[Release] Halo 3 Gametypes Whitepaper
#1
Posted 05 July 2008 - 01:33 PM
this is a WIP, although i decided to release this as people were requesting it from me a lot. I will write a guide on gametype modding and re injecting the gametypes into cons at a later date.
Credits: The Eazy B ( majority) , Detox (helping with setting up the whitepaper, spellcheck LOL)
also another note: i dont want to hear certain people complain about us not releasing stuff, you know who you are :p
also, if we find this on a website other than Se7en, nothing will be released ever again.
GAMETYPE WHITEPAPER
======================
Variant Header Values
---------------------
VariantName - Offset 0x49, Unicode string 0x20 Length
VariantDescription - Offset = 0x68, ASCII string, 0x80 Length.
VariantAuthorGamertag - Offset 0xE8, ASCII string 0x10 Length.
Slayer Information
-------------------------
Number of Rounds - Offset 0x24A, byte
Respawn Time - Offset 0x24F, byte
Damage Resistance - Offset 0x278, byte
Shield Charge Modifier - Offset 0x279, byte **** BROKEN POSSIBLY
Shield Vampirism - Offset 0x27A, byte
Shield Multiplier - Offset 0x27C, byte
Primary Weapon - Offset 0x282, byte
Secondary Weapon - Offset 0x283, byte
Damage Modifier - Offset 0x284, byte
Speed Modifier = Offset 0x288, byte
Gravity Modifier = Offset 0x289, byte
Weapons On Map = Offset 0x294, byte
CTF Information
----------------------
Flag Home? - Offset 0x2F8, byte
Number of Flags? - Offset 0x2FA, byte
Return Time - Offset 0x2FC, Int16
Sudden Death Time - Offset 0x2FE, Int16
Captures Per Round - Offset 0x300, INt16
Reset Time - Offset 0x302, Int16
Active Camo - Offset 0x31C,byte
Waypoint - Offset 0x31E, byte
Weapon Enum - Primary & Secondary
------------------------------------------------------------
0x00 - Battle Rifle
0x01 = Assault Rifle
0x02 = Plasma Pistol
0x03 = Spiker
0x04 = SMG
0x05 = Unknown
0x06 = Energy Sword
0x07 = Magnum
0x08 = Needler
0x09 = Plasma Rifl
0xA = Rocket Launcher
0xB = Shotgun
0xC = Sniper Rifle
0xD = Brute Shot
0xE = Depleted Sword
0xF = Beam Rifle
0x10 = Spartan Laser
0x11 = No Weapon
0x12 = Gravity Hammer
0x13 = Mauler
0x14 = Flame Thrower
Damage Modifier Enum
-------------------------------------
0x00 = Unchanged
0x01 = 0%
0x02 = 25%
0x03 = 50%
0x04 = 75%
0x05 = 90%
0x06 = 100%
0x07 = 110%
0x08 = 125%
0x09 = 150%
0xA = 200%
0xB = 300%
0xC = Instant Kill
Speed Modifier Enum
---------------------------------------
0x00 = Unchanged
0x01 = 25%
0x02 = 50%
0x03 = 75%
0x04 = 90%
0x05 = 100%
0x06 = 110%
0x07 = 125%
0x08 = 150%
0x09 = 200%
0xA = 300%
Gravity Modifier Enum
--------------------------------------
0x00 = Unchanged
0x01 = 50%
0x02 = 75%
0x03 = 100%
0x04 = 150%
0x05 = 200%
Damage Resistance Enum
--------------------------------------------
0x00 = Unchanged
0x01 = 10%
0x02 = 50%
0x03 = 90%
0x04 = 100%
0x05 = 110%
0x06 = 150%
0x07 = 200%
0x08 = 300%
0x09 = 500%
0xA = 1000%
0xB = 2000%
Shield Modifier Enum
-----------------------------------------
0x00 = Unchanged
0x01 = No Shields
0x02 = Normal Shield
0x03 = 2x Overshields
0x04 = 3x Overshields
0x05 = 4x Overshields
Shield Recharge Rate Enum
-------------------------------------------
0x00 =
0x01 =
0x02 =
0x03 =
0x04 =
0x05 =
0x06 =
0x07 =
0x08 =
Shield Vampirism Enum
-------------------------------------------
0x00 = Unchanged
0x01 = None
0x02 = 10% Leech
0x03 = 25% Leech
0x04 = 50% Leech
0x05 = 100% Leech
Flag at Home Enum
----------------------------------
0x00 = Disabled
0x01 = Enabled
Weapons on Map Enum
-------------------------------------
0xFF FF = Map Default
0x00 01 = assault rifles
0x00 02 = duals
0x00 03 = gravity hammers
0x00 04 = spartan lasers
0x00 05 = rocket launchers
0x00 06 = shotguns
0x00 07 = sniper rifles
0x00 08 = energy swords
0x00 09 = random
0x00 0A = no power weapons
0x00 0B = no snipers
0x00 0C = no weapons
Immune to headshots Enum
-----------------------------------------
0x00 = unchanged
0x01 = enabled
0x02 = disabled
grenade count enum
offset0x281
0x00 = unchanged
0x01 = map defualt
0x02 = none
grenade regeneration enum
offset 0x285
0x00 = unchanged
0x01 = enabled
0x02 = disabled
infinite ammo enum
offset 0x286
0x00 = unchanged
0x01 = disabled
0x02 = enabled
weapon pickup enum
offset 0x287
0x00 = unchanged
0x01 = enabled
0x02 = disabled
Vehicle Use Enum
offset 0x28A
0x00 = unchanged
0x01 = none
0x02 = passenger only
0x03 = full use
Motion Tracker Mode Enum
offset 0x291
0x00 = enum
0x01 = off
0x02 = allies only
0x03 = normal mode *
0x04 = enhanced mode
Motion Tracker Range Enum * needs fixing
offset 0x293
0x02 = unchanged
0x03 = 10 meters
0x04 = 25 meters
0x05 = 75 meters *
0x06 = 150 meters
Active Camo Enum * Needs fixing
offset 0x28C
0x00 = unchanged
0x01 = Off
0x02 = off
0x03 = Poor Camo
0x04 = good camo
WayPoint Enum
offset 0x28D
0x00 = unchanged
0x01 = no waypoint
0x02 = Visible to allies
0x03 = visible to everyone
Forced Color Enum
offset 0x28F
0x00 = unchanged
0x01 = Off
0x02 = Red
0x03 = Blue
0x04 = Green
0x05 = Orange
0x06 = Purple
0x07 = Gold
0x08 = Brown
0x09 = Pink
0xA = White
0xB = Black
0xC = Zombie
MADE BY THE EAZYB
Credits: The Eazy B ( majority) , Detox (helping with setting up the whitepaper, spellcheck LOL)
also another note: i dont want to hear certain people complain about us not releasing stuff, you know who you are :p
also, if we find this on a website other than Se7en, nothing will be released ever again.
GAMETYPE WHITEPAPER
======================
Variant Header Values
---------------------
VariantName - Offset 0x49, Unicode string 0x20 Length
VariantDescription - Offset = 0x68, ASCII string, 0x80 Length.
VariantAuthorGamertag - Offset 0xE8, ASCII string 0x10 Length.
Slayer Information
-------------------------
Number of Rounds - Offset 0x24A, byte
Respawn Time - Offset 0x24F, byte
Damage Resistance - Offset 0x278, byte
Shield Charge Modifier - Offset 0x279, byte **** BROKEN POSSIBLY
Shield Vampirism - Offset 0x27A, byte
Shield Multiplier - Offset 0x27C, byte
Primary Weapon - Offset 0x282, byte
Secondary Weapon - Offset 0x283, byte
Damage Modifier - Offset 0x284, byte
Speed Modifier = Offset 0x288, byte
Gravity Modifier = Offset 0x289, byte
Weapons On Map = Offset 0x294, byte
CTF Information
----------------------
Flag Home? - Offset 0x2F8, byte
Number of Flags? - Offset 0x2FA, byte
Return Time - Offset 0x2FC, Int16
Sudden Death Time - Offset 0x2FE, Int16
Captures Per Round - Offset 0x300, INt16
Reset Time - Offset 0x302, Int16
Active Camo - Offset 0x31C,byte
Waypoint - Offset 0x31E, byte
Weapon Enum - Primary & Secondary
------------------------------------------------------------
0x00 - Battle Rifle
0x01 = Assault Rifle
0x02 = Plasma Pistol
0x03 = Spiker
0x04 = SMG
0x05 = Unknown
0x06 = Energy Sword
0x07 = Magnum
0x08 = Needler
0x09 = Plasma Rifl
0xA = Rocket Launcher
0xB = Shotgun
0xC = Sniper Rifle
0xD = Brute Shot
0xE = Depleted Sword
0xF = Beam Rifle
0x10 = Spartan Laser
0x11 = No Weapon
0x12 = Gravity Hammer
0x13 = Mauler
0x14 = Flame Thrower
Damage Modifier Enum
-------------------------------------
0x00 = Unchanged
0x01 = 0%
0x02 = 25%
0x03 = 50%
0x04 = 75%
0x05 = 90%
0x06 = 100%
0x07 = 110%
0x08 = 125%
0x09 = 150%
0xA = 200%
0xB = 300%
0xC = Instant Kill
Speed Modifier Enum
---------------------------------------
0x00 = Unchanged
0x01 = 25%
0x02 = 50%
0x03 = 75%
0x04 = 90%
0x05 = 100%
0x06 = 110%
0x07 = 125%
0x08 = 150%
0x09 = 200%
0xA = 300%
Gravity Modifier Enum
--------------------------------------
0x00 = Unchanged
0x01 = 50%
0x02 = 75%
0x03 = 100%
0x04 = 150%
0x05 = 200%
Damage Resistance Enum
--------------------------------------------
0x00 = Unchanged
0x01 = 10%
0x02 = 50%
0x03 = 90%
0x04 = 100%
0x05 = 110%
0x06 = 150%
0x07 = 200%
0x08 = 300%
0x09 = 500%
0xA = 1000%
0xB = 2000%
Shield Modifier Enum
-----------------------------------------
0x00 = Unchanged
0x01 = No Shields
0x02 = Normal Shield
0x03 = 2x Overshields
0x04 = 3x Overshields
0x05 = 4x Overshields
Shield Recharge Rate Enum
-------------------------------------------
0x00 =
0x01 =
0x02 =
0x03 =
0x04 =
0x05 =
0x06 =
0x07 =
0x08 =
Shield Vampirism Enum
-------------------------------------------
0x00 = Unchanged
0x01 = None
0x02 = 10% Leech
0x03 = 25% Leech
0x04 = 50% Leech
0x05 = 100% Leech
Flag at Home Enum
----------------------------------
0x00 = Disabled
0x01 = Enabled
Weapons on Map Enum
-------------------------------------
0xFF FF = Map Default
0x00 01 = assault rifles
0x00 02 = duals
0x00 03 = gravity hammers
0x00 04 = spartan lasers
0x00 05 = rocket launchers
0x00 06 = shotguns
0x00 07 = sniper rifles
0x00 08 = energy swords
0x00 09 = random
0x00 0A = no power weapons
0x00 0B = no snipers
0x00 0C = no weapons
Immune to headshots Enum
-----------------------------------------
0x00 = unchanged
0x01 = enabled
0x02 = disabled
grenade count enum
offset0x281
0x00 = unchanged
0x01 = map defualt
0x02 = none
grenade regeneration enum
offset 0x285
0x00 = unchanged
0x01 = enabled
0x02 = disabled
infinite ammo enum
offset 0x286
0x00 = unchanged
0x01 = disabled
0x02 = enabled
weapon pickup enum
offset 0x287
0x00 = unchanged
0x01 = enabled
0x02 = disabled
Vehicle Use Enum
offset 0x28A
0x00 = unchanged
0x01 = none
0x02 = passenger only
0x03 = full use
Motion Tracker Mode Enum
offset 0x291
0x00 = enum
0x01 = off
0x02 = allies only
0x03 = normal mode *
0x04 = enhanced mode
Motion Tracker Range Enum * needs fixing
offset 0x293
0x02 = unchanged
0x03 = 10 meters
0x04 = 25 meters
0x05 = 75 meters *
0x06 = 150 meters
Active Camo Enum * Needs fixing
offset 0x28C
0x00 = unchanged
0x01 = Off
0x02 = off
0x03 = Poor Camo
0x04 = good camo
WayPoint Enum
offset 0x28D
0x00 = unchanged
0x01 = no waypoint
0x02 = Visible to allies
0x03 = visible to everyone
Forced Color Enum
offset 0x28F
0x00 = unchanged
0x01 = Off
0x02 = Red
0x03 = Blue
0x04 = Green
0x05 = Orange
0x06 = Purple
0x07 = Gold
0x08 = Brown
0x09 = Pink
0xA = White
0xB = Black
0xC = Zombie
MADE BY THE EAZYB
#14
Posted 05 July 2008 - 08:25 PM
Venomous fire said:
Eazy... ibotmodz steals EVERYTHING..... good luck having it not there
And on a sidenote to others - told ya they were enums for the most part ;)
And on a sidenote to others - told ya they were enums for the most part ;)
considering i spoke with the admin about it, if it does popup their the user will be banned. if it pops up again, im not releasing a whitepaper after this oen is finished.
#19
Posted 05 July 2008 - 10:55 PM
I got the full list of weapons now but Ill just keep for my self for a while to use in my next app. Start game with flamethrowers

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