The Elder Scrolls Online to be released April 4th 2014

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    Five massive games and several detours has not been enough to show us all of Tamriel, the world of The Elder Scrolls series. Blockbuster games like "Daggerfall", "Morrowind" and "Skyrim" all focused on their own part of this extensive world, but in just a few months, the doors to all of Tamriel will be open wide for us to explore “The Elder Scrolls Online” will give you the key to the entire realm! This huge MMO will be released to Windows and OS X on April 4th next year. A console version for Xbox One and PS4 can be expected in June, if everything goes according to plan.

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    To celebrate its place on the calendar, Bethesda posted a new trailer from the game where they go through the player-versus-player battles. Watch it here. Like games as "World of Warcraft" and "Everquest" the objective in Bethesda's first massive online role-playing game is to build a hero, kill giant beasts and solve quests. The story is set around 1000 years before "Skyrim" and forces you to choose between the three factions Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact. Watch a Cinematic trailer picturing the three factions here. Starting up, they were planning on a fighting system based on auto attacks and prerecorded tricks, like most other games in the genre, but after much criticism from players, developers have gone the other way. You can now choose between a half passive game mode in third person view or the more direct, "The Elder Scrolls"-like way to fight in first person.

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    The game is based on the same engine as the prestige project "Star Wars: The Old Republic," but is heavily influenced by the universe's distinct architecture and aesthetics. The developers have previously stated that it will take around 120 hours to take your character to experience the top level in the first place, with different ways of getting there. For example, it has been claimed that only the very best in player-versus-player battles can become emperors, whatever that might entail.

    In a somewhat unorthodox grip for a modern MMO they choose to charge a monthly fee. The game itself will cost $59.99 for all platforms, and the monthly fee will be $14.99.

    Are we looking forward to this? Or will the monthly fee discourage you from buying it? Do you think it should have been "Free-to-play" as other games in the genre?

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