Here is a list of weapons for Der Riese --> Der Riese Pack a Punch Weapon List
This nice strategy works well, and you can reach over 50+ if your team does not mess up the strategy. Thou many of you MOD, but there are those of us who like to do it the legit way.
In rounds 1-10 is all easy.
Once you reach round 11, open the door in the mystery box spawning room and that will lead you to a building in the factory. You will find a set of stairs, mystery box spawning point, a cave and a balcony here.
The balcony in question is just outside the building and can be used to shoot down the approaching zombies. This will be your holding ground (AKA Stronghold).
Just back up a bit onto the "mystery box spawning point" and set formation there.
[ame]http://www.youtube.c...h?v=0z4TTCehQZs[/ame]
Formation:
Have at least one or two player(s) take the front of the group he or they will be called "Tanker(s)", they will take the hits if any zombie gets to survive some bullet rounds or some crawler sneaks up to you guys. He/She should have two weapons upgraded, a MG is recommended and for a second weapon and SMG.
The next two players should watch the windows, and they may shoot if they wish to but no too much. If the tanker is reloading or says "reloading" one of the back players should take over by shooting at oncoming zombies while the tanker or tankers reload. Also the tanker should use the Bowie Knife if it gets overwhelmed when the back player is taking over. The Bowie Knife is extremely useful, and i find it extremely effective on Hell Hounds.
Weapons:
Hopefully at least each player has a "Waffle" weapon (At least two players, one with Ray Gun and the other with Wunderwaffe DG-2. Have at least one weapon upgraded, two is recommended. Remind your teammates who carry "Waffle" weapons, to upgrade them.)
Now, for the Monkey Bomb at least two players should have, AND i only recommend to use them if you guys get overwhelmed by zombies when attempting to grab "maximum ammo" or any other power ups. It is also wise to use them when a teammate is downed.
Perks:
For perks, each player should have all perks except for "Double Tap" why? Becuse using double only makes you waste double the ammunition.
First perk you should drink is "Juggernaut".
Second perk you should drink is "Speed".
Third perk you should drink is "Quick revive".
Tips:
Most important tip in surviving is to not to rush for perks or teleporters in the heat of rounds. Wait for the wave of zombies to slow down near the end of the round, either make them slow crawler by throwing a grenade, Monkey Bomb or trap a zombie behind a window with one member baby sitting the zombie while others getting all the perks and whatever they want with ease.
Remember the mystery box? Well you guys need it, because at rounds 15 and over, Max Ammunition drops become less and take about 3-5 rounds before one drops again, so it wise to have the mystery box at your position so you guys can buy a weapon if you completely run out of ammunition on all your weapons.
NEW!:thumbup:
I find the .357 Magnum to be extremely effective against "Hell Hounds", the first wave of them is one shot kill, the second wave as well, i think on the third it takes two shots. But if you upgrade the .357 Magnum it turns into a .357 Plus 1 Kil-u which has increased damaged, and if you are an experience sharpshooter you can kill 5-8 zombies at once with one shot (i know of this because i have done it before).
Also if you are thinking of using the Trench Gun, please be aware that it is effective up to round 20 or 21, then you must upgrade it to turn the Trench gun into a Gut Shot which has 10 shells in magazine, now reloads 2 shells at a time, and has tighter pellets spread. I recommend you though to upgrade the Trench gun around round 15 or 17. (The Trench gun is extremely effective against "Hell Hounds" especially when you upgrade it to a Gut Shot.)
Suggestions::?
If you have any suggestions or any good tip for this strategy please do not hesitate to send me a message here in Se7enSins or in XBL.
This post has been edited by WishMaster: 28 January 2010 - 04:53 PM

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