![]() | ||
hack stick arena or any flash game
| ||
| Notices |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 | ||||||
| 7S Enthusiast
| hack stick arena or any flash game ok well this can be used for stick arena i intended it to be used for sitck arena but if u uderstand this TUT then it can be used for any flash game! ![]() Step 1: Before you do anything, make a new folder on your desktop called com and make a new folder inside of the com folder called maps Open up a new (Internet Explorer 6) browser. At the top of the browser, click tools, then click Internet Options... Usually, you start off in the general tab, but if not, click the general tab at the top. Then click on the Delete Files... button and check the box that says 'Delete all offline content'. Next, go to the following URL: http://www.xgenstudios.com/stickarena/8qazwsxed.swf and then log into your Stick Arena account, and keep making games on different maps, and then leave them. Make sure you go to every map. The reason you must do this is because every time you enter a map, you get its data in your Temporary Internet Files. Now, once your done cycling through all of the maps, go into your Internet Explorer browser again and go to tools, Internet Options... again. This time under the general tab, click the Settings... button right beside the Delete Files.. button. Then click on View Files... and you will access your Temporary Internet Files. Copy and paste the following files into your com folder that you made: * 8qazwsxed.swf * languagefilter.ini * settings313.ini They will have a number after the file names once you copy them into your com folder, usually [1], just rename the files so that the number with the brackets is gone. Then copy each map file in the Temporary Internet Files folder into the maps folder in your com folder. Rename each map so that there is no number with brackets after its name. Note for this Step: A lot of members on this board will already have a maps folder, if you don't feel like going through each map, you could ask around. Step 2: Editting the game file. First off, rename the 8qazwsxed file to something easy, in this guide I am going to use game. So rename the 8qazwsxed file to game. Now download the program called flasm here no|wrap.de - Flasm Once you download the file, extract it to your com folder along with flasm.ini Now, open up a command prompt (if you use windows XP, you can get to it by opening up the start menu > all programs > accessories > command prompt) and type in cd desktop and hit enter. Then type in cd com and hit enter. Type in flasm and a bunch of stuff should come up in the command prompt, because flasm initiated. Now type in flasm -d game.swf > bytecode.flm You must folow that format exactly, and if you did it right, you now should have Stick Arena's byte code in your com folder, and it should be around 1800kb. If its 0kb, then try typing in flasm -d game.swf > bytecode.flm again. Step 3: Removing the pirate screen and the update screen. Now that you have the byte code extracted from the game file, you just need to remove the pirate screen (a security measure) and the update screen (an update screen pops up since your running it off your desktop and it doesn't have access to Stick Arena's PHP file) So open up the bytecode.flm file with a word processing program (honestly, notepad probably works the best) and search (to search, go edit, find...) for function piracyAction () You will see the following code: function piracyAction () getURL 'http://www.xgenstudios.com/play/stickarena' '_top' gotoLabel 'pirateFrame' end // of function piracyAction Delete the 2 lines of code in the middle so it looks like this: function piracyAction () end // of function piracyAction Now search for push 'phpURL', 'http://www.xgenstudios.com/stickarena/stick_arena.php' and you will see this: push 'phpURL', 'http://www.xgenstudios.com/stickarena/stick_arena.php' varEquals branch label790 label789: push 'phpURL', 'stick_arena.php' varEquals Replace the part there where you see push 'phpURL', 'stick_arena.php' with push 'phpURL', 'http://www.xgenstudios.com/stickarena/stick_arena.php' so that the final code looks like this: push 'phpURL', 'http://www.xgenstudios.com/stickarena/stick_arena.php' varEquals branch label790 label789: push 'phpURL', 'http://www.xgenstudios.com/stickarena/stick_arena.php' varEquals label790: Now save the file and close it. All that's left is assembling. Step 4: Assembling. This is easy. Now that your byte code has been editted, you just need to assemble it to the game file. If you still have your command prompt open, just type in flasm -a bytecode.flm and your done. If you closed it, then do this: Open a new command prompt, type in cd desktop, press enter, type in cd com, press enter, type in flasm, press enter and a bunch of stuff will come up. Now type in flasm -a bytecode.flm P.S. - EVERYTIME You add a new flasm hack to your bytecode.flm you will have to do the assembling part above ^^ after editing your .flm the hacks dont take effect until you actually assemble the new bytecode.flm into the game.swf. I recommend backing up your .flm everytime your going to change something, one mistake in the coding and you save you might have to start from scratch --Also would leave the file 'com' unchange.. on my pc when I change it .swf doesnt open right, you can rename the zip file you compress it whatever you want though. Your done! This may seem long, but really, its very easy. I just made this guide very easy to follow. Just stick exactly to the guide and you will be fine. Now that you've editted Stick Arena, you can now play it from your com folder by opening the game file with an Internet Brower or the program Macromedia Flash 8. However, you have done no edits, so the game will play just like normal Stick Arena. If you wish to make further edits, then follow some guides that are posted that tell you what to edit in your bytecode.flm file. I would like to note that what I call the bytecode.flm file, others may call the foo.flm file or the flo.flm file, but the first name of it doesn't matter. Just pay attention for the .flm part. I would also like to note that I was the first person to find out the renaming the folder com method to make version 313 of the game work. If you would like to repost this guide, then please give me full credit, as I spent a while making this guide. Once you get the hang of all this, the rest is just a matter of following guides. PS i think forgot to ad but when u put the languge filter and what not into com folder make sure u copy all the maps and put them in a folder called maps in the com file I will make a tut on how to edit the game like health ammo and such ok if something souds unclear just give me a shout | ||||||
| | |
| The Following User Says Thank You to kyo555 For This Useful Post: | yungmjeezy (06-07-2008) |
| | #2 | ||||||
| Junior Member
| Still says it's pirated... Nevermind, You should state that it edits the main .swf and the .$wf isn't the edit but a backup. Okay now it gets stuck saying Loading. Last edited by high6; 03-11-2007 at 09:48 PM.. | ||||||
| | |
| | #3 | ||||||
| Retired Staff ![]()
| It says im running an old version? | ||||||
| | |
| | #4 | ||||||
| 7S Enthusiast
| an old version of what flasm? | ||||||
| | |
| | #5 | ||||||
| Retired Staff ![]()
| when I try and play the game | ||||||
| | |
| | #6 | ||||||
| Novice
| Has anybody got any completed hacks Has anybody got any completed hacks. If so, send them to Arcade Trainer - Cheat Site for Online Flash Games and they will be added to the site along with your credits ans a link back of your choice. Arcade Trainer - Cheat Site for Online Flash Games :laughing: | ||||||
| | |
| | #7 | ||||||
| Novice
| how did u create ur own website with stick arena on it: the www.xgenstudios...qwaszxed8.swf thing wut program did u use, and wut did u use to get full page hosting or whatever u did plz email me at yungmjeezy@aol.com (whoever made the qwaszxed8 site) | ||||||
| | |