Crackdown 3 Destruction Restricted to Multiplayer

Unfortunately it appears that the devastating levels of physics-based destruction will be limited to multiplayer due to the destruction's reliance...
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    Crackdown 3 astonished all of us this week when they released Pre-alpha In-game footage of multiplayer gameplay on the Xbox One at Gamescom 2015 this week. The gameplay gave us a mindblowing demonstration of what’s to come in the all new multiplayer experience using the Xbox One cloud computing solution. They claim the service gives twenty times more power than Microsoft's current Xbox One console which in turn multiplayer will now feature one-hundred percent destructible environments utilizing this new computing solution.

    Unfortunately it appears that the devastating levels of physics-based destruction will be limited to multiplayer due to the destruction's reliance on being connected to the cloud, meaning, Xbox live. Creative director David Jones said "Yes, destruction is exclusive to the multiplayer mode," and claims that "You're meant to be saving the city, so we really wanted to create a new multiplayer experience that bent that.” In other words, they want all the pandemonium to be kept online and the singleplayer to be completely centered around saving the city!


    The Crackdown 3 developers Realtime Worlds have went all out on the multiplayer aspect of the game, making sure players have an experience they won’t forget. I have a feeling that there is a great deal more to come as David Jones said, "It's a multiplayer experience that is more than just a simple deathmatch." I guess we’ll have to wait and see!

    Microsoft has yet to have specify a release date, however, David Jones narrowed it down to summer 2016.

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  1. Arzua
    This game sounds like it's going to be good. I didn't really enjoy Crackdown 2 but I had a blast with the first one. Only thing I'm thinking of is the lag that they might have.

    Hopefully they do good and the game turns out well.
  2. poopinouttacos
    Getting some titan fall vibes from this but, the multiplayer is going to be epic unless the xbox cant handle all the explosions.
    1. Durva
      How the heck are you getting titan fall vibes??
    2. poopinouttacos
      because they're saying its nothing but multiplayer, i'm not saying its going to be the next TF.
  3. ZMOT
    "Yes, destruction is exclusive to the multiplayer mode," and claims that "You're meant to be saving the city, so we really wanted to create a new multiplayer experience that bent that.” In other words, they want all the pandemonium to be kept online and the singleplayer to be completely centered around saving the city!


    In other words, consoles don't have the CPU power to handle destruction so the only way you can get it is cloud computing. I bet when they release this on PC (we all know it will happen) that we will have multiplayer and singleplayer destruction.
    1. Thelema
      I'm not a PC gamer so I can't comment on that, although, why would they feel the need to lie about the Xbox One's capabilities? The majority of people already know PC's have better gaming capabilities and yet we still buy Xbox One's.
    2. ZMOT
      What are they lying about? They said the only way to get destruction is online because they need to use cloud computing. They just don't want to flat out say the xbox can't handle it.
    3. Thelema
      My bad, I ain't with it today. Yeah, I agree.
  4. VinnyHaw
    Bull... ****ing... shiiiiiiiiiiitttttttt. All of the ****ing ****. You wanna know how older game developers by passed the need of cloud gaming? They simply shipped the game on multiple discs. There is no reason they can't just burn a second blu ray disc (note: they hold around 50gb each).
    Hell the biggest problem with this being multiplayer only is the destruction has to be loaded everywhere at once, just incase you know, players are everywhere. If it were available in single player then the game can unload parts of the city after you finish breaking them.
    1. TehGoomba
      Disc size isn't the problem, it's CPU capabilities. The only reason it's possible without dropping frames is because it's numerous CPU's acting at once over a server. It's viable for MP only. That way they don't have to make it online online. Besides, it would make the SP game unplayable if you knocked down a building that waas important or something.
    2. VinnyHaw
      Certain buildings can just be deemed unbreakable, just like how Bethesda doesn't allow you to kill important people in their games. Now with the cpu capabilities, to help the SP version they can just do what I suggested, just like how everygame does it. When a player isnt in a certain area, that area is not loaded.
  5. Vizionz4D
    Just know if they have planes in the game im gonna be so happy. Does this have planes?
    1. Thelema
      Hasn't been confirmed but I wouldn't be surprised if it did.
  6. AlienFreek01
    Great article dude:thumbsup:
    I loved crackdown 2, and now with the ability destroy everything will make the experience so much better. Cant wait for this game
  7. Atlas
    This reminds me of Red Faction Guerrilla's destruction engine. You could blow up every building to the maximum extent in both single and multiplayer modes. If you took a hammer to a certain part of a building, only that part would be effected. It was nice and narrow and gave great pleasure when HUGE buildings would crumble. Glad to see something like that coming back in Crackdown 3
  8. TheItalianLad
    The game looks amazing, All I can think of is major lag when playing online. Lets just hope their servers can hold major destruction, because if not I'll be the reason why their servers crash :smile:
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