Se7enSins Forums: How To Resign Maps/Get Maps To Load ~ By Dem pyros

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How To Resign Maps/Get Maps To Load ~ By Dem pyros Rate Topic: -----

#1 Guest_Dem Pyros_*

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Posted 10 February 2007 - 08:15 PM

~How To Resign Maps~
~By Dem Pyros


This very very simple tutorial will teach you how to fix the signature of any Halo 2 map so that it will load on your xbox. This step is required for the map to load on your xbox after doing ANY modification to a map.

For this tutorial i'm going to be using my favorite resigner, SameSig. However, you can also use many other programs to resign.

Please don't be turned off to this tutorial because of it's length, i've tried my best to explain every step in detail as much as possible so everyone can understand it.

Materials Required:
  • Modified Map (either that you made yourself or applied a patch to)
  • Clean (unmodified) Map (that's the same as the modified map, ex. modded lockout and unmodded lockout)
  • SameSig
  • DotHalo

1.) First, download Samesig and DotHalo if you don't have them already.
Download: http://rapidshare.com/files/15914092/ResignPack.rar.html
Mirror1: http://www.megaupload.com/?d=W9Y6NLP9


2.) Now, open up DotHalo.

3.) Once DotHalo is open, click on the "Open Map" button, which should be on the right.

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4.) A drive box will pop up. Navigate to your modded .map file, and press "Open"

5.) Once the file is open, click on the "Fix Encryption" button next to the Open Map button you just clicked, which has now become "Close Map".

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6.) When that's finished, a box like this will come up. Just press OK. Don't worry, you don't have to write that down or anything.

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7.) Now press "Close Map", which is right next to the "Fix Encryption" button you just pressed.

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8.) And now you're done with DotHalo! Isn't this easy? So, now open up SameSig. Once it's open, it will look somewhat like this:

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9.) Once open, make sure that the option button for "Beginning Of String Table" is selected. If you don't know already, you do that by clicking on it. Once that's done, SameSig will look like this:

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10.) Now, at the bottom of the SameSig window you'll see a big button that says "Execute". So press execute! GO GO GO GO!

11.) After pressing it, a drive box will come up. Notice that the "Files of Type" box reads "Origional Halo 2 Map". You might also notice that it's spelled wrong, but that's besides the point. Now, choose the UNMODIFIED version of the map you're editing (clean). Don't worry, you're not changing it. Once you have the unmodified version selected, press "Open". I'm resigning lockout, so i selected my unmodified version of lockout.

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12.) Once you've pressed "Open", another drive box will come up. Now notice that the "Files of Type" box reads "Modded/Different Halo 2 Map". Now, choose the MODIFIED version of the map you're editing. This is the exact same map that you opened in DotHalo earlier. This IS the one you're changing (resigning), so make sure you've selected the right one. Once you have it selected, press "Open".

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13.) Now, a box will come up that says "Are You Sure You Want To Continue?" If you do, then press "Yes". If you don't, why are you reading this tutorial?

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15.) If you DID press Yes, then you have a surprise for you! ANOTHER confirmation box! This one reads "Both map's encryption must be fixed normally first. Are they?" Well, i ask you, are they? AKA if you skipped the steps involving DotHalo OR your clean (unmodified) map has ever been edited, re-do this tutorial from the beginning with a proper clean map. Otherwise, click "Yes" again.

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16.) Now, wait a while.

17.) No, wait longer. SameSig has to re-write your map sequentially.

18.) When SameSig is done, a box will pop up. Just click "Ok". But notice that "Original" is still spelled wrong :P.

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19.) Now, you can close out of SameSig.

20.) Now, navigate to the place on your computer where you stored your modded map. In my example, i stored the modded map on my desktop in a folder called "Lockout". Once the folder is open, you'll notice that there is an additional file in there. It has the same name as your old modded map, except with an extra ".map" added onto the end of it.

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21.) Now, delete your regular map file, the one withOUT the extra ".map".

22.) Once that's long gone, you should only have one of your map files left, the one with the extra ".map".

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23.) Now, we can't have a map with an extra .map on it, can we? Right click on the map, and select "Rename".

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24.) Now you're renaming the map! YAY!. Simply take away the extra .map on the end so it only has one ".map".

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Once you're done, press the "Enter" button on your keyboard. It should look somewhat like this:

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25.) You're done! Now your map is resigned. Now once you FTP it over to your xbox, it will play and not fail to load!


FAQ'S
Q: Do I have to use SameSig?
A: No

Q: Do I have to use DotHalo?
A: No

Q: Once the map is resigned, can i still edit?
A: Yes, however once you resign it if you edit it you have to resign it again in order for it to load on your xbox.

Q: Will resigning mess up my map?
A: No, for all intents and purposes the map acts the same way it used to, except now it will load on your xbox.

Q: How many times can i resign?
A: You can resign a map as many times as you want to without causing corruption or other problems.

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#2 User is offline   xXwildairwolfXx Icon

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Posted 17 February 2007 - 02:05 AM

i did all that and i still failed
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#3 User is offline   KingBender Icon

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Posted 03 March 2007 - 08:24 AM

I did this to all the new map-packs and all the new maps failed to load =\
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#4 User is offline   KingBender Icon

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Posted 03 March 2007 - 08:40 AM

Yeah, I tried this with all the resigners and it didn't work.

Has this been proven to work?
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#5 User is offline   aRZie Icon

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Posted 08 March 2007 - 07:22 PM

does this work or not cuz i just did it to all my maps and i wanna try it out on my xbox...
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#6 User is offline   KingBender Icon

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Posted 08 March 2007 - 08:07 PM

aRZie said:

does this work or not cuz i just did it to all my maps and i wanna try it out on my xbox...


The maps failed to load for me.

Through a lot of tweaking though, i found out how to get 'em to load; on a 360 anyways.

I'll post the tuts later.
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#7 User is offline   DUDIN Icon

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Posted 14 March 2007 - 03:17 PM

if i may make a suggegtion cmrV2 is much more self explanitory if you want to download that somewhere...
you just open the map your resigning and hit resign and its all better
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#8 Guest_Dem Pyros_*

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Posted 15 March 2007 - 07:02 PM

DUDIN said:

if i may make a suggegtion cmrV2 is much more self explanitory if you want to download that somewhere...
you just open the map your resigning and hit resign and its all better
Yes, but it doesn't give you the freedom to actually resign it with the correct map, and cmr is a larger application.
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#9 User is offline   Harum Umbra Icon

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Posted 25 March 2007 - 10:19 AM

4 some reason i can't open my moddified lockout in Dothalo, any reason why?
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#10 User is offline   Harum Umbra Icon

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Posted 25 March 2007 - 11:23 AM

For some reason i can't open the modded map version in DotHalo :(, someone plz help me - i really want these mods!
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#11 User is offline   Harum Umbra Icon

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Posted 25 March 2007 - 12:16 PM

Nevermind - i found them :)
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#12 User is offline   Harum Umbra Icon

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Posted 27 March 2007 - 11:29 AM

In which folder must it be ftp'd into - i use FlashFXP... Someone plz help me.. Is it D or E?
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#13 User is offline   Harum Umbra Icon

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Posted 27 March 2007 - 02:52 PM

I don't think u've done this right... I thought u had to resign the old map to a new map's sig... In this tut u haven't shown such a thing. Every other tut i've seen on this subject has said that u need to resign the old map file to a new map file by resigning the old maps sig to the exact same sig as the new one... Correct me if i'm wrong, i'm new to modding..
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#14 Guest_Dem Pyros_*

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Posted 27 March 2007 - 08:38 PM

Harum Umbra said:

I don't think u've done this right... I thought u had to resign the old map to a new map's sig... In this tut u haven't shown such a thing. Every other tut i've seen on this subject has said that u need to resign the old map file to a new map file by resigning the old maps sig to the exact same sig as the new one... Correct me if i'm wrong, i'm new to modding..
I've done it perfectly right. If it's wrong, then what the hell it works for me anyways.

You have to fix the NEW map's signature so that it's the same as the OLD one, because the signature is changed when you're editing.
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#15 User is offline   Harum Umbra Icon

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Posted 28 March 2007 - 01:27 PM

yeah, i know what u mean... But i dunno :S it doesn't work for me, or anyone else... I really wish i could mod old maps to use in MM!
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#16 User is offline   relaxedsoup Icon

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Posted 04 April 2007 - 11:01 PM

is it possible if you mod it but every thing stays the same so don't have to fix the excription and resign the map???????
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#17 Guest_Dem Pyros_*

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Posted 05 April 2007 - 07:58 PM

relaxedsoup said:

is it possible if you mod it but every thing stays the same so don't have to fix the excription and resign the map???????
It would probably stay the same if you were just hex editing........but why wouldn't you just do it normally and then resign?
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#18 User is offline   lx Aaron xl Icon

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Posted 10 April 2007 - 05:58 AM

I resigned the maps using this and when i started the game the map was unmodded ... WTF?!
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#19 User is offline   walkerneo Icon

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Posted 25 June 2007 - 03:34 AM

tried everything, and i cant load anything but the original map, try revising your tut please
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#20 User is offline   Mason Tombs Icon

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Posted 24 July 2007 - 01:38 PM

this was very useful thanks
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