Fable Legends Pricing for Microtransactions Revealed

Lionhead Studios newest addition to their Fable series will be free. Though Fable Legends will be free, they plan to keep the game afloat through...
  1. fable.jpg
    Lionhead Studios, the game development company responsible for the Fable series of RPGs, aims to continue creating popular RPGs for their fans. Taking place in the fictional nation of Albion, the Fable series is largely appreciated for its open world style of gameplay, abundant side content, and nonlinear quest line. Fable Legends is an upcoming installment to the series and plans to follow a similar path that its predecessors have gone down. In Fable Legends, the quest line is played through four heroes and one villain. It can be played with multiple people playing all four heroes, or by a single player controlling one hero with the AI controlling the rest.

    Lionhead Studios have decided to go off the beaten path most AAA titles follow and have decided to actually release Fable Legends completely free. Not only will the game be free at release, but every single DLC to follow will be downloadable by any players who own Xbox Live.

    The business model Lionhead Studios has decided to follow is quite similar to the multiplayer online battle arena games League of Legends and Dota 2. Players will be able to buy the in-game currency for real life money. To combat any "pay-to-win" argument, Lionhead Studios stresses that the entire game's main content will be available without spending a penny as well as anything that "affects gameplay."

    This does mean that buying in-game currency could help players progress through the game faster, but there would be no strategical advantage over any players who don't spend money. The four aforementioned heroes that will be playable in Fable Legends will work off of a rotation system. Each hero will be unlocked for a set amount of time and will cycle between being available and unavailable. This is where the in-game currency comes in: by either collecting currency while playing the game or buying the currency with real money, players will be able to permanently unlock a character for constant use. Progress on these heroes will not be lost, either, as the game will save your progress on each hero even if they are not on rotation anymore and you have not permanently unlocked them.

    The microtransaction model with the pricing is as follows:
    • Pound of Gold (850 pieces) - $5
    • Mark of Gold (1850 pieces) - $10
    • Stone of Gold (2850 pieces) - $15
    • Hundredweight of Gold (6000 pieces) - $30
    • Ton of Gold (12,800 pieces) - $60

    The increasing frequency of games adopting a microtransaction business models certainly has both gamers and developers worried over the future of gaming, but how do you think this will affect gameplay? Will the community grow large as it has in games with similar business models, like League of Legends? Let me know down below!

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    About Author

    Claws
    I used to be a fairly active writer. I may soon shake off the dust and continue again.
    Ind0sliverclub, Feyfolken and God like this.

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  1. SGTR0CK117
    debatable I guess, im largely against this type of model I believe its a dangerous path for people with addictive tendencies and is akin to the gambling rush, and yes you can choose not to but some people cant resist and with most games using this model there will be some point in the game that you will need to spend cash to progress, once you have done it your hooked and you will need to keep buying to keep playing and progressing.

    What would be nice is a cap, once you spend $xx amount of dollars you then automatically gain the benefits akin with purchasing the game outright/ season pass etc

    I played, replayed and loved all of the fable series, but wont be touching this one, good bye old friend ill miss you - shame on you Lionhead for resorting to exploitation of weaker individuals who cant resist spending more than they need to play your *((&*&% games.
    1. Claws
      The main audience is children, if their parents allow them to spend hundreds of dollars, how does that affect you? For older people, I can see where you're coming from but it still doesn't affect you. They need to make money some how, what makes this model worse than other games? At least the base game is free, BO3 has cod points (dangerous for people with addictive tendencies) and you still have to pay the full game.
  2. Luca24hr
    Its free? I'll take it!
  3. Stonerzard
    RIP Fable.
      denz likes this.
  4. VinnyHaw
    If they do this right... then I'll be fine with it.
    Let's look at how Ubisoft did the season pass for R6: Siege.
    The season pass does not give those who bought it access to exclusive characters or maps. Everybody will have access to them (pass owners do get the characters a week early and for free, while those without the pass can unlock the characters with in-game currency).
    So, if Fable can be ran like this... I see it being a huge hit. Where you don't actually have to put any money, but the game is still playable.
  5. 3xTiNcT
    Sigh... More microtransactions...
  6. BellC
    Personally I like the microtransaction approach as long as it doesn't allow pay to win. It allows them to release a free game, and if you enjoy it you can support them with a microtransaction.
  7. televisedfool
    They should have stopped at 2 because 3 was rather disappointing and this one doesn't look appealing to me so I'll be passing on it.
    1. Claws
      It's free though, so you might as well try it, right?
  8. Feyfolken
    I loved Fable 2 and 3 and this game looks like it could be another great entry into the series. Here's hoping that Lionhead has still got it in them to make a good Fable game!
      Salus and Claws like this.
    1. Claws
      And considering it's free, I'm really hoping to see a much larger community than other games.