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Forge Ideas
#5
Posted 31 July 2008 - 03:53 AM
lol, you might wanna have these prepared in the future :P
I think that you should make some nice maps for just playing on. It's always cool to have a good Slayer or CTF map that you've never seen before. Add me if you'd like, I love fooling around in forge and making maps. My best Slayer map that I've made is already posted on S7 here's the link if you want to check it out.
http://www.se7ensins...ding-tower.html
I've also made others but they aren't for just playing on they're usually for fun games. The only exception is my newest 1vs1 map that I created for my 1vs1 series "You Vs Me"
I think that you should make some nice maps for just playing on. It's always cool to have a good Slayer or CTF map that you've never seen before. Add me if you'd like, I love fooling around in forge and making maps. My best Slayer map that I've made is already posted on S7 here's the link if you want to check it out.
http://www.se7ensins...ding-tower.html
I've also made others but they aren't for just playing on they're usually for fun games. The only exception is my newest 1vs1 map that I created for my 1vs1 series "You Vs Me"
#6
Posted 28 September 2008 - 07:06 PM
Storm the beach-I forget the name of the map with the windmill on it, but anyway. Block the seawall off so you can't get back in the main part of the map. Then stock the wall with ammo, and other things. Put the defenders on the wall and the attackers on the beach. Then have fusion coils falling out of the sky onto the beach. Lastly, to make it a little bit more difficult, give people a set amount of lives.
Gladiator- I set this one up on foundry. Block off the two rooms with the storage cabinets, and the long blue hallway so you have four seperate rooms. now in the main area build a giant ring that people can't get out of. Stock the four seperate rooms with the same amunition, and put teleporters in it that lead to the arena. From there just build some floating platforms, some obsticles, and a couple other fun things to give it a challenge. (Tip) Since everyone always tries to find ways out of the map, place some sender nodes on the outside of the arena, and reciever nodes inside so if someone does make it out they can get back in.
Wack-a-mole- This is a zombie game type. On foundry cut the map in half with a giant wall or something, and build two floors. The ceiling to the bottom floor should be close enough to where you can stand, but not jump, at least jump much. Next place some fusion coils on the bottom floor, but spaced out enough to where, when one blows up the others will not. Now the humans will be on bottom, and they are to run around trying to avoid the zombie blowing the coils up with his hammer. The humans will have unlimited ammo, and shotguns, because there is supposed to be a little entrance so the zombies can eventually storm the bottom floor and kill the rest of them. You can place things on bottom that will help the humans stay alive while they are being stormed, but don't give them anything to stop the wack-a-mole part. (Example) Turret, Flamethrower, but no power-ups.
Twisted Metal- This can be done on any map, but you can build better things on foundry. This will have either teams of 2 or 3. Place some heavy weapons as the starting weapons. Then build a bunch of twists and turns, maybe even a second floor if you are bord enough. This should all be vehicle accesible. After you have everything built, place some Warthogs (turret or gause up to you), and just for kicks some mongooses. Make the vehicles either indestructable, or how I did it, respawn when blown up. Now just let everyone drive eachother around blowing up everyone else Twisted Metal style.(Extra) for special powers maybe add some equipment such as power drain, trip mine, the despensable cover (whatever it's called) or even a bubble shield to block an incoming rocket or whatnot. Also maybe even a plasma pistol. Just make sure they have infinate ammo.
Ok there is four diffrent game types for you. I like coming up with diffrent things. If you already had those just get back with me and I'll try to think of something else for you. And by the way I wouldn't go around saying expert, because everyone will then start being judgmental. Just say you really enjoy or something.
Gladiator- I set this one up on foundry. Block off the two rooms with the storage cabinets, and the long blue hallway so you have four seperate rooms. now in the main area build a giant ring that people can't get out of. Stock the four seperate rooms with the same amunition, and put teleporters in it that lead to the arena. From there just build some floating platforms, some obsticles, and a couple other fun things to give it a challenge. (Tip) Since everyone always tries to find ways out of the map, place some sender nodes on the outside of the arena, and reciever nodes inside so if someone does make it out they can get back in.
Wack-a-mole- This is a zombie game type. On foundry cut the map in half with a giant wall or something, and build two floors. The ceiling to the bottom floor should be close enough to where you can stand, but not jump, at least jump much. Next place some fusion coils on the bottom floor, but spaced out enough to where, when one blows up the others will not. Now the humans will be on bottom, and they are to run around trying to avoid the zombie blowing the coils up with his hammer. The humans will have unlimited ammo, and shotguns, because there is supposed to be a little entrance so the zombies can eventually storm the bottom floor and kill the rest of them. You can place things on bottom that will help the humans stay alive while they are being stormed, but don't give them anything to stop the wack-a-mole part. (Example) Turret, Flamethrower, but no power-ups.
Twisted Metal- This can be done on any map, but you can build better things on foundry. This will have either teams of 2 or 3. Place some heavy weapons as the starting weapons. Then build a bunch of twists and turns, maybe even a second floor if you are bord enough. This should all be vehicle accesible. After you have everything built, place some Warthogs (turret or gause up to you), and just for kicks some mongooses. Make the vehicles either indestructable, or how I did it, respawn when blown up. Now just let everyone drive eachother around blowing up everyone else Twisted Metal style.(Extra) for special powers maybe add some equipment such as power drain, trip mine, the despensable cover (whatever it's called) or even a bubble shield to block an incoming rocket or whatnot. Also maybe even a plasma pistol. Just make sure they have infinate ammo.
Ok there is four diffrent game types for you. I like coming up with diffrent things. If you already had those just get back with me and I'll try to think of something else for you. And by the way I wouldn't go around saying expert, because everyone will then start being judgmental. Just say you really enjoy or something.
#7
Posted 28 September 2008 - 08:06 PM
One of the maps I never got to making was a two team obstacle course. Have each team spawn at symmetrical places, and make an obstacle course symmetrical on each side. Have a flag at the top and at the beginning of the obstacle have the place were you score the flag. Make it so the obstacle coarse needs team work.
#9
Posted 23 June 2009 - 04:41 AM
I have had this idea for a map on the new mythic map pack on orbital....by accident when i first got the map packs.....i went into forge to find the skulls....well i went into the pit in orbital but not far enough down to die.....well i went towards one of the walls and found a basic pitch black room and the only light u could see is the exit/entrance.....i tried and tried but i cant find a way to make a platform inside that room for a slayer map...it would essentially be like the spot in the map the box thats right above one of the exits/entrances of the camo hallway, but the room would be pitch black..which means u could die from any direction without knowing when.....i would love it if someone could help me build this map.......send me a message on xbox LIVE if your interested.........that way i can show u the room im talkin about:thumbup:
#11
Posted 30 June 2009 - 11:01 PM
Y2K tidus said:
ok infection map on foundry...2 human teams spawn and have to try and reach a base so they can dig in....2 zombies spawn and try to eliminate the teams before they reach the base...they should be a timer so both sides can win:thumbup:
how would u make teams in infection? r u saying to have a certain amount of humans spawn in one spot and the rest spawn in a different spot?
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