New Details: Everybody's Gone to the Rapture

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    New details in regards to The Chinese Room’s PS4 exclusive, Everybody’s Gone to the Rapture, have recently surfaced. For those of you who do not know, Everybody’s Gone to the Rapture is a first-person adventure game set to be released sometime in 2015. The game itself is a successor to the experimental game, Dear Esther, which was originally released back in 2012. While the story of Dear Esther was told in an epistolary fashion on an island in the Hebrides, Everybody’s Gone to the Rapture’s story will be told via six different characters that all live within a village in Shropshire, England during the apocalypse. Undoubtedly, Everybody’s Gone to the Rapture is not the most traditional game in today’s respects as it seems to focus on story-telling rather than violence/action. Although the game’s release date is far off from now, the developer has been keeping the public updated with statuses on the progress of the game’s creation.

    Arguably, the most interesting details about the game’s development lie within The Chinese Room’s progressive updates via Twitter. “The afternoon was ploughing through art backlog on a spreadsheet. But in better news, @andrewcrawshaw has solved a horrible design issue… ....Surround sound is now working in what will be the audio suite. @unusualcadence doing a grand job there.....In code, @stuartyarham integrated the new version of CryEngine without hitting anyone or screaming or anything. Always a bonus.....And the art team continue to roll out major features and dressing. New artist @Alex_Grahame is building a station and doing a grand job!" While some of the details may seem ambiguous, others are quite significant. PS4 owners will be glad to know that this Indie-developed exclusive will feature the new version of CryEngine, high quality audio, and some truly unique graphics and visuals.

    The graphics and design that will be featured in Everybody's Gone to the Rapture have good reason to be highly anticipated. The developer Tweeted in reference to the progress in visuals, “We took the art team out on a trip to Plumpton, Streat and Westhampton. Essential for any budding English apocalpytist. Photos to follow.” Real life post-apocalyptic photos should surely fare well as reference points and inspiration for the art team. The community can expect the aforementioned photos to be shown as well as new screenshots for the game. Over a week ago, The Chinese Room shared a generous amount of screenshots from Everybody’s Gone to the Rapture. Needless to say, most would agree that the world of the game seems vibrant and detailed thus far. Yesterday, there was supposed to be a subsequent screenshot displayed to the world, but apparently that did not happen. The Chinese Room elaborated on Twitter, “Sorry everyone, no screenshot today for #screenshotsaturday – but soon there will be more!”

    All in all, the development progress is looking positive for Everybody’s Gone to the Rapture. So far, the developer has been keeping the community pretty well-informed. I’ve included a link below to the screenshots that were released a little while back and I highly urge any readers to take a gander. If you want to follow along with the development of Everybody’s Gone to the Rapture directly, I would suggest following The Chinese Room on Twitter.

    SCREENSHOTS

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    About Author

    Atlas
    I started writing articles for the homepage in 2014. My favorite articles to write were articles which collectively are known as my retrospective series, "Let's Go Retro." After roughly 20 articles of mine were promoted in one month, I was given the position of "Writer." I wrote for awhile, eventually became a Diet Moderator, and later became a Super Moderator. I still enjoy to write and will put out an article on occasion when i have time. Nowadays, my time is very limited due to studies.

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