full size.


Then click "Image" and then "Send to Editor"
Click the image to open in full size.


Then edit the bitmap however you want.
Click the image to open in full size.


Then click "File" and then "Save"
Click the image to open in full size.


Then maximize DXTBmp backup Click "Image" and then "Reload After Edit"
Click the image to open in full size.


Then click "File" then "Save As" and then "DDS Texture"
Click the image to open in full size.


Look at the "Save as Type" and make sure it's the right format. If so click "Save"
Click the image to open in full size.


It says it already exists so click "Yes" to overwrite it.
Click the image to open in full size.


Then go back to DotHalo and go to the [bitm] Bitmap tag.
Click the image to open in full size.


Then locate scenarios\bitmaps\multi\deltatap\deltatap_cliffs again. Click "Inject Bitmap"
Click the image to open in full size.


Then find your edited bitmap and then click "Open"
Click the image to open in full size.


You will get a message that says that it has been injected. Then click "Ok"
Click the image to open in full size.


Then you will see your edited bitmap. Then click "Fix Encryption"
Click the image to open in full size.


Then you can close DotHalo and ftp the map to your xbox and then you will have to delete the temporary files out of X, Y, and Z drives in order for the skins to show up and then just load up Halo 2 and check out your skin!

Meh if this was posted w.e

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Old 02-12-2007, 06:23 PM   #2
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umm i fail to load the maps and i deleted all the files out of the x,y and z drives
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Old 02-12-2007, 06:25 PM   #3
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resign the maps if you didnt.
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Old 02-12-2007, 07:45 PM   #4
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yeah i resigned my map i'm not stuped
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Old 02-12-2007, 07:47 PM   #5
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Quote: Originally Posted by Sergeant Menace View Post
yeah i resigned my map i'm not stuped
Well it has nothing to do with this tutorial, so yes that is kind of stupid.

Remember to encrypt it correctly before resigning, and now take it to another thread.
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Old 03-26-2007, 04:11 PM   #6
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umm whenever i save it i put the bitmap in a folder and whenever i go to load it in dxt its not in the folder why is this
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Old 04-05-2007, 07:51 PM   #7
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i did this and it seems to work but when i go near a br it freezes y is that ? is it because i changed things about the br of did i just screw up?
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Old 04-06-2007, 07:20 PM   #8
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nice tut.
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Old 04-12-2007, 01:54 AM   #9
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How do I delete things out of the X, Y, and Z drives?
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Old 04-13-2007, 10:04 PM   #10
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hey i did this and it worked for the first and second times, but now i do exactly what im supposed to, and when i inject the new bitmap, the result is a tie dye mess i did not create... think u could help me out?
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Old 04-23-2007, 05:25 PM   #11
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wen i go to bitm and click on something and go to the raw data editor nothing ever comes up.there are no pics of anything there.?=(
EDIT

I got it to work.i had to enable raw data editor

Last edited by bloodymouth; 04-23-2007 at 05:32 PM..
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Old 05-13-2007, 10:00 PM   #12
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hey dude, i loved your tutorial, it helped alot
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Old 06-07-2007, 03:42 PM   #13
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thanks it worked perfect for me,the fact i mod with a 360 its hard!!
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Old 06-21-2007, 11:22 PM   #14
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360 modz aint hard...

i mod 360 its easy

Last edited by pointlessmunky; 06-21-2007 at 11:22 PM.. Reason: Automerged Doublepost
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Old 06-28-2007, 10:16 AM   #15
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Quote: Originally Posted by ToaD View Post
How do I delete things out of the X, Y, and Z drives?
kNowone anserd him i ahve the same Qustione
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Old 12-28-2007, 12:26 AM   #16
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i cant get it to work with paint it says i dont have that format i use photoshop

Last edited by joey4785; 01-07-2008 at 09:56 PM..
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