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Old 07-06-2006, 10:52 AM   #1 (permalink)
xX d4rK
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How to make a racetrack on containment.

Hey

I will now get started with the tut on how to build a racetrack in containment that everyone can use.

ill be doing way 1 first which is the easy way which involves a source file .sppf which you patch and open up in entity and move the track peices already there.

for this you need the sppf patcher, CMR and entity!

Source file made by –TreeToad-

This sourefile contains 16 hogs and 30 bridges ready to posistion yourself using entity's BSP viewer.

when you get this apply it to Containment and open up entity, select containment map and scroll down to the {SBSP} tag and click it then click on the only tag inside of it.

now go to the top right and youll see a dropdown box click it and youll see one called RAW DATA EDITOR and click it.

now if your pc is half decent a new window will open.

in that window go to the top and select view the collections. Then hold "X" to go into the map and edit the bridges into place using entity.

after that save it all and resign your map.

now here are the controls for the entity viewer.

right mouse click:change view
left mouse click:select object
arrow keys: move object up, down, left, right
Page up: move object up
Page down:move object down
W:move camera angle forward
A:move camera angle left
D:move camera angle right
S:move camera angle back
X:move camera up(vertical)
Z:move camera down(also vertical)
Shift, Ctrl, Alt: change angles while holding down and moving mouse

IMPORTANT! do not click more than oen angle per bridge or warthog, it screws up!

Right if you want to share your track go to the bottom of tutorial where there will be the tut on how to make it a .sppf!

Now onto part 2, my tut for making a complete racecourse from scratch!

First you need to open your map in insolence (containment that is) then go down to the ITMC tag and duplicate the multiplayer\single_weapons\magnum.

Click the image to open in full size.

you can rename your duplicate or leave it, it doesnt really matter.

now open up the duplicated tag, and under reflexive go to item permutations, then in the next column go to visible dependencies, then change the tag type to mach and the id to

"scenarios\objects\multi\containment\base_gate\bas e_gate"

it should now look some what like this.

Click the image to open in full size.

now im not an idiot lol but im sure we need some hogs somewhere

right so do the same again and duplicate the ORIGINAL magnum to make magnum 3 then go again into item permutations, then next again into the visible dependancies, and change the tag type to "vehi" and the ID to "objects\vehicles\warthog\warthog"

should now look like this somewhat.

Click the image to open in full size.

Now we are done in insolence so close the tags then close insolence

Now we are going to add some chunks to contianment so we can put our hogs and bridges in!

now open the chunk adder by Glitchy.

we have to add some chunks to the collections tag under "scnr" which is "scenario" so we can get firstly the ramps to spawn without replacing anything else in the map.

and open up containment in the chunk adder.

Click the image to open in full size.

now in the area where it says plugin change the small box to scnr and change the box beside it to collections then for meta offset set it to the number it shows when you press the down arrow, then press all done here.

now it should look like this... or somewhat close.

Click the image to open in full size.

you should now get a box like this.

Click the image to open in full size.

now click one of the add chunk check boxes, and beside it where it say chunk# choose any number (I will use chunk# 0), Now where it says ”# to add” choose how many chunks you want to add to the map(the more chunks you add the more ramps and stuff you can add to a map) but I will just add 1 for now.

this is so i am adding 1 chunk to the scenario tag to let me put some bridges/gates in

Click the image to open in full size.

hehe now click add , a screen now asks if you want to go on...click yes and if its done right you should see this.

Click the image to open in full size.

click "OK" and the progrma will now close ... you should now have a new map in the same directory called "containment.map.map"

As we now have the chunk for the tag on the map (if that sounds right lol im soooo tired) right open your "containment.map.map" in ADI...

now go to the scnr tag and highlight it and press "ctrl+G" a new window should open.

Click the image to open in full size.

now scroll down to collections and go to the last number it the dropdown box like this.

Click the image to open in full size.

as we are going to spawn a bridge in the light green box choose magnum 2, magnum 3 shall be a hog.

to do hogs its just same but different.

Click the image to open in full size.

now open the co-ord finder and the mpa view file and get the cordinates for X+Y at where you want it to spawn, you will have to guess the Z co-ord as no program can get that for you.

now when its opened go to where you want your ramp to spawn and double click to freeze the co-ordinates.

Click the image to open in full size.

now copy them co-ords into the ADI window we were just in and im going to put a Z co-ord of 2 in

After placing the co-ords in go to validation and click save

Now you can redo that over again for more stuff but when you have got what you need, either that way or by using the source . sppf you can open the map up in entity and use the BSP viewer to view your map in 3d to move the items around.

Click the image to open in full size.

as my pc isnt very good i cant show you the BSP viewer open as i cant open it >.<

after you have made your track and posistioned your hog using any method make an .sppf file of your track and post it on the forums for us to play

Tut Stats: took 3 sodas, 2 packets of crisps

have fun with this.

Right cya

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Last edited by xX d4rK; 07-06-2006 at 05:04 PM.
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