My Thoughts On The Black Ops III Beta

For the past two weeks, gamers have been able to play the Beta version of Black Ops III. It first started on PlayStation 4, then Xbox One and PC...
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    For the past two weeks, gamers have been able to play the Beta version of Black Ops III. It first started on PlayStation 4, then Xbox One and PC players gained access later. As the franchise gets older and the games get more futuristic, a lot of new features and mechanics are being added in. In this article, I will be sharing my thoughts on Black Ops III based on the time I played the Beta on my PC.

    Before continuing the article, I just want to make it clear that this is not a formal review and it will definitely be subjective and speculative. The game is obviously incomplete while it’s in its Beta phase and I understand that. Because of this, I will not be talking about the technical side of the game, but rather the mechanical changes.

    The biggest difference in Black Ops III is the new movement system. It’s not something entirely new, as it seems to be closely modeled after the movement in Titanfall. In Titanfall, these mechanics worked extremely well and made getting around the map so much fun. However, this isn’t the case for Black Ops III. This isn’t necessarily because the controls are clunky or anything like that, but because the maps simply aren’t well designed for it.

    The main issue with the maps that were in the Beta is that there is very little room for exploration and alternative paths. Obviously, I’m not expecting a huge open world. However, when the player has the ability to jump multiple stories high, I expect jumping over and onto things in the environment to be possible. This is definitely not the case in most maps, and you are usually met with unnecessary invisible walls. The best example I can think of is on the map Hunted. Hunted is full of various different structures and foliage, but you are almost always met with an invisible wall. I would love to be able to jump on-top of the arch in-front the of B-flag bridge to gain a high vantage point, but that just isn’t possible.

    In addition to the jumping, a big new aspect of the movement is wall running. This is a very cool concept at first, but once again it is hindered by the maps. More often than not, there seems to be areas that are cut out specifically to be used for wall running. A good example is in the map Combine. On one side of the map, there is a huge wall that can be used to get a flank position on enemies. The problem is that this is really the only place a good flank route can be achieved, and because of this, it often results in death on the other side. There are also a lot of spots where there is a vertical wall, and for some reason you cannot run across it. To me, it seems like Treyarch has created some sort of whitelist to decide which walls can be run on, and you are out of luck with all the other walls.

    By now I think it’s clear that I believe the map design is a huge issue in the game. I know that what I’ve played is only a Beta, and there are still a handful of other maps to be played. Unfortunately, if the current maps are like this I imagine the other maps aren’t all that different. Again, I’m not asking for huge open maps. Instead, it would just be nice if there was some room for exploration. For example, it would be so awesome to learn new wall running and jet packing combos to get across the map or get behind the enemies, but that just isn’t a possibility due to all the invisible walls and lack of true verticality.

    Movement aside, one of the biggest elements of any FPS is the gunplay. This is the part of the game that really makes the game feel like a Call of Duty game, because it honestly hasn’t changed that much over the past couple of years. The SMGs still seem to be the dominant weapon class and the Razorback, a mid-ranged SMG, was the “tryhard” weapon for the Beta. Due to the movement, weapon balance, and map design, it seemed like snipers and long range ARs were even more irrelevant than they have been in the past.

    The next change is the new specialist class system. I would call this a big change, but once you start playing you realize that this is really nothing more than a fourth perk. While there is some in-game dialogue of “outride down,” but in reality this doesn’t really matter at all. It would be one thing if there was a limited quantity of these players or if they had a specific role, but the only time when specialist class matters is the few seconds you are using their ability. I think it could have been really awesome to have true classes with radically different playstyles, but that just isn’t the case and just seems like an extra perk or scorestreak. Additionally, the weapons that specialists have are often overpowered and they are not hard to get. Because of this, they barely seem like a reward and just disrupt the balance of the game rather than making it more balanced.

    Call of Duty: Black Ops III is a game with a lot of potential, but unfortunately, it also has a lot of features that cripples the game. While the movement is futuristic and an attempt to diversify the series, it seems the map design and gunplay is still stuck in the franchise's past. Sitting back for one or two games may be fun at first, but it quickly gets stale and repetitive. While this is all based on an unfinished version of the game, I think it definitely dictates the overall direction. Unfortunately, I don’t think this years multiplayer gameplay won’t be any better than it has been in the past.

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    About Author

    Monopolyman
    I am a young writer who is passionate about gaming and technology. PC is my preferred platform, but I appreciate all forms of video games. I enjoy voicing my opinion in the articles I write, but also like to keep our readers informed on the latest news.

Comments

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  1. coolbunnymodz
    This saddens me, was initially excited af for this game :mad: Now just for the zombies..
  2. 3xTiNcT
    There were so many times I ran into invisible walls and thought what's the point of this new movement system...
      Jeeper likes this.
  3. ANGRY GETZILLA
    Well with all the **** with zombies and semi bad richtofen and all out horrible richtofen im sort of thinking by bringing back der reise and stemming a different timeline from that map

    Am i crazy or does it seem like they have opened the door to all bo2 (zombie)maps getting a new gen revamp?
  4. Sinisterly
    I do agree with your opinions, however I think they should go back to creating the more 'stock' CoD games, e.g. "Call of Duty: Black Ops" & "Modern Warfare" style games. I'm perfectly fine with how they approached "Black Ops II" in the futuristic style, but I think they took us too seriously when we (The players) said we loved the style of the game (being based in the future) so they took the opportunity to amp it up a bit.

    Basically what I'm saying is I personally think they should bring back the "World at War" and "Black Ops" style games.
      The Predator likes this.
    1. Stonerzard
      Just think though, with reverting back there will be a lot of things that you won't be able to do. Either we're going to get the fourth WW2 game, or go a bit earlier to a time where hardly any Automatic rifles were around.

      I'm enjoying this futuristic stuff, it means they have a bigger creativity table. I mean, they literally create their own guns, killstreaks etc. There's just not too many killstreaks you could have from WW1/WW2.
  5. denz
    Great article. Will avoid this game like the plague. NoKappa.
    1. Stonerzard
      If you're basing that on one guy's opinion then you're very naive. You should've tried it out yourself because I personally would say it's the best CoD I've ever played.
    2. Dead
      People say that every year -_-
    3. Stonerzard
      ^Say what?
  6. Dead
    Although I agree with some of this, I enjoy it more than Ghosts and AW at least...
      Lip Wonder, Salus and Stonerzard like this.
  7. NO GOD
    You're article is right on. The maps are bad. The movement is bad. The gameplay is bad.

    Only thing with any hope is the specialist system, it's unique and adds a tiny bit more customization.

    Another cod that I won't be buying. It's a shame, I've owned every cod except advanced warfare, and I just want a new one to play. I wish they would stop ruining it with freaking jet packs.
    1. View previous replies...
    2. Stonerzard
      "The movement is bad. The gameplay is bad." Umm, that is stating it as a fact.
      "Jet packs are the worst thing to ever happen to the series" WHAT!? That is again stating your opinion as a fact, I do not believe that, I think they were needed to change the pace of the game. I think it improves it by a mile. See the differences?

      I say: I think that....
      You say: That is absolutely....

      You are talking in absolutes, facts. Your opinion is not a fact.
    3. criminal akademiks
      Stone, we get it, you like CoD. No need to show your bad understanding of basic writing and getting aggressive
    4. Snubway
      Lmao, you're like a couple of my salty friends. They go 5-20 because they're generally AWFUL at CoD, those exact words are ALL you hear from them "This game sucks, the guns are f*cking lame, god this map sucks"

      Then when they dominate bad kids: "Oh dude this game is actually pretty good, hey this gun isn't too bad! I really like this one map!"

      So basically all I take away from this angry opinion is that you're bad at CoD now, so go play minecraft.

      P.S: Movement is gameplay so =/=
  8. TheItalianLad
    We cant have 'vantage' points in a call of duty game. It would just be little 10 year olds sitting there non-stop because its the only tactic they know.
  9. Skype
    I felt like this will be the hardest cod to play.
  10. Wavy
    I disagree and agree with your review. I personally think the movement system, wall running, thrust jumping, etc were all implemented nicely. The whole point of the new movement system was to give players extra features if they CHOOSE to use it. They do not have to, as the maps are designed purely for the purpose of opportunity. Thus, I am not suprised you can't get to the high places you wanted, as most people would complain about that anyway. In addition, people are hating on the futuristic side AW took, so Black Ops 3 wants to come up with a way to please everyone. You not even need to use the movements if you don't want to, and you can still have a great game. It's only stuck in the fanchises past because that is what so many people want to happen again.